[sblock=ooc]Dunamin: Yes, the specter should be visible, just north of Arnest in P6. I just forgot to make him visible to players again. Still, he's out of range for Woe's cleave. Also, Tander kills Wraith 1 before Woe's turn; can you restate your action in light of that?
Atriden, and others if you're so inclined: Sure, we can say that you passed through the market on your way out of town and can buy potions if you like; but if you want to do that, do it now please (and not, say, when your character is unconscious.
)
Atriden, can you restate your action, since the specter is in P6? I'm not sure your action works from where you are. Also, and this is a minor point: the Quick draw feat lets you draw a weapon as part of the attack action, not the move action. Normally (without the feat) it's a minor action to draw the weapon, so you wouldn't be able to it as part of a move action. That's a 3.5 thing.
Palindrome, would you like to change anything, since your action as stated will provoke an OA from specter 2 that has appeared in Q2?
[/sblock]
Round 2
Tander strides east, but just as he does so, a previously-invisible specter touches him with an icy claw, becoming visible just to the north. Tander's divine radiance blasts one of the wraiths, dissipating its wispy structure to nothing.
(ooc: specter 2 appears in Q2 and makes an OA on Tander, which hits for 4 necrotic. Tander's divine glow hits wraith 1 and 2 and kills them. He needs another attack roll for specter 1. And, there might be another invisible creature in the blast; I need to check when I get home. I was dumb and forgot to save the files appropriately so that I can update from work. In any case, +2 to damage attack rolls all around.)
[sblock=initiative and status]
Tander hp 29/29 surges 8/8
Woe hp
30/40 surges 10/10, prone, slowed TENT (wraith 1)
<=== You're up
Atreus hp 29/29 surges 7/7 +2 to attack rolls TENT (tander)
Palindrome hp 24/24 surges 6/6
Arnest
6 damage, prone, +2 to attack rolls TENT (tander)
Half orc 1
12 damage, slowed TENT (wraith 6)
Half orc 2
unharmed
Half orc 3
6 damage, prone, +2 to attack rolls TENT (tander)
specter 1
10 damage
specter 2
unharmed
mote 1
unharmed, invisible.
wraith 1
unharmed
wraith 2
unharmed
wraith 3
unharmed
wraith 4
unharmed
wraith 5
unharmed
wraith 6
unharmed
wraith 7
unharmed
wraith 8
unharmed
Resources used:
specter 1: spectral breath
[/sblock]
ooc: no map update, since I screwed up the files. I'll get it tonight.