Angel Tarragon
Dawn Dragon
Base Class: Merchant
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[b]Class Base Fort Ref Will Spells/Day
Level Attack Bonus Save Save Save Special 1 2 3[/b]
1 +1 +3 +3 +0 1st Favored Enemy, Track, Wild Empathy - - -
2 +2 +4 +4 +1 Dauntless, Trailblazer - - -
3 +3 +4 +4 +1 Combat Style, Internal Compass, Stealth - - -
4 +4 +5 +5 +2 2nd Favored Enemy - - -
5 +5 +5 +5 +2 Environmental Tolerance, Trapfinding - - -
6 +6/+1 +6 +6 +3 Animal Companion, Improved Combat Style 0 - -
7 +7/+2 +6 +6 +3 1st Favored Environment, Evasion 1 - -
8 +8/+3 +7 +7 +4 3rd Favored Enemy, Swift Tracker 1 0 -
9 +9/+4 +7 +7 +4 Combat Style Mastery 2 1 -
10 +10/+5 +8 +8 +5 Camouflage 2 1 0
11 +11/+6/+1 +8 +8 +5 Commune With Nature, Heightened Stealth 2 2 1
12 +12/+7/+2 +9 +9 +6 2nd Combat Style, 4th Favored Enemy 3 2 1
13 +13/+8/+3 +9 +9 +6 2nd Favored Environment, Venom Immunity 2 2 2
14 +14/+9/+4 +10 +10 +7 Improved Evasion 3 3 2
15 +15/+10/+5 +10 +10 +7 Hide In Plain Sight, Improved 2nd Combat Style 4 3 2
16 +16/+11/+6/+1 +11 +11 +8 5th Favored Enemy, Expedient Tracker 4 3 3
17 +17/+12/+7/+2 +11 +11 +8 Uncanny Dodge 4 4 3
18 +18/+13/+8/+3 +12 +12 +9 2nd Combat Style Mastery 5 4 3
19 +19/+14/+9/+4 +12 +12 +9 3rd Favored Environment, Improved Stealth 5 4 4
20 +20/+15/+10/+5 +13 +13 +10 6th Favored Enemy 5 5 4
[b][U]Type (Subtype)[/U] [U]Type (Subtype)[/U][/b]
Aberration Humanoid (reptilian)
Animal Magical Beast
Construct Monstrous Humanoid
Dragon Ooze
Elemental Outsider (air)
Fey Outsider (chaotic)
Giant Outsider (earth)
Humanoid (aquatic) Outsider (evil)
Humanoid (dwarf) Outsider (fire)
Humanoid (elf) Outsider (good)
Humanoid (goblinoid) Outsider (lawful)
Humanoid (gnoll) Outsider (native)
Humanoid (gnome) Outsider (water)
Humanoid (halfling) Plant
Humanoid (human) Undead
Humanoid (orc) Vermin
[b][U]Environment[/U] [U]Example[/U][/b]
Aquatic Sea, Ocean (or under water)
Desert[sup][B]1[/B][/sup] Tundra
Desert[sup][B]2, 3[/B][/sup] Badlands, Sandy Desert
Forest[sup][B]1, 2[/B][/sup] Forest
Forest[sup][B]3[/B][/sup] Jungle
Hills Rugged Terrain[sup][B]4[/B][/sup]
Marsh Bog, Moor, Swamp
Mountain Rugged Mountain[sup]4[/sup]
Plains Farmland, grassland, steppe, prairie
Underground Dungeons, Caverns
[sup][B]1[/B][/sup]cold [sup][B]2[/B][/sup]temperate [sup][B]3[/B][/sup]warm [sup][B]4[/B][/sup]up to 2000 feet elevation
[b]Class Base Fort Ref Will Bonus Dodge
Level Attack Bonus Save Save Save Special Feats Bonus[/b]
1 +0 +0 +3 +0 Dodge, Favored City, Trapfinding 1st +1
2 +1 +1 +4 +1 Brains Over Brawn, Crowdwalk, Sharp Senses +2
3 +2 +1 +4 +1 Alley Fighting, Evasion, Trap Sense +1 2nd +2
4 +3 +2 +5 +2 Uncanny Dodge +2
5 +3 +2 +5 +2 Favored City, Improved Sharp Senses 3rd +3
6 +4 +3 +6 +3 Trap Sense +2 +3
7 +5 +3 +6 +3 Improved Uncanny Dodge 4th +3
8 +6/+1 +4 +7 +4 Information Network, Special Ability +4
9 +6/+1 +4 +7 +4 Trap Sense +3 5th +4
10 +7/+2 +5 +8 +5 Favored City +4
11 +8/+3 +5 +8 +5 Special Ability 6th +5
12 +9/+4 +6 +9 +6 Trap Sense +4 +5
13 +9/+4 +6 +9 +6 Greater Sharp Senses 7th +5
14 +10/+5 +7 +10 +7 Special Ability +6
15 +11/+6/+1 +7 +10 +7 Favored City, Trap Sense +5 8th +6
16 +12/+7/+2 +8 +11 +8 Free Movement +6
17 +12/+7/+2 +8 +11 +8 Special Ability 9th +7
18 +13/+8/+3 +9 +12 +9 Trap Sense +6 +7
19 +14/+9/+4 +9 +12 +9 Preternatural Doge 10th +7
20 +15/+10/+5 +10 +13 +10 Cunning Brillaince, Favored City, Special Ability +8
[b] Level Bonus[/b]
1st - 4th +2
5th - 8th +3
9th - 12th +4
13th - 16th +5
17th - 20th +6
[b]Class Base Fort Ref Will Bonus Invocation Winds
Level Attack Bonus Save Save Save Special Essentia Depth Known[/b]
1 +0 +0 +0 +3 Invoke Wind, Sense The Living +10 1 6
2 +1 +1 +1 +4 Warded Soul +20 1 7
3 +1 +1 +1 +4 Percipience +30 1 8
4 +2 +2 +2 +5 Mind Like Water +40 2 10
5 +2 +2 +2 +5 +60 2 12
6 +3 +3 +3 +6 Craft Incarnum Crystal +80 3 14
7 +3 +3 +3 +6 Spirit Sight +100 3 17
8 +4 +4 +4 +7 +120 4 29
9 +4 +4 +4 +7 Sacred Strike +150 4 22
10 +5 +5 +5 +8 Spiritual Awareness +180 5 24
11 +5 +5 +5 +8 +210 5 28
12 +6/+1 +6 +6 +9 Diamond of the Soul +240 6 39
13 +6/+1 +6 +6 +9 Speak to the Soul +280 6 32
14 +7/+2 +7 +7 +10 +320 7 33
15 +7/+2 +7 +7 +10 Exorcise Malevolent Spirits +360 7 36
16 +8/+3 +8 +8 +11 Spiritual Perfection +400 8 37
17 +8/+3 +8 +8 +11 +450 8 39
18 +9/+4 +9 +9 +12 Diamond of the Body +500 9 40
19 +9/+4 +9 +9 +12 Spiritwalk +550 9 42
20 +10/+5 +10 +10 +13 Undying Soul +600 9 43