Strahd's "The lost Caverns of Tsojcanth" - [Recruiting thread Closed]

Charberus

First Post
I am interested in this campaign too. Can I do a Specialist Wizard Variant: Summoner for my Dwarven Wizard / Alienist? I will get summoned creatures stats written down ahead of time.

I was thinking of having a Dwarven Wizard that mumbles alot, summons monsters, and sometimes cast offensive spells. He is Chaotic Neutral and worships both Boccob and Wee Jas, hence the cloak that is half black (Wee Jas) and half Red (Boccob). Also, he has a holy symbol that is has the right half be wee jas and the right be boccob.


[Sblock=Information]

Dwarven Male [Name: Poe Brittlebeard]
Wizard 5
[Varient UA Summoning: Rapid Summoning, Enhanced Summoning, Spontanous Summoning]
[Lose: School (enchantment, Illusion), Familiar, Scribe Scroll, Extra Feat, Extra Spell Slot]
Alienist 1:

Str 11, Dex 14, Con 16 :: Speed (20ft)
Int 20, Wis 12, Cha 08 :: Vision (60ft Darkvision)

Fort [5] Ref [7] Will [8]

AC: 13 (+1 Ring, +2 Dex), 11 FF, 13 Touch
[Mage Armor] 17 (+1 Ring, +2 Dex, +4 Force) 15 FF, 17 Touch

32 Hp

Battle: [BA 2]
Light Crossbow +4 1d8 19-20/x2 80ft IIIIIIIIII
2 Dagger +2 1d4+2 19-20/x2 10ft
Quarterstaff +2 1d6+2 x2

[Sblock=Racial Abilites]
To Be Filled[/sblock]

[Sblock=Skills and Feats]
Skills:
------------------------------
12 (9) Con., 10 (5) Craft Armor., 10 (5) Craft Stone.
13 (8) K. Arcane, 13 (8) K. Dungeoneering
10 (5) K. Geography, 10 (5) K. Nature
10 (5) K. Plane, 10 (5) K. Religion
15 (8) Spellcraft

Feats:
------------------------------
Lvl 1 Enduring Life
Lvl 3 Sudden Still [1/day]
Lvl 6 Spell Mastery [Mage Armor, Blindness/Deafness, Haste, Dispel Magic, Magic Missle][/sblock]

[Sblock=Spells]
Spells:
0-DC 15-4 spells to choose
1-DC 16-5 spells to choose
2-DC 17-4 spells to choose
3-DC 18-3 spells to choose

Spellbook:
(Lvl 1) Ray of Enfeeblement, Mage Armor, Burning Hands
Magic Missle, Shield, Alarm, Featherfall
Expeditious Retreat, Unseen Servant
Summon Monster I [Sblock=Monster I] N/A [/sblock]
(Lvl 2)
Whirling Blade, Blindness/Deafness
Resist Energy
Summon Monster II [Sblock=Monster II] N/A [/sblock]
(Lvl 3) Haste, Fly
Dispel Magic
Summon Monster III [Sblock=Monster III] N/A [/sblock]
[/sblock]

[Sblock=Equipment]
Money: 1066

Combat Items:
Light Crossbow (Bolts IIIIIIIIII)
2 Dagger
Quarterstaff

Magic Items:
2: Handy Haversack
1: Cloak of Resist (Right Half Black, Left Half Red) +1
4: Headband of Int +2
3: Metamagic, Extended (Lesser)
2: Ring of Protection +1

Regular Items:
Backpack, Belt Pouch, Bedroll, Flint and steel
10 days trail rations, waterskin
50ft hemp rope
Spellbook, Spell Component Pouch,
Old Longsword Scabard used around neck to hold beard
Plain Old Rock[/sblock]


[Sblock=History]

:: History ::
The Hill dwarf is an apprentice under a black robed wizard of Wee Jas. One
day, to show his knowledge of secrets, he formulated a plan to combine two
summoned creatures (Summon Monster II, Fiendish Squid and a Summon Monster III,
Celestial Black Bear) from one of the secret libraries and merge them together
as they are summoned (Create the ultimate fighter) to win 1st prize at a
festival that was 4 days away.

