Corran
Explorer
Session 4 – Monday, November 19, 2001.
18 Hammer
A lot happened today. Varsk is staying in The Roaring Lion Inn, the most expensive inn in town. He’s really the type that can’t have money without immediately spending it. He told us that when he woke up he found a small silk bag on the pillow next to him. In it was a nice smelling piece of crystal with a picture of rose carved into it. The staff in the inn can’t explain where it comes from. Varsk isn’t too bothered about it; he put it in his backpack and went to the nearest tavern. Later in the day he found out that the crystal was a gift from Tima, one of the other guards on the ship. I guess she’s sweet on him.
The others did some shopping, Borric traded in his scale mail tunic for a banded mail armour. He’d better oil it well; it makes quite some noise when he walks. Cadrach surprised us all; he bought two buildings! This is his first step towards his goal of a creating a merchant empire. The building near the harbour is to be a shop and he will live in the other building. The buildings are in quite good repair, but they do require some work, especially the interiors.
Since everyone was pleased with our last job, it was decided to see if we couldn’t get another job for the six of us again. While I didn’t like the fights and the goblin warrens one bit, I guess it’s safe to assume that things won’t go wrong every time. As long as the job doesn’t entail us entering dark caves or warrens I am happy to go along. Cadrach and I both went to look for jobs but we both returned empty handed.
That didn’t matter as it turned out. During his shopping Calim saw the three Zhents again. It’s no surprise that he followed them and he observed them buying horses. He hurried back to us and prevailed upon us to follow the three. I didn’t like it one bit, but the others reasoned that since there were no jobs anyway they might as well follow the Zhents. As far as Calim could tell our quarry would leave the next morning, so we went to bed early.
19 Hammer
We got up before dawn and bought horses and supplies. I managed to rent a horse for a month. The merchant looked a bit surprised, but I got the horse for twenty-four gold pieces a month. That’s more than I would have paid in Waterdeep, but not too bad. We then waited near the inn the Zhents were staying and then followed them out of the city. They went north on a road called the Cross Road. During the night Calim sneaked up on their campsite and he overheard them saying that they had to see a man called Wersin Erkades in Calaunt.
20 Hammer
At the end of the afternoon we arrived in Calaunt, it’s the foulest smelling city I’ve ever been to. The tanneries in the North West quarter excrete an acrid smell that covers the entire city. Because we didn’t want to get to close to the Zhents we didn’t know where they were in the city. We took our lodgings in an inn called the Mocking Maiden Inn. I then went to gather some information about the name Calim heard mention. It turned out the Erkades is a fur merchant who lives in the north of the city next to his warehouse. I also learned that he has a ship he uses to transport his wares.
We took a look at the merchant’s domicile but we didn’t learn much. There was no way of telling if the Zhents were there or not. Calim has decided that he’ll stay and observe the building during the night.
21 Hammer
We are now once again on the road following the three, here’s what happened. Last night Calim noticed that he wasn’t the only once scrutinizing the warehouse. Another figure nearby was also looking directly at the warehouse. When Calim tried to get this person’s attention, the individual left. Calim stayed at his post the entire night (he should really try and get some more sleep, this can’t be healthy). Just before dawn Calim’s perseverance pays off, the Zhents are leaving the fur merchant’s house. Calim then runs back to the inn and rudely wakes us from our dreams. He is quite peeved that we don’t want to follow the Zhents any more. We feel that we have done enough and we are bored with following them. Calim is not happy and he rushes to the gate, hoping he can still find out where the Zhents are going. At the gate he is approached by a woman in a grey cloak, who tells him she has also been following the three. She was also the figure he saw last night. When she learns that we have no further interest in following the Zhents, she tells Calim that she is willing to pay everyone five gold pieces per day if we join up with her.
Calim rushes back to the inn again and he tells of the woman’s offer. My companions’ attitude towards following the Zhents goes through a dramatic reversal and they can’t wait to start. We quickly get our things and we go to the gate. The woman is still there and after she confirms her offer we set out after the Zhents. During the journey I’ve had some time to talk to the woman but she is closemouthed. She doesn’t tell us much except for her name, which is Arcelle Winter. Looking at the small armoury she’s carrying on her horse, she looks like she can take care of herself.
22 Hammer
In the morning after breakfast Arcelle pulls out something that looked suspiciously like a spellbook and proceeds to study it. When I ask her if she’s a wizard she just smiles. If she is than she’s no ordinary wizard. She’s wearing chainmail, something that ordinarily would interfere with spellcasting.
During the journey today we got into a heated argument. When asked why we were following the three, Arcelle told us she wanted to see where they were going and then kill them! I nearly fell of my horse when I heard this. I started to protest but my complaints fell on deaf ears. I can’t understand how she could kill anyone in cold blood. She didn’t give us any reasons why she wanted to kill the Zhents. Apparently life is cheap to my other companions; they have no qualms killing the Zhents. We still have no proof that the three have done anything reprehensible but that doesn’t seem to be necessary for the others. The facts that they are Zhents is enough for them. This ‘guilt by association’ thing seems so weak to me, I can’t understand that anyone would find it enough.
