Two games, neither D&D:
1) "Not the X-Files" -- d20 Modern in a contemporary setting, very little magic (ie, the PCs are never casting spells, they're investigating stuff that could arguably be magic but never really get any realistic proof), pretty much d20 Modern by the book with special allowances for the FX I inflict on 'em.
2) "Heaven's Pyre" -- d20 Modern ruleset, albeit with armor as DR, a sort-of VP/WP system, and a setting that is late renaissance fantasy, involving swashbuckling political mayhem in a flying city just after a revolution puts the humans in charge of it. A little bit Three Musketeers, a little bit China Mieville, and a little bit Babylon 5 in a fantasy setting. Magic is currently not a PC option, but will become available as a feats & skills homebrew.
1) "Not the X-Files" -- d20 Modern in a contemporary setting, very little magic (ie, the PCs are never casting spells, they're investigating stuff that could arguably be magic but never really get any realistic proof), pretty much d20 Modern by the book with special allowances for the FX I inflict on 'em.
2) "Heaven's Pyre" -- d20 Modern ruleset, albeit with armor as DR, a sort-of VP/WP system, and a setting that is late renaissance fantasy, involving swashbuckling political mayhem in a flying city just after a revolution puts the humans in charge of it. A little bit Three Musketeers, a little bit China Mieville, and a little bit Babylon 5 in a fantasy setting. Magic is currently not a PC option, but will become available as a feats & skills homebrew.