Velmont
First Post
Vorax stays the whole day in the tree. He see the elves again but they doesn't seems as vigilent as they were the first time, and teh human seems to have left the group. The burining sky is drying even more Vorax scales and his back start to be itching, but Vorax fight this feeling and trying to stay relax.
His memories is trying to gather as much as he can on the region. He remember what his mother was telling him while he was in his egg. The bayoo is surounded by four region, the plain, the forest, the desert and the delta. The bayou have been the domain of her mother, and no one have dared before today to challenge her in her domain. She also controled the delta, where many lizardfolks were living and venerating her and the lizard god. The leader of the tribes is a sorcerer which Vorax's mother have teach a great deal of thing, but she always have been suspicious about the true intention of that sorcerer.
To the north is the elven kingdom. They have been garding fiercely there border, and it was dangerous, even for her, to enter the domain of the elves, just as it was dangerous for them to enter the bayou, but they had learned not to trepass her domain. The Speaker, a monarch, leader of the elves, is a great wizards, and all his personal guards are an elite troop of archer and wizards. The elves are known to follow a pantheon based on nature gods. The elves capital is Finellias, the tree city establish at the heart of the forest, on the coast of the great river.
To the west is a plain with some small towns and a few small cities, all independant and living on there trade. The follow all kind of god and depend for each hamlet or city, but they all turn around survival and prosperity.
To the east is the desert most of the population are nomads, but one great city have sprout on an island. The wizard city of Mir Salaam. The magocracy have raise into power in the region as the wizards have used there magic to fertilize the land. The high wizard is in power for now a century, which, for a human, is a very long time and no one knows how he has reach that lifespan, but rumors run on which he would have been blessed by the magic god. He is a reknown diviner and it is for his skill to predict the bad time and prepare for it that have allowed him to hold the power of his small kingdom. The high wizards is surrounded by eight conselor, all powerfull wizards. One for each speciality (except divination) and one generalist. Each have a specific area of control over the small kingdom. The wizard nation and the elves tend to communicate mainly by two mirrors that reflect the image of the other court, but only when both mirror are activated. The wizards have only one temple in the city, and it is dedicated to the magic god, including some small chapel for other gods.
Finally, to the south of the delta is a small island where lives a small religious community.
[SBLOCK=OOC]That what you get for these rolls, basic information only, plus some detail on all magic related things:
Knowledge [Arcana]: 25
Knowledge [Geography]: 11
Knowledge [History]: 8
Knowledge [Local]: 10 (Untrained)
Knowledge [Nature]: 3 (Untrained)
Knowledge [Nobility]: 17 (Untrained)
Knowledge [Religion]: 19 (Untrained)[/SBLOCK]
His memories is trying to gather as much as he can on the region. He remember what his mother was telling him while he was in his egg. The bayoo is surounded by four region, the plain, the forest, the desert and the delta. The bayou have been the domain of her mother, and no one have dared before today to challenge her in her domain. She also controled the delta, where many lizardfolks were living and venerating her and the lizard god. The leader of the tribes is a sorcerer which Vorax's mother have teach a great deal of thing, but she always have been suspicious about the true intention of that sorcerer.
To the north is the elven kingdom. They have been garding fiercely there border, and it was dangerous, even for her, to enter the domain of the elves, just as it was dangerous for them to enter the bayou, but they had learned not to trepass her domain. The Speaker, a monarch, leader of the elves, is a great wizards, and all his personal guards are an elite troop of archer and wizards. The elves are known to follow a pantheon based on nature gods. The elves capital is Finellias, the tree city establish at the heart of the forest, on the coast of the great river.
To the west is a plain with some small towns and a few small cities, all independant and living on there trade. The follow all kind of god and depend for each hamlet or city, but they all turn around survival and prosperity.
To the east is the desert most of the population are nomads, but one great city have sprout on an island. The wizard city of Mir Salaam. The magocracy have raise into power in the region as the wizards have used there magic to fertilize the land. The high wizard is in power for now a century, which, for a human, is a very long time and no one knows how he has reach that lifespan, but rumors run on which he would have been blessed by the magic god. He is a reknown diviner and it is for his skill to predict the bad time and prepare for it that have allowed him to hold the power of his small kingdom. The high wizards is surrounded by eight conselor, all powerfull wizards. One for each speciality (except divination) and one generalist. Each have a specific area of control over the small kingdom. The wizard nation and the elves tend to communicate mainly by two mirrors that reflect the image of the other court, but only when both mirror are activated. The wizards have only one temple in the city, and it is dedicated to the magic god, including some small chapel for other gods.
Finally, to the south of the delta is a small island where lives a small religious community.
[SBLOCK=OOC]That what you get for these rolls, basic information only, plus some detail on all magic related things:
Knowledge [Arcana]: 25
Knowledge [Geography]: 11
Knowledge [History]: 8
Knowledge [Local]: 10 (Untrained)
Knowledge [Nature]: 3 (Untrained)
Knowledge [Nobility]: 17 (Untrained)
Knowledge [Religion]: 19 (Untrained)[/SBLOCK]
Attachments
Last edited: