D&D 5E The Fall of Blackmoor (OOC)

Steve Gorak

Adventurer
Hello!

So here is my character. I might tweak it a bit, but he's basically complete and I'll wait for approval before posting him in the RG.

I took the magic initiate (warlock) feat as a nice segway into taking a warlock level @ level 2.
So the way I see it, at level 2, he'll get to pick another feat and the magic initiate one will be absorbed into the warlock level, basically cancelling it. OK?
The history is 100% changeable, I just wanted to write something that could tie into the setting.

[SBLOCK=My character]
View attachment 65118
Name: Jacobim Mugatu the 7th
Sex: Male
Race: Human
Class/Level: Sorcerer/1
Alignment: Lawful Neutral
Size: Medium
Type (Subtype): Humanoid (Human)
Init: +2
Passive Perception: 13

DEFENSE
AC: 15 (+3 draconic resilience, +2 dex)
HP: 9 (1d6 +2 con, +1 draconic resilience)
Saves: Constitution & Charisma
Special Defenses: None

OFFENSE
Speed: 30ft
Melee: Dagger +5 Attack, 1d4+2 Piercing
Special Attacks: Spells (level):known/slots - (0):4, (1):2/2 plus (0):2, (1):1/1 from magic initiate (warlock)

(0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range
(0) prestigitation VS, up to 1h duration, 10 ft range
(0) Mage hand VS, 1 min duration, range: 30 ft. Use action to control spectral hand.
(0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn

(0) Eldrich Blast V,S 120ft range 1d10 force damage; +1 ray per five levels
(0) Light VM (firefly or phosphorescent moss), 20ft light coming from object touched. 1 hour.

(1)shield VS 1 reaction when hit, 1 round duration, +5 to AC
(1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius

(1) Hex VSM (petrified eye of a newt) concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with

an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0hp before end of spell, use a bonus action to

curne new creature.

STATISTICS
Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
Base array 15-14-13-12-10-8, Human: +1 dex & cha

SKILLS Proficiencies in bold: 1 variant human, 2 Sorcerer, 2 noble background: history & persuation
Mod Attribute Name of Skill
+2 (dex) Acrobatics
+1 (wis) Animal Handling
+0 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception - from sorcerer
+2 (int) History - from Noble
+1 (wis) Insight
+5 (cha) Intimidation - from sorcerer
+0 (int) Investigation
+1 (wis) Medicine
+0 (int) Nature
+3 (wis) Perception - From Human
+3 (cha) Performance
+5 (cha) Persuasion - From Noble
+0 (int) Religion
+2 (dex) Sleight of Hand
+2 (dex) Stealth
+1 (wis) Survival


Languages:Common, Elvish, Abyssal, Infernal, Draconic


RACE FEATURES
Languages: Common + 1 additional language (Elvish)
Skills: proficient in one skills of your choice (perception)
Feat: Magic initiate (warlock)

BACKGROUND FEATURES Noble & acolyte hybrid
Feature: Position of privilege As noble
Skill Proficiencies: History, persuation
Tool Proficiencies: None
Language: 2 extra language (abyssal, Infernal)



CLASS FEATURES
- Spellcasting: Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your

attack bonus when