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Tale of the Twin Suns Character Classes [Updated 1/29: Cleric Class Included]

Angel Tarragon

Dawn Dragon
Holy Warrior Overview

They are collectively known as holy warriors; champions of the divine that strive for a lifetime to live up to and personify a specific ideal in honor of a divine patron. Yet despite their shared devotions, which often draw dangerously close to fanaticism or obsession, the various holy warriors cover a wide range of ideals and beliefs.

The crusader is the most common and widely known holy warrior, yet there are numerous other orders, that uphold ideals keyed to alignments other than lawful good. Each of these
holy warriors is fundamentally similar to the crusader in certain ways; they are all basically martial classes and often serve as guardians and soldiers for their chosen religion. Yet each has a specific and unique focus.

[smallcaps]Shared Game Rules[/smallcaps]
Despite their different beliefs, all holy warriors share certain similar abilities and features as described below.

Abilities: Charisma enhances a holy warrior’s ability to smite, her self-protective capabilities, and her ability to channel energy. Strength is important for its role in combat, an area in which all holy warriors are expected to excel. A Wisdom score of 15 or higher is required to get access to the most powerful holy warrior spells, and a score of 11 or higher is required to cast any holy warrior spells at all.

Alignment: All holy warriors must be of a specific alignment, as indicated on the following table. If they stray from these tenets and alignment, they lose their divine powers.

Code:
[b][U]Holy Warrior[/U]	[U]Required Alignment[/U][/b]
Anarch		Chaotic Neutral
Avenger		Chaotic Good
Crusader	Lawful Good
Enforcer	Lawful Neutral
Incarnate	Neutral
Sentinel	Neutral Good
Hit Points at 1st Level: 14 + Con Mod
HP/Level Gained: 8

Class Skills: All six holy warrior classes have a root list of class skills. In addition each holy warrior has three additional class skills, which vary depending on the specific holy warrior class.

The Holy Warrior's root class skills (and the key ability for each skill are): Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (Religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int) and Sense Motive (Wis).

Skill Points at 1st Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier.

[smallcaps]Shared Class Features[/smallcaps]
All of the following are class features shared in common between all holy warriors.

Weapon and Armor Proficiency: All holy warriors are proficient with all simple and martial weapons, with all types of armor (light, medium and heavy) and with shields (except tower shields).

Smite (Su): All holy warriors can smite a certain type of enemy a number of times per day. This ability targets different alignments depending on the holy warrior in question.

Divine Grace (Su): At 2nd level, all holy warriors gain a bonus equal to her Charisma bonus (if any) on all saving throws.

Aura of Courage (Su): Beginning at 3rd level all holy warriors are immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.

This ability functions while the holy warrior is conscious, but not if she is unconscious or dead.

Channeling Energy (Su): All holy warriors gain the ability to channel positive energy when they reach 4th level. The good aligned holy warriors (avengers, crusaders and sentinels) can use this energy to turn undead, while the neutral aligned holy warriors (anarchs, enforcers and incarnates) use it for other purposes.

Spells: Beginning at 4th level, holy warriors gain the ability to cast a small number of divine spells. The holy warrior must choose and prepare her spells in advance.

To prepare or cast a spell, the holy warrior must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against the holy warrior’s spell is 10 + the spell level + the holy warrior’s Wisdom modifier.

Like other spellcasters, the holy warrior can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on her class table. In addition, she receives bonus spells per day if she has a high Wisdom score. When her class table indicates that the holy warrior gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.

A holy warrior prepares and casts spells the way a cleric does. A holy warrior may prepare and cast any spell on their spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Through 3rd level, the holy warrior has no caster level. At 4th level and higher, her caster level is one-half her holy warrior level.
 

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Angel Tarragon

Dawn Dragon
Holy Warriors & Their Divine Weapon[s]

When the holy warrior reaches fifth level, her patron looks upon her and sees all the deeds she has done and is further capable of; it is at this point that the holy warrior is instilled with a sliver of divine essence. This allows the holy warrior to form a bond between her and her weapon of choice, which is usually her deitys’ favored weapon.

Code:
[b]Holy Warrior   Attack & Damage     Bonus       Hardness    Initiative   Intelligence  
   Level            Bonus        Hit Points   Adjustment   Adjustment   & Perception   Special[/b]
 5th - 6th            +1             +1           +1           +1             2        Divine Awakening, Glowing Weapon
 7th - 8th            +2             +3           +3           +1             4        Aligned Ability, Sentient Awareness
 9th - 10th           +3             +5           +5           +2             6
11th - 12th           +3             +8           +8           +2             8        Divine Defender
13th - 14th           +4            +11          +11           +3            10        Greater Aligned Ability
15th - 16th           +4            +14          +14           +3            12
17th - 18th           +5            +17          +17           +4            14        Recall Weapon
19th - 20th           +5            +20          +20           +4            16        Gilded Avenger
[D]x[/D] [smallcaps]Holy Warrior Divine Weapon Basics[/smallcaps]
Use the base statistics of the weapon (hardness and hit points), but make changes to take into account the attributes and characteristics summarized on the table and described below.

