Pielorinho
Iron Fist of Pelor
Personally, I think the change of allowing wildhsape to change creature type is a very bad idea, leading to all kinds of rules-problems. The ability to animal-growth oneself is one example of these problems.
Otherwise, I don't find druids overly powerful so much as overly time-hogging. A druid often does well to summon multiple creatures and animal-growth them all (along with her animal-companion). If each summoned creature and the companion get three attacks apiece--pretty common for animals--then a druid who summons three creatures will be making one dozen additional attacks per round, This can really bog the game down unless the player and DM have excellent dice-management skills (e.g., all attack and damage rolls are made while other players are taking their turns, and results are announced on the druid's turn).
We're getting ready to pick up a game with a high-level druid in it (me), and we're trying to figure out what to do to cut down on this time-hogging problem. Does anyone have any good ideas on abilities to substitute for the druid's spontaneous animal-summoning?
Daniel
Otherwise, I don't find druids overly powerful so much as overly time-hogging. A druid often does well to summon multiple creatures and animal-growth them all (along with her animal-companion). If each summoned creature and the companion get three attacks apiece--pretty common for animals--then a druid who summons three creatures will be making one dozen additional attacks per round, This can really bog the game down unless the player and DM have excellent dice-management skills (e.g., all attack and damage rolls are made while other players are taking their turns, and results are announced on the druid's turn).
We're getting ready to pick up a game with a high-level druid in it (me), and we're trying to figure out what to do to cut down on this time-hogging problem. Does anyone have any good ideas on abilities to substitute for the druid's spontaneous animal-summoning?
Daniel