I thought long and hard about just leaving the others and returning to Tantras. I’ve decided against it, I hope I can convince the others before it’s too late. And maybe I can stop them from going through with this heinous plan. I’ll try and sneak up to the Zhent campfire and see if I can learn anything that might help. With all the snow on the ground it is impossible to not leave a trail, so I’ll have to wait and see if I get a good chance.
24 Hammer
We’ve been riding along the river Vesper so far. But now our quarry turned north again. They are going over the Trollcrag Mountains through Three Trees Pass.
25 Hammer
Today we were followed by three wolves. They came out of the mountains and took up our trail. During the night more wolves joined them, fortunately we were able to keep them away from us by placing torches all around the camp. I’m glad we kept them away, dogs with delusions of grandeur, that’s what I think they are.
30 Hammer
Today we left the hills behind us; the going is now much easier. It seems the Zhents are on their way to Mulmaster, just as Arcelle had predicted. We saw two figures walking on the mountain slopes to the north east, but when Calim approached them they disappeared.
Midwinter
Today we passed a campsite filled with Mulmaster soldiers; they were busy setting fire to a pyre filled with orc bodies. We set up camp early as the weather took a turn for the worse. During the night a storm developed and it wasn’t long before lightning was flashing on the horizon. The storm must have had some supernatural origin; eldritch flashes of green energy shot through the sky. It made the hairs in my neck stand up straight. It looked as if Talos had lost himself in range. We didn’t sleep much but we were happy to see the storm rage itself out just after dawn.
1 Alturiak
We have nearly reached our destination; we can see the towers of Mulmaster’s southern roadkeep.
2 Alturiak
A few hours before dusk we arrived in Mulmaster. It’s a dark, forlorn, city. Arcelle warned us to keep to ourselves as the city is far from safe. She also warned Celedor to refrain from spellcasting as it is forbidden in the city. Arcelle then led us to an inn she had been to before, called The Flying Bed inn. We procured a room and Arcelle left us to find out more about the Zhents. I got into a warm bath and had some nice warm, spiced wine and lit up one of my few Maztican cigars. It’s good to be off the road for a while. The big, bad city outside might be as cold as the deepest pits of hell, lying in a warm bath makes it all seem to go away.
18 Hammer
A lot happened today. Varsk is staying in The Roaring Lion Inn, the most expensive inn in town. He’s really the type that can’t have money without immediately spending it. He told us that when he woke up he found a small silk bag on the pillow next to him. In it was a nice smelling piece of crystal with a picture of rose carved into it. The staff in the inn can’t explain where it comes from. Varsk isn’t too bothered about it; he put it in his backpack and went to the nearest tavern. Later in the day he found out that the crystal was a gift from Tima, one of the other guards on the ship. I guess she’s sweet on him.
The others did some shopping, Borric traded in his scale mail tunic for a banded mail armour. He’d better oil it well; it makes quite some noise when he walks. Cadrach surprised us all; he bought two buildings! This is his first step towards his goal of a creating a merchant empire. The building near the harbour is to be a shop and he will live in the other building. The buildings are in quite good repair, but they do require some work, especially the interiors.
Since everyone was pleased with our last job, it was decided to see if we couldn’t get another job for the six of us again. While I didn’t like the fights and the goblin warrens one bit, I guess it’s safe to assume that things won’t go wrong every time. As long as the job doesn’t entail us entering dark caves or warrens I am happy to go along. Cadrach and I both went to look for jobs but we both returned empty handed.
That didn’t matter as it turned out. During his shopping Calim saw the three Zhents again. It’s no surprise that he followed them and he observed them buying horses. He hurried back to us and prevailed upon us to follow the three. I didn’t like it one bit, but the others reasoned that since there were no jobs anyway they might as well follow the Zhents. As far as Calim could tell our quarry would leave the next morning, so we went to bed early.
19 Hammer
We got up before dawn and bought horses and supplies. I managed to rent a horse for a month. The merchant looked a bit surprised, but I got the horse for twenty-four gold pieces a month. That’s more than I would have paid in Waterdeep, but not too bad. We then waited near the inn the Zhents were staying and then followed them out of the city. They went north on a road called the Cross Road. During the night Calim sneaked up on their campsite and he overheard them saying that they had to see a man called Wersin Erkades in Calaunt.
20 Hammer
At the end of the afternoon we arrived in Calaunt, it’s the foulest smelling city I’ve ever been to. The tanneries in the North West quarter excrete an acrid smell that covers the entire city. Because we didn’t want to get to close to the Zhents we didn’t know where they were in the city. We took our lodgings in an inn called the Mocking Maiden Inn. I then went to gather some information about the name Calim heard mention. It turned out the Erkades is a fur merchant who lives in the north of the city next to his warehouse. I also learned that he has a ship he uses to transport his wares.
