jaelis
Oh this is where the title goes?
AFAIK the 'broken' thing about longswords is that people feel rapiers are better. So make rapiers a little worse.How does this fix longswords?
AFAIK the 'broken' thing about longswords is that people feel rapiers are better. So make rapiers a little worse.How does this fix longswords?
It makes 'rapier' a description a player can apply to their weapon, not a class of game mechanics.
I usually condense my weapons table down to the mechanics and then let the player choose to call them whatever they want. Is there a need to have both the 'dagger' and 'dart' on the weapons table? Nope, they are essentially exactly the same. So I just instead list a weapons as a 1d4 Simple piercing weapon (light, finesse) and let the player who selects it define it how they want. What this gets us is more interesting and varied weapons in the character's hands. No one with Simple proficiency ever fights with a sickle because it is only 1d4 slashing and there is an applicable and better 1d6 Simple slashing weapon available. But if someone wants to fight with 'sickles', then they can select the 1d6 Simple slashing weapon (aka 'handaxe') and just call them sickles.
Same with the longsword/rapier situation. There is a single 1d8 Martial weapon (finesse) on my chart that is nominally called the 'longsword'. It is available for the Rogues and Elves (and others with proficiency) who wish to use them. But when they select it, if they want to call it a 'rapier', or 'cutlass', or 'sabre', or 'elven thinblade' or any other name they can come up with... that's up to them. Likewise, you can also select a 1d8 Martial weapon (Versatile 1d10) that is also nominally called a 'longsword' or 'battleaxe', and a player could take it and call it a 'bastard sword', or 'broadsword', or 'hand-and-a-half sword' or 'flail' or 'warhammer' or 'falchion' whatever they want to too. Entirely up to them.
Still I'd love a Versatile Weapon focused Feat.
I've offered this to my players, but no one has taken it yet...
Strongarm Fighter
Prerequisite: Strength 13 or higher
You can make powerful blows with a large one-handed weapon.
- Increase your Strength score by 1 to a maximum of 20
- When attacking with a versatile weapon held in one hand, roll damage as if you were wielding the weapon with two hands.
It still leaves me wondering why elves and rogues are training in longswords, seems like a waste of time, especially for rogues.
Maybe elves are just bored with their long lifespans and are looking for a way to add a small extra risk to themselves - hidden elven deathwish
It makes 'rapier' a description a player can apply to their weapon, not a class of game mechanics.
I usually condense my weapons table down to the mechanics and then let the player choose to call them whatever they want.
AFAIK the 'broken' thing about longswords is that people feel rapiers are better. So make rapiers a little worse.
5) Everything is fine: game balance
I've offered this to my players, but no one has taken it yet...
Strongarm Fighter
Prerequisite: Strength 13 or higher
You can make powerful blows with a large one-handed weapon.
- Increase your Strength score by 1 to a maximum of 20
- When attacking with a versatile weapon held in one hand, roll damage as if you were wielding the weapon with two hands.
I've offered this to my players, but no one has taken it yet...
Strongarm Fighter
Prerequisite: Strength 13 or higher
You can make powerful blows with a large one-handed weapon.
- Increase your Strength score by 1 to a maximum of 20
- When attacking with a versatile weapon held in one hand, roll damage as if you were wielding the weapon with two hands.