Witchfinder General
First Post
From the official page about plot point campaigns:
In my experience, this works as advertised. My prep time in Savage Worlds is quite short compared to Pathfinder.
The real goal behind all this is to help Game Masters who don’t have tons of time to prepare their own game. In 50 Fathoms, for example, a GM can start the overall campaign, figure out where the players are going, and read a short summary of that location. Then he can look at the points of interest at that site and see if there are any Savage Tales—short adventures—that his party might want to get involved with.
Think of a Plot Point setting as a quick pick-up instruction manual for actually running a game session (almost) on the fly. The location descriptions are intended to quickly hone in on how the GM describes the area to his players, the plots—via Savage Tales—have enough detail to run a night’s session, and the bad guys or challenges are defined and statted—either as unique villains or by reference to the bestiary.
In my experience, this works as advertised. My prep time in Savage Worlds is quite short compared to Pathfinder.