We took a look at the merchant’s domicile but we didn’t learn much. There was no way of telling if the Zhents were there or not. Calim has decided that he’ll stay and observe the building during the night.
21 Hammer
We are now once again on the road following the three, here’s what happened. Last night Calim noticed that he wasn’t the only once scrutinizing the warehouse. Another figure nearby was also looking directly at the warehouse. When Calim tried to get this person’s attention, the individual left. Calim stayed at his post the entire night (he should really try and get some more sleep, this can’t be healthy). Just before dawn Calim’s perseverance pays off, the Zhents are leaving the fur merchant’s house. Calim then runs back to the inn and rudely wakes us from our dreams. He is quite peeved that we don’t want to follow the Zhents any more. We feel that we have done enough and we are bored with following them. Calim is not happy and he rushes to the gate, hoping he can still find out where the Zhents are going. At the gate he is approached by a woman in a grey cloak, who tells him she has also been following the three. She was also the figure he saw last night. When she learns that we have no further interest in following the Zhents, she tells Calim that she is willing to pay everyone five gold pieces per day if we join up with her.
Calim rushes back to the inn again and he tells of the woman’s offer. My companions’ attitude towards following the Zhents goes through a dramatic reversal and they can’t wait to start. We quickly get our things and we go to the gate. The woman is still there and after she confirms her offer we set out after the Zhents. During the journey I’ve had some time to talk to the woman but she is closemouthed. She doesn’t tell us much except for her name, which is Arcelle Winter. Looking at the small armoury she’s carrying on her horse, she looks like she can take care of herself.
22 Hammer
In the morning after breakfast Arcelle pulls out something that looked suspiciously like a spellbook and proceeds to study it. When I ask her if she’s a wizard she just smiles. If she is than she’s no ordinary wizard. She’s wearing chainmail, something that ordinarily would interfere with spellcasting.
During the journey today we got into a heated argument. When asked why we were following the three, Arcelle told us she wanted to see where they were going and then kill them! I nearly fell of my horse when I heard this. I started to protest but my complaints fell on deaf ears. I can’t understand how she could kill anyone in cold blood. She didn’t give us any reasons why she wanted to kill the Zhents. Apparently life is cheap to my other companions; they have no qualms killing the Zhents. We still have no proof that the three have done anything reprehensible but that doesn’t seem to be necessary for the others. The facts that they are Zhents is enough for them. This ‘guilt by association’ thing seems so weak to me, I can’t understand that anyone would find it enough.
I thought long and hard about just leaving the others and returning to Tantras. I’ve decided against it, I hope I can convince the others before it’s too late. And maybe I can stop them from going through with this heinous plan. I’ll try and sneak up to the Zhent campfire and see if I can learn anything that might help. With all the snow on the ground it is impossible to not leave a trail, so I’ll have to wait and see if I get a good chance.
24 Hammer
We’ve been riding along the river Vesper so far. But now our quarry turned north again. They are going over the Trollcrag Mountains through Three Trees Pass.
25 Hammer
Today we were followed by three wolves. They came out of the mountains and took up our trail. During the night more wolves joined them, fortunately we were able to keep them away from us by placing torches all around the camp. I’m glad we kept them away, dogs with delusions of grandeur, that’s what I think they are.
30 Hammer
Today we left the hills behind us; the going is now much easier. It seems the Zhents are on their way to Mulmaster, just as Arcelle had predicted. We saw two figures walking on the mountain slopes to the north east, but when Calim approached them they disappeared.
Midwinter
Today we passed a campsite filled with Mulmaster soldiers; they were busy setting fire to a pyre filled with orc bodies. We set up camp early as the weather took a turn for the worse. During the night a storm developed and it wasn’t long before lightning was flashing on the horizon. The storm must have had some supernatural origin; eldritch flashes of green energy shot through the sky. It made the hairs in my neck stand up straight. It looked as if Talos had lost himself in range. We didn’t sleep much but we were happy to see the storm rage itself out just after dawn.
1 Alturiak
We have nearly reached our destination; we can see the towers of Mulmaster’s southern roadkeep.
2 Alturiak
A few hours before dusk we arrived in Mulmaster. It’s a dark, forlorn, city. Arcelle warned us to keep to ourselves as the city is far from safe. She also warned Celedor to refrain from spellcasting as it is forbidden in the city. Arcelle then led us to an inn she had been to before, called The Flying Bed inn. We procured a room and Arcelle left us to find out more about the Zhents. I got into a warm bath and had some nice warm, spiced wine and lit up one of my few Maztican cigars. It’s good to be off the road for a while. The big, bad city outside might be as cold as the deepest pits of hell, lying in a warm bath makes it all seem to go away.