OK, done. (Well statted out, at least. Still trying to dream up a name background. But this should be enough to let you know what I'm working with!)
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Common Man Rogue 1
S:10 D:16 C:2 I:12 W:12 CH:12
Defenses:
Reflex: 17 Fort: 12 Will: 13
Skills: Initiative, Stealth, Burglary, Perception, Deception (SF), Acrobatics
Feats: Acrobatic Strike, SF: Deception, Dodge
Talents: Dastardly Strike
Weapons: Short Sword, Dagger
Notable equipment: lockpicks, rope
While he has everything to be a traditional thief (and he will do that job) I see him as a dirty fighter. Instaed of attacking, he feints (using a Deception skill of +12), then next round tumbles (hopefully avoiding the AoO) to get the Acro strike bonus of +5. If the feint was successful, the opponent is flat-footed and this strike will move the target -1 condition via Dastardly strike. At least that's the theory.
Naturally, I'll use the SF Deception to full effect, so I see this guy as using false info, foged docs, and even disguises to get where he needs to be to put his Burglary to work. And if he does have to fight, as shown above, he doesn't fight fair.
Don't worry, I'm not a disruptive player and I won't be screwing over the party. As a matter of fact, the whole burglar aspect could just be back story...you don't have to ive me reason to do those things. As he levels, I'm doing to build him as a dirty fighter, not as a superspy.
Thanks!
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