[b]Round 4 Initiative:[/b]
[i]Reis[/i] (blessed) [color=red][2/16 HP][/color]
[i]Jamilee[/i] (blessed) [color=red][2/15 HP][/color]
[i]Tibard[/i] (blessed) [color=green][11/11 HP][/color]
---On Round 12 on this count, Tibard's bless spell will end---
[b]Wolf 3[/b] (uncon., blind, stunned) [color=green][13/13 HP][/color]
[b]Wolf 4[/b] () [color=yellow][6/13 HP][/color]
[b]Wolf 5[/b] () [color=red][2/13 HP][/color]
[i]Jonah[/i] (blessed) [color=yellow][8/13 HP][/color] <--
[i]Blue[/i] (blessed) [color=green][13/13 HP][/color]
[i]Christopher[/i] (blessed) [color=orange][2/4 HP][/color] [color=magenta](Rolls needed: 2d4 & 1d4)[/color]
---On Round 08 on this count, Wolf 3 will become conscious but remain stunned---
---On Round 11 on this count, Wolf 3 will no longer be stunned---
[b]Wolf 1[/b] (prone) [color=yellow][8/13 HP][/color]
ABCDEFGHIJKLM
1 XXXXXXXXX ||X
2 XX ||X
3 X ||X
4 XX T ||X
5 XX 1 45 J ||X
6 XX Roj ||X
7 XXX C 3 ||X
8 XXXXXX B ||X
Legend:
* G - Grease
* 1 - Wolf 1, 2, 3, etc
* J - Jamilee (big J)
* R - Reis
* T - Tibard
* j - Jonah (little j)
* B - Blue
* C - Christopher
* o - fire
* X - dense brush (half movement)
* | - road (normal movement)
* - grass clearing (the blank spaces, normal movement)
"Eh? Do that ta dem. Knock'em out without killin'em." He says urging Christopher to step up and use his magic
[b]Round 5 Initiative:[/b]
[i]Reis[/i] (blessed) [color=red][2/16 HP][/color] <--
[i]Jamilee[/i] (blessed) [color=red][2/15 HP][/color]
[i]Tibard[/i] (blessed) [color=green][11/11 HP][/color]
---On Round 12 on this count, Tibard's bless spell will end---
[b]Wolf 3[/b] (uncon., blind, stunned) [color=green][13/13 HP][/color]
[b]Wolf 4[/b] (uncon., blind, stunned) [color=yellow][6/13 HP][/color]
[b]Wolf 5[/b] (uncon., blind, stunned) [color=red][2/13 HP][/color]
[i]Jonah[/i] (blessed) [color=yellow][8/13 HP][/color] [color=magenta]<(Roll needed: DC 16 will save)[/color]
[i]Blue[/i] (blessed) [color=green][13/13 HP][/color]
[i]Christopher[/i] (blessed) [color=orange][2/4 HP][/color] [color=magenta]<(Rolls needed: 2d4 & 1d4)[/color]
---On Round 08 on this count, Wolf 3 will become conscious but remain blind and stunned---
---On Round 11 on this count, Wolf 3 will regain sight, but remain stunned---
---On Round 12 on this count, Wolf 3 will no longer be stunned---
---On Round 4+2d4 on this count, Wolves 4 & 5 will become conscious but remain blind and stunned---
---On Round 4+2d4+1d4 on this count, Wolves 4 & 5 will regain sight, but remain stunned---
---On Round 4+2d4+1d4+1 on this count, Wolves 4 & 5 will no longer be stunned---
[b]Wolf 1[/b] () [color=yellow][8/13 HP][/color]
ABCDEFGHIJKLM
1 XXXXXXXXX ||X
2 XX ||X
3 X ||X
4 XX T C ||X
5 XX 145 J ||X
6 XX Ro ||X
7 XXX j3 ||X
8 XXXXXX B ||X
Legend:
* G - Grease
* 1 - Wolf 1, 2, 3, etc
* J - Jamilee (big J)
* R - Reis
* T - Tibard
* j - Jonah (little j)
* B - Blue
* C - Christopher
* o - fire
* X - dense brush (half movement)
* | - road (normal movement)
* - grass clearing (the blank spaces, normal movement)