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Strahd's "The lost Caverns of Tsojcanth" CLOSED

Saracor

Explorer
Seeing the goblin rushing him, Garon will shift his dodge bonus to him, not wanting to be grappled. He will press his attack on the ogre zombie, hoping to finish him and move onto the goblin. He'll take note of the new scorpion but since it seems to be attacking wolves and not horses it is a friend for the moment. However, the new creatures seem to have an adverse affect on his offensive ability at the moment and his attacks go wild.

OCC:[sblock]
Garon continues his onslaught against the ogre zombie and will use a full attack action again.
Garon will continue to PA for 3. (FA +9/+4, 1d8+10 dmg)

First attack on the ogre: Rolls a 10, for a fumble (not sure on your rulings for this).
Second attack on the ogre: Rolls a 5 to continue his bad luck against his opponent...

Needless to say, the scorpion and goblin had a bad effect on him this round.
[/sblock]
 

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Steve Gorak

Adventurer
Keldar will direct his horse to move to M23. If he has enough time, he'll strike the zombie this round. Keldar's goal will be to always stay 5ft from the creature.
 

Allyra directs the black scorpion to the church, the fiendish creature launchs his claws to grab the goblin, but the pale humanoid is to agile, he dodges the claw quickly.
What a fair skin he screams as he spots Allyra, his eyes widen in insanity as he makes his way to the human caster, Garon find an opportunity to slash the goblin and slice him slightly in the back, without paying attention to Garon, the crazy goblin focus himself on Allyra, he tries to jump on her but she manage to diver his fangs from sinking into her throat in the last minute. Garon keeps focusing his attacks on the zombie, with a mighty blow he strikes the church wooden door.
Damn, it's stuck. The sword penetrated deep into the wood and is jammed

Moving to intercept The Ogre's corpse, Maor rides and land his longsword with a mighty blow, bits of rotting flesh falls on the ground. Keldar guides his horse to the same Ogre and striked with his spiked chain.
Oh..no yells Gorash as he unleash the bolt from his crossbow, the bolt sinks into the thigh of Maor's horse.
It seems that Both Ogres are going to collapse, their blows go wide and their reactions are slow.


[sblock=Actions]
Allyra: Cast extended Mage Armor; Move to L15; Touch scorpion; stay invisible.
Fiendish Monstrous Scorpion – move to K14, attack goblin 6.
Summoned Horse – M11
Albino Goblin: move to K16, Grapple Allyra (Failed).
Atesh + Horse: Scorching Ray Ogre Zombie, touch attack 21, Dmg 11
Keldar + Horse – move to M23, attack Ogre 26, Dmg 10
Garon – AoO vs. Goblin 25, Dmg 4, attack [fumble]
Arodan – Ready action
Maor + Horse – Fight with warhorse (Success), move to L22, attack Ogre Zombie 16 Dmg 11
Gorash the lonesome – Attack Ogre Zombie horribly miss, hit horse, dmg 5
Gorash's (Allyra's) Horse – Ready action
Wolf 1 – No where to be seen.
Wolf 2 - Dead
Wolf 3 – Dead
Wolf 4 – Dead
Wolf 5 – attack Turo 4, Dead.
Turo – attack wolf 23, dmg 5.
Bonzo – Somewhere south of the village
Ogre Zombie 1 – 5ft. move to K12, attack Maor 18.
Ogre Zombie 2 – 5ft. move to J15, attack Garon 20.
Spiritual Battleaxe – move to K17, attack goblin 14.

Allyra – Invisibility
Web – 11 rounds
Maor – Protection from evil (+2 AC, +2 Saves)
[/sblock]

[sblock= New Key map]
red little circle - Goblin
AR - Arodan (Garon's Horse)
DHR - Dwarf's horse
SH – summoned Horse
S, yellow circle – Summoned Scorpion
yellow little circle - Turo's magicaly battle axe
black elipse - Dead Wolf
[/sblock]
 

Saracor

Explorer
With no time to pull free his sword, Garon pivots and bashes his shield into the zombie, hoping to knock the remaining unlife out of it.

OCC:[sblock]
Shield bash with +3 power attack still (+10/+5 normally, +7/+2 with PA)
AC will go down to 20, 21 vs. the Goblin.
Shield bash vs. Zombie Ogre (1d20+7=20)
Shield bash damage (1d4+4=8)

Shield bash vs. Zombie Ogre, 2nd attack (1d20+2=21)
Shield bash damage (1d4+4=8)

Of course, if any of the shots down the ogre, he'll cleave into the goblin. As well, if he can, he'll 5' step J16 after if the ogre goes down.

[/sblock]
 



wmasters

First Post
With a sigh of relief as the wolf drops, Turo scans the battlefield.

Turo leaves the spiritual weapon attacking the goblin, moving to one of the ogre zombies and attacking (Charging if he can).

[sblock=ooc]Spiritual Weapon attack vs. the goblin = 1d20+7 = 10
Spiritual Weapon damage vs. the goblin = 1d8+2 =5

Turo's attack vs. Ogre Zombie = 1d20+7 = 9
Turo's damage vs. Ogre Zombie = 1d6+2 = 4

Turo gains +4 AC vs the Ogre Zombies since they're giants and he's a gnome; his normal AC vs the ogres, without charging, is 24.

These don't include Turo's charge, because I didn't know if it would be an option by Turo's initiative; if he did charge then there's an additional +2 attack and -2 to his AC. [/sblock]
 

Thanee

First Post
Allyra

Allyra calls out to the scorpion she has summoned to wait for her to make room, so that it can continue to attack the goblin. And as she promised, she withdraws from the pale-skinned one and backs off a few steps towards her horse.

The scorpion immediately follows suit and moves in to attack the goblin with its sharp claws and nasty stinger.


OOC: Allyra: Withdraw (no AoO) to N11;
Scorpion: Delay after Allyra; 5-ft. step to L15; Full Attack vs Goblin: Claw Atk 13 Dmg 6 Grapple 14 Constrict 4/Claw Atk 17 Dmg 5 Grapple 19 Constrict 4/Sting Atk 15 Dmg 3 (Attack Damage Grapple Constrict).


[SBLOCK=Augmented Fiendish Monstrous Scorpion, Medium]Fiendish Monstrous Scorpion: medium magical beast (extraplanar); HD 2; hp 17; Init +0; Spd 40 ft.; AC 18, touch 10, flat-footed 18; Base Atk +1; Grp +4; Atk/full Atk 2 claws +4 melee (1d4+3) and sting -1 melee (1d4+1 plus poison DC 15 Fort 1d3 Con); Space/Reach 5 ft./5 ft.; SA constrict (1d4+3), improved grab, poison, smite good 1/day (+2 dmg vs good); SQ low-light vision, darkvision 60 ft., tremorsense 60 ft., cold and fire resistance 5, spell resistance 7; AL NE; SV Fort +7, Ref +0, Will +0; Str 17, Dex 10, Con 18, Int 3, Wis 10, Cha 2.
Skills and Feats: Climb +7, Hide +4, Spot +4.[/SBLOCK]
 

round 4

Withdrawing to her horse after surviving the goblin's attack, Allyra directs her scorpion to attack the goblin, but alas, he fails.
Moving across his enemies, the Goblin focuses himself on his new target – Turo.
Realizing the humans are to strong for him, he makes his way – (and gets hit by Garon's shield and the magical floating axe) - and jumps on Turo with triumph.
Food he screams as his fangs sinks into Turo's throat.
Seeing Turo under attack, Maor dismounts and rushes to Turo.
Begone evil
Calls Gorash and take position across the fountain, aiming his crossbow to the struggling couple.
With last effort, Turo manage to push the crazy goblin from him, he falls exhausted to his knees, kicking the goblin to the ground.

Why don't you burn damned corpse?
Another fire ray burns the Ogre, but he stands still and raises his fist to slam Keldar.
Die!
Shouts Keldar and brings the Ogre's soul to peace, the ogre moans and crushes on the ground, his unquiet spirit finally rests.

[sblock=Actions]
Allyra: move to N11, AoO goblin none.
Fiendish Monstrous Scorpion – 5-ft. step to L15, Full Attack vs Goblin 13, 17, 15 (All miss), AoO 13.
Summoned Horse – Ready action.
Albino Goblin: move to L16, Grapple check Turo (Success), dmg 1 con point to Turo.
Atesh + Horse: Scorching Ray Ogre Zombie, touch attack 23, Dmg 14
Keldar + Horse – move to M23, attack Ogre 20, Dmg 11
Garon – Shield bash Ogre 20, Dmg 3, bash Ogre 21, Dmg 3, AoO goblin 25, Dmg 0
Arodan – Ready action
Maor – Fast dismount (Failed).
Gorash the lonesome – move to N18, loading weapon
Gorash's (Allyra's) Horse – Ready action
Turo – AoO Goblin 12, Grapple check (Fail), Attempting free (Success)
Bonzo – Somewhere south of the village
Ogre Zombie 1 – Destroyed.
Ogre Zombie 2 – attack Garon 12
Spiritual Battleaxe – AoO goblin 27, Dmg 8, attack goblin 10.

Allyra – Invisibility
Web – 9 rounds
Maor – Protection from evil (+2 AC, +2 Saves)
[/sblock]

[sblock= New Key map]
red little circle - Goblin
AR - Arodan (Garon's Horse)
DHR - Dwarf's horse
SH – summoned Horse
S, yellow circle – Summoned Scorpion
yellow little circle - Turo's magicaly battle axe
black elipse - Dead Wolf
[/sblock]
 
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