In a rush, he copied bits and pieces of summoned monster scrolls in the
library. He knew the combined scrolls would summon something new, wonderful,
and would get him first prize. Unfortunately, he assumed lots of the runes
that he didn't know...always saying to himself that the unknown runes weren't
important.

After 3 days of rushed work, he decided to give the scroll a try. He even had
a chained griffon nearby in case things got bad. So, he made the runes on the
ground, Held onto his masters rod that quickened spells, and cast the scroll he
made. Instead of his creature he envisioned...he opened a portal to the Far
Realm.

He was amazed at what he saw and all the voices. He saw the figure that cannot
be described by any langague. It was constantly shifting form and had many
eyes, mouths, and tentacles. Its many eyes would look at the dwarf and then be
absorbed into the body while new eyes would appear elsewhere...always looking
at the dwarf. The many mouths were all talking at once, and thinking it was
Wee jas giving secrets...he tired to hear all the words. In one of the words,
he was told to give it an offering of meat, while another voice wanted offering
of immense magic as well as offerings of life, world, and other things that he
didn't know about like flying ships, and earthlike beings. So enthralled, he
leapt up and gave it the most valueable things in the room; Griffon, Masters Spellbook, Rod of Quickening, and his soul for his life to Wee Jas.

The creatures mouths ate the book, griffon (two mouths ate griffon), and one
casted a spell on the dwarf, which he saw his soul being ripped to shreds by
the many mouths and eaten. The pain was immense and the world went crazy on
him. Everything didnt fit right...there was no direction and the land changed
shape every second. Creatures had no real form, or sometimes they did. Voices
of secrets and rumors were constantly filling his head. In a scream of
madness, he prayed for help from Wee Jas...then everything went black. Yet, he
always heard voices in the background.

He woke up later to the sound of farmers poking him with a pitchfork and were
talking in gibberish. After listening to them for awhile, he finally
understood what they were saying. He got up, and walked away. Unsure about
where to go, he went to the nearest temple (boccob), mumbling to himself. Now,
he wasn't sure at the time, but he felt like he should go there. So, he went
in and decided to join them. The clerics and wizards looked at him in
confusion, but after some talk...they decided to let him join. They changed
his cloak and took his holy symbol of Wee Jas away. They gave him a new robe
and a new symbol of Boccob. After doing that, the dwarf just smilied, took his
stuff and walked away.

After a day away from the temple, he tore his cloak of Wee Jas and Cloak of
Boccob and sewed them together. He then broke the two holy symbols in half,
and combined them together to create a symbol of half and half. Many people
say the dwarf was cursed by the two deities, but others say he was blessed.
Those who listen to the mumblings of the dwarf assume it is just his insanity,
while wizards and clerics sometimes hear words as vile yet holy at the same
time.

After a week of wondering, he came upon the agents of Furyondy being attacked
by some dire wolves. The dwarf, while mumbling summoned a wolf that didn't
appear to be a wolf at all. While the pseudonatural wolf and the agents
attacked the dire wolves, the dwarf was seen casting magic missle, and then sat
down to drink tea.

The agents thanked him for his help, and the dwarf agreed to join them on their
holy crusade. They cautiously agreed, mostly hopeing that having a magic
caster on their side is better then against them, even if he is abit crazy. [/sblock][/sblock]
 
Last edited:

log in or register to remove this ad

Steve Gorak

Adventurer
OK, if I get DM-approval, my character is good to go - equipment and all.
In case y'all were wondering, I got some of inspiration for this character from Dan Simmons' books
Cheers,

SG
 

Kafkonia

First Post
Although they're in the SRD, they're not in the core books themselves, so I don't think Strahd is allowing the class variants... but if he is, I call battle sorceror! :)
 

Yair

Community Supporter
Hi Roy! Long time no see.

Hmm, how about an aasimir favored soul? Nothing unorthodox sure, but I think fun. I'll hash out the details and make my pitch later tonight.


Strahd_Von_Zarovich said:
No psionics - I don't have those books
FYI, the psionic rules are essentially available for free online, for example see here in the middle of the middle column.
 

