Rystil Arden said:
(OOC: Well, keep in mind that the game isn't balanced around assuming players can sell for 90% of the price
We'd just better never let Rinaldo near a PC with craft feats or the two of them are liable to make hundreds of thousands of GP
)
I don't plan to do that, and I don't plan to make it with Hogarth(iel) either. Before going with the Zone of truth, Hogarth will cast Divination, using the incense we gather from the wild magic room. The question will be:
"How can we proceed to neutralize this tower and save the six members of this party who has entered the tower?"
[SBLOCK=Hogarth's Spells]Spells:
spells (5/4+1/4+1/3+1/1+1)
0: Detect Magic(x2), Guidance(x2), Read Magic
1: Bless, Doom, Magic Weapon, Shield of Faith, Animate Rope(D),
2: Augury, Silence, Spiritual Hammer, Zone of Truth, Bull's Strength(D)
3: Dispel Magic, Prayer, Protection from Energy, Magic Vestment(D)
4: Divination, Spell Immunity(D) [/SBLOCK]