Attack & Damage Bonus: The bonus in this column reflects the weapons magic bonus to hit and damage its opponents.

Bonus Hit Points: The weapon gains additional hit points based on the holy warriors’ level.

Hardness Adjustment: The number on the table is an improvement to the weapon’s existing hardness score.

Initiative Adjustment: Add this figure to the holy warriors’ imitative roll when using her holy weapon.

Intelligence & Perception: The weapon’s Intelligence and Perception scores.
[D]x[/D] [smallcaps]Divine Weapon Special Abilities[/smallcaps]
Divine Awakening: The weapon awakens from its metallic torpor. It is at this time that it gains a limited ability to sense the world around it.

The weapon can perceive only very general sorts of input. It knows when it is picked up and used, when it gets hurt, the temperature around it and whether or not it is moving. In all other regards it perceives the world as if it were an animal.

Glowing Weapon: The holy warriors’ divine weapon sheds light when not sheathed, equivalent to the light spell (bright light in a 20 foot radius, shadowy light in a 40 foot radius). The holy warrior may activate or deactivate this ability as a free action.

Aligned Ability: The holy warriors’ weapon aligns itself to its master and gains one of the melee weapon special abilities as described in the Dungeon Master’s Guide. The table below indicates the ability the weapon gains based on the holy warrior’s specific class.

The incarnate does not gain an aligned ability, instead her weapon gains two elemental abilities based on two the elements she chooses. The incarnate must choose these two elements carefully, for once they are chosen they can never be changed.

The aligned ability is always active, except in the incarnate’s case; she may activate or dismiss the quality as a free action.

Code:
[b][U]Class[/u][/b]	    [b][u]Aligned Ability[/U][/b]
Anarch      Anarchic
Avenger     Anarchic
Crusader    Holy
Incarnate   Air: Shock / Earth: Corrosive
            Fire: Flaming / Water: Frost
Sentinel    Holy

Sentient Awareness: The weapon perceives the world around it as a sentient creature would. It can see and hear like a human and can communicate with speech. The weapon can speak in any language its master can.

The weapon can make spot and listen checks equal to its Perception modifier. Although the weapon has no eyes, it must focus its visual sense in one direction or another, the same way a person “looks around.”

The weapon has the ability to turn on or shut off it senses as a standard action.

When its auditory and visual senses are on, the weapon is subject to attacks that are dependent on these senses (like color spray and shout).

Divine Defender: When the holy warrior is wielding her weapon, she gains spell resistance equal to her holy warrior level +5. In addition, the holy warrior is also able to use greater dispel magic once per day as a standard action with the caster level equal to her holy warrior level, however only the area dispel is possible, not the targeted dispel or counterspell versions.

Greater Aligned Ability: The aligned ability within the holy warriors’ weapon increases in power. This ability stacks with its previous aligned ability. The table below indicates the greater aligned ability the weapon gains based on the holy warrior’s specific class.

The incarnate does not gain a greater aligned ability; instead the power from her two chosen elements becomes more potent.

The greater aligned ability is always active, except in the incarnate’s case; she may activate or dismiss the quality as a free action and stack with the two abilities gained prior.

Code:
[b][u]Class[/b][/u]       [b][u]Greater Aligned Ability[/u][/b]
Anarch      Anarchic Burst
Avenger     Anarchic Burst
Crusader    Holy Burst
Enforcer    Axiomtaic Burst
Incarnate   Air: Shocking Burst / Earth: Acidic Burst
            Fire: Flaming Burst / Water: Icy Burst
Sentinel    Holy Burst
Recall Weapon: This ability allows the holy warrior to form a one word bond with her weapon. The word summons her weapon to her hands, but only if she and her weapon are on the same plane. If the holy warrior is unable to speak or be heard (a.k.a. mute or silence), this ability does not function.

Gilded Avenger: This is the pinnacle ability of the holy warriors’ divine weapon. At this point the weapon becomes incredibly suffused with positive energy to the point that it takes on a golden luster. Once per day, for every 10 holy warrior levels the character has, she may make a smite attack and double the bonus from the Attack & Damage Column.
 

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