Yair – what's up my old friend, I wondered were you are, glad to see you here, post your Aasimar up.

Kafkonia - No battle Sorcerer, sorry.

Charberus - your crazy Dwarven summoner is OK by me, I'll check him up.

wmasters - I especially liked the cleric of Nerull concept, arrange something and post him up.

Gorak - from which book you took the "Bladeling" ? I'm not familiar with this race
 
Last edited:

wmasters

First Post
Cool, I'll develop the cleric then. Quick question for you - what experience total are you looking at? I'll almost certainely look at taking scribe scroll, and possibly Craft Wondrous Item as well (not sure about CWI at the moment though). I need to work out if I'm 6th level dropped to 5th because I've written a scroll, or still 6th level etc.

EDIT - Another question - a lot of the spells in the Complete series have been reprinted/MRP'd in the Spell Compendium. I'm guessing you don't have the Spell Compendium though, from the list you mentioned above, so are extra spells as printed in the Complete series?
 
Last edited:

Steve Gorak

Adventurer
Strahd_Von_Zarovich said:
Gorak - from which book you took the "Bladeling" ? I'm not familiar with this race

Hey Strahd!

It's from the official d20 3.5 planescape website.

I just realised that you only authorized the Manual of the planes, and not the actual planescape setting material (www.planeswalker.com, click on downloads and then on PSCS Releases for all the goodies).

I'll wait on your ruling on my character then.
Cheers,

SG
 

Kafkonia

First Post
Strahd_Von_Zarovich said:
Kafkonia - No battle Sorcerer, sorry.

No worries, the gist of my post was that I didn't think you'd be allowing the UA class variants, such as the Summoner Dwarf idea posted. I'm in enough games already anyway. :)
 

wmasters said:
Cool, I'll develop the cleric then. Quick question for you - what experience total are you looking at? I'll almost certainely look at taking scribe scroll, and possibly Craft Wondrous Item as well (not sure about CWI at the moment though). I need to work out if I'm 6th level dropped to 5th because I've written a scroll, or still 6th level etc.
If it's one scroll, you can start in level 6, but if it's more than one, subtract your XP and start in level 5.
one more thing, check out Spontaneous Casting rule I wrote about in the first post for your cleric
wmasters said:
EDIT - Another question - a lot of the spells in the Complete series have been reprinted/MRP'd in the Spell Compendium. I'm guessing you don't have the Spell Compendium though, from the list you mentioned above, so are extra spells as printed in the Complete series?
I don't have the Spell Compendium, so use the spells from the complete series.
Steve Gorak said:
I just realised that you only authorized the Manual of the planes, and not the actual planescape setting material
Is it going to be a problem for you to change it ?

Kafkonia - sorry, I'm authorizing some of the variants and some not.
 
Last edited:

Saracor

Explorer
I'd certainly like to get in on this but my short term time is probably a bit restricted due to moving into a new house and a lot of my books are scattered from moving but I expect I can easily post 1-2 times a day. Always been a big fan of Greyhawk and ran many adventures in this world. I'm also not opposed to being on the Alt list for now.

Here's two concepts that I had:

1. Furyondy Fighter, recently in employ of the kingdom for active military duty. Spent the last few years fighting off Iuz incursions in and around the kingdom. Fiercely loyal to the crown and his comrades if a bit single minded when it comes to his missions since he's seen so much turmoil. His world is pretty black and white right now.
(small addition). Expect this would be a heavy armor/shield fighter specializing in defensive feats and tanking.

2. Grey Elven Wizard (perhaps Evocation specialist, but not certain). Probably a native to Vesve Forest or Celene area. More of a mercenary type, using his skills to fight against the enemies of the Elves. Recent years have given him a good deal of skill in fighting Iuz and his armies in both the field of Furyond and the Vesve forest.

I expect either would be single classed and pretty straight up. If you're also using the PHB2 then I might trade fighter for knight but it's certainly not necessary. I can post up a finished write up of these tomorrow after I get some more time and find some books.
 
Last edited:

Remove ads

Top