epochrpg said:QFT
Some HERO system powers can be really complicated.
What if I have a multipower attack that is an inobvious accessable focus, but is ussable only at night, but gets through NND, and has charges?
That is several cases of having to multiply by 1.2 or 1.3 then divide by 5 multiply it all by 2 and then multiply by .6 and then by 1.5... Ridiculous. [and yes, I know those are not the exact things you mulitply or divide by, so don't come squealing that I don't know what I'm talking about]. The numbers are not the issue-- it is the number of steps involved in figuring out just 1 power.
In BASH! I made this real easy-- each power can have only 1 limitation that you will get any discount on. I just shave the cost down by 1, to a minimum of 1. Meaning if you have a 1 point power, you probably WON'T take a limitation on it. Oh well, certainly is simplier than the mess presented above.
It's not even that the math is complex on the front-end - in play, it's all figured out. But at character generation? Enough +1/-1, or special cases such as in MnM wheh a -1 Flaw on a 1-point power gets you 2 Ranks for a point? Or remembering that the Alternate Power Feat doesn't count towards an Array's pooled cost?
It's not nightmarish, but for someone like me, who's discalculic, it gets rough. I loves me some MnM - it's one of my favorite systems, enough that I write material for it - but having that spreadsheet handy to speed things along and check mistakes is useful. Even in more freefom systems, complex builds can run into this issue, y'know?