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Pathfinder 1E Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Perception
[roll0]

Sir Sheldon is very alert at the very first sound of the scream. He grabs two of the troops and heads toward where the sound is coming from.
 

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Kaodi

Hero
Before he even opens his eyes Randlay instinctively reaches out and grabs Bessy. With some degree of agility he rolls out from under his blanket directly onto his feet.

OOC: Perception bonus is +10, so not going to bother rolling.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

'Keva slips from his bedroll at the first sound of screams, taking up Raivo and his quiver and moving quickly toward the sounds.
[/section]

[sblock=Actions/Rolls]Likewise, no need to make the roll to see if he heard.[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Vakeva Kiihko[/SIZE]
HP: 66/66, Speed: 40' Perception: +15 (Darkvision 60')

Ki Pool: 11/11
Mythic Surge: 05/05

AC: 19, Touch: 19, Flat-footed: 17, CMD: 25 (29 vs Bull Rush/Trip)
Fort: +9, Ref: +8, Will: +11 (+2 vs. Poison/Spells/SLAs)
Defensive Abilities: Defensive Training (+4 Dodge Bonus to AC vs Giants), Hard to Kill

BAB: +4, CMB: +6 (+8 vs Demons)
  • Raivo (+1 Adaptive Evil Outsider Bane Composite Longbow):-----+12/+12/+7 (1d8+ 5 (20/×3))
    --------------------------------------------------------------+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
    ---------------------------------------(Ki Extra Attack): +12/+12/+12/+7 (1d8+ 5 (20/×3))
    ----------------------------------------------------------+14/+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
    --------------------------------------------(Deadly Aim):-----+10/+10/+5 (1d8+11 (20/×3))
    --------------------------------------------------------------+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders)
    ---------------------------------------(Ki + Deadly Aim): +10/+10/+10/+5 (1d8+11 (20/×3))
    ----------------------------------------------------------+12/+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders)
  • ------------------------------------------Unarmed Strike:------------ +6 (1d8+ 2 (20/×2))
  • --------------------------------------------------Dagger:------------ +6 (1d4+ 2 (19/×2))

Weapon in Hand: Raivo

Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 22, Cha 10

Condition: None
[/sblock]
 

Queenie

Queen of Everything
Meliara is woken at the first sound of trouble. She hops out of bed, her dragon sleepily joining her. She rubs her eyes as she checks who is awake and wakes up anyone who hasn't seemed to rouse themselves yet.


Perception (1d20=20)
 


Shayuri

First Post
Thorn sits up the sound of the scream, grabs her chain and one of her belt pouches, and runs out of her tent to find out what's going on!

(Perception bonus is +13...can't fail roll)
 

mleibrock

First Post
Everyone is roused by a blood-curdling scream and soon you are all gathered at the center of the camp around the smouldering embers of last night's fire. Sheldon heads out with two men in the direction he THINKS the sound emanated from. Actions for the rest of you? Also please tell me who has special visions?
 

Leif

Adventurer
Banaq, N/G Elf Sorcerer L6 Archmage T1

[sblock=mleibrock]Banaq has low-light vision as a racial feature (Elf)[/sblock]

When Banaq is roused, he will cast Monster Summoning II and call up an air elemental, which he will instruct to fly to the source of the disturbance and report back to him exactly what is happening there, but the elemental is specifically ordered not to engage in combat or contact, merely to observe for a minute or two and then to report back. He will then go to the center of the camp and wait for his "messenger."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]Vakeva has Darkvision. I posted already that he goes to investigate the screams (not to the center of camp, unless that's where the sound came from).[/sblock]
 

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