The 10 Player Races in Volo's Guide Revealed

On its Volo's Guide to Monsters product page, Fantasy Grounds has a screenshot up listing the 10 playable races - Aasimar, Bugbear, Firbolg, Goblin, Goliath, Hobgoblin, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Triton, Yuan-ti Pureblood.

On its Volo's Guide to Monsters product page, Fantasy Grounds has a screenshot up listing the 10 playable races - Aasimar, Bugbear, Firbolg, Goblin, Goliath, Hobgoblin, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Triton, Yuan-ti Pureblood.

New-Monstrous-Races.jpg




Product Page: https://www.fantasygrounds.com/store/product.xcp?id=WOTC5EVGM
Screenshot: https://www.fantasygrounds.com/images/screenshots/Screenshots/WOTC5EVGM/New-Monstrous-Races.jpg

Biggest surprise for me is Kenku. Bugbear is also unexpected.


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KahlessNestor

Adventurer
11.5 then. The Aasimar in the DMG was only an example of how to build your own races. It needed fine tuning and was not a true ready-to-play race as listed without DM permission, otherwise it would have been legal for AL play without needing a special cert.
The reason they need a cert is not because it isn't ready to play, but because the DMG is not a legal AL rules source. That's all. I'm betting the Volo version will be exactly the same.

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CrusaderX

First Post
The reason they need a cert is not because it isn't ready to play, but because the DMG is not a legal AL rules source. That's all. I'm betting the Volo version will be exactly the same.

I'm betting it won't be. Mike Mearls stated in a podcast months ago that they wanted to redesign the Aasimar because they weren't really satisfied with the DMG version. Well, now is their chance for a redesign.
 

This list is a touch disappointing, in that it doesn't have the Aaracocra, who I now believe will be the only EE race not updated/printed in a Hardback. We have Genasi in PotA, Svirfneblin (curse their impossible to pronounce name!) in SCAG and now Goliaths in VGtM.

Otherwise, these look fun. I would observe that it is a pretty unmonstrous list of monstrous race options; no Minotaurs or Elementals or whatever. Probably for the best, as the ECL rule setup seemed like a friggin' nightmare.

I suspect that most tables will place soft bans of much of these races, in practice; Aasimar is one thing, but a Bugbear seems a hard sell if you're going for a campaign where the players interact with the King and spend all their time in Human towns and whatnot. Even in all the material that I've read for Waterdeep, I don't think that I saw an explicit mention of a Goblinoid or Orc NPC of any kind, beyond a vague mention that sometimes Orc tribes send delegations to Waterdeep to buy important supplies. Of course, this list does give some really solid options for a subversive 'Evil Races' game, which I'm sure was probably (part of) the intent.

Aasimar Paladins and Tabaxi Rogues will probably be hitting everyone's tables soon though! :D
 

gyor

Legend
I don't think this list includes the table of races we heard about.

But cool list. Nothing shocking, but a nice list.
 

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