Dr Simon
Explorer
ehren37 said:Also, DL REALLY suffered from Star Wars syndrome. Where players go in feeling that the important stuff has been done by the heroes of the lance, and they are on baaz/stormtrooper cleanup duty.
Hmm.. if you mean the main DL modules, I'd disagree with that statement. Either the players are *running* the main guys, or if you don't like using pre-gens then it's a fairly safe bet that the player characters are *instead* of the pre-gens and thus Raistlin et al. don't even exist, thus can't nick all the glory. Since DL1-12 cover the major events of the War of the Lance, one way or another the players *should* be the ones in the thick of it. Unless you run something really wierd where the pre-gens get to do all the stuff in the modules and the players play homemade characters who follow them. (My limited experience of the first Forgotten Reams adventures - Tantras etc. was that they were like that, and suffered because of it).
Now, if you're talking about playing in the DL Setting *in general*, then yes, I'd agree. I think that, because the setting was written for very specific modules, there is little outside of the War of the Lance to spark interest. At least, I find it hard. FR (and similar style settings), on the other hand, has no particular adventure in mind, just "D&D stuff" and so it is better for running your own campaigns. It may just be me - I have trouble with other settings that were specifically designed for an epic struggle (Star Wars, Babylon 5, Middle Earth). What do you do afterwards? If I use a fictional setting at all, I tend towards those used for short stories, such as Nehwon or Sanctuary. But that's a different discussion.