D&D 5E Tall's PotA Campaign - IC

Yavathol

Explorer
Ilvellios opened the gate, then ran forward to stand alongside Duran, prepared to attack the first enemy to approach. "The way should be clear, now. Go! Wait for us just outside, there are more duergar patrols further on!"

OOC:
Move to the square north of Duran, hopefully Errol can take south square and form a wall..can gargoyles fly? This may or may not work..
Ready an action to attack any gargoyles that come within reach.
[roll0]
[roll1]
 

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KahlessNestor

Adventurer
Dessarin/Stone Monastery
Day 7/Night
Round 1

Errol stepped up to the other side of Duran to form a wall between the gargoyles and the prisoners. “Keep under cover and keep quiet. We’ll be right behind you.”

Drawing his crossbow, Errol fired at one of the gargoyles. The bolt slammed into the gargoyle’s shoulder, penetrating the stony hide. Errol ratched back the loading lever and fired a second bolt in quick succession, striking the gargoyle in the hip.

[sblock=Actions]
Move: 1 square southwest?
Action: Attack G2
Crossbow attack and damage: 1D20+8 = [14]+8 = 22
1D10+4 = [7]+4 = 11

Action Surge
Crossbow attack and damage: 1D20+8 = [10]+8 = 18
1D10+4 = [4]+4 = 8

Bonus Action:
Free Object Interaction: Draw crossbow
Conditions:
Bolts used: 2
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 36/36+6 thp HD: 4/4d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 35
Bolts: 16
Bolts Used: 3
Action Surge (1/R)*
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]

[sblock=Party Loot]
21 gp (???)
200 cp (Errol)
Set of Keys (Illvelious) - one key opens the doors to the guard room, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Illvelious)
[/sblock]
 


TallIan

Explorer
Round 1

The gargoyle hiss can be heard all the way along the line of escapees, causing some panic. Nariah rushes past the line, bursting through the door in time to catch one of the gargoyles with a blast of fey energy. Illvilious opens the door leading out the garden, "The way should be clear, now. Go!" His instruction galvanises the fearful townsfolk and they begin dashing out of the garden, the three braver souls helping to hurry things along. Errol manages to wound one of the Gargoyles slightly before he, Duran, and Illvilious form a defensive line to protect the fleeing townsfolk. J.V. steps clear of the door and unleashes his chaotic energies at a gargoyle but misses.

The two two gargoyles move up, attacking the first two intruders, but neither manages to land a blow.

[SBLOCK=Actions and rolls]
Nariah moves to just outside the door and attacks G2 with EB for 7
Duran moves and dashes to the front
Illvilious opens the gate and moves to block the gargoyles. Ready attack but misses
Errol attacks G2 twice for 11 (halved to 6) and 8 (halved to 4)
JV steps clear of the door and EBs G1 but misses
G1 Bite Claw: 1D20+4 = [6]+4 = 10
1D6+2 = [5]+2 = 7
1D20+4 = [2]+4 = 6
1D6+2 = [5]+2 = 7
Against Errol, misses
G2 Bite Claw: 1D20+4 = [7]+4 = 11
1D6+2 = [4]+2 = 6
1D20+4 = [8]+4 = 12
1D6+2 = [6]+2 = 8
Against Illvilious, misses[/SBLOCK]

Conditions
G1 52
G2 35

Ilvillious 38/39
Nariah 23+6/23
Duran 23/23
Erol 36+6/36
J.V. 27+6/27

Sir Jondal 52/52 1 level of exhaustion
5 townsfolk have escaped off map
12 remain
 

Yavathol

Explorer


Easily ducking below the swiping claw of his attacker, Ilvellios noted how the one struck by Nariah appeared injured, even though it didn't bleed!

He swung his staff up at the injured one, trying to get under its guard, then followed that up with a swift kick, using the staff to stabilise his balance..

OOC:
Action:
[roll0]
[roll1]
Bonus action: martial arts
[roll2]
[roll3]


[sblock]Ilvellios hp 38/39 thp 0
Str +0(+2 Saves), Dex +4(+6 Saves), Con +1, Int +0, Wis +2, Cha -1
Acrobatics +6, Survival +5, Stealth +6, Insight +5, Perception +5
AC 17
Inspiration yes
Ki: 4/4
HD: 2/4
Quarterstaff +6, 1d8+4
Unarmed/Radiant Bolt +6, 1d4+4

http://www.enworld.org/forum/showth...otA-Campiagn&p=6897912&viewfull=1#post6897912
[/sblock]
 


Azurewraith

Explorer
Duran positions himself between the two gargoyles and the fleeing towns folk as best he can then focuses on being as hard to hit as possible, looking for a opening to strike back.

OOC: Action Dodge
 

TallIan

Explorer
GM: Sorry forgot to attach the map. Duran, you're welcome to change that dodge action
 

Attachments

  • combat round 1.png
    combat round 1.png
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Azurewraith

Explorer
OOC: Will moving between them provoke? I don't remember 5es stance , if not I'll move in. I'll stick with the Dodge the other two are more than welcome to back off now they won't give chase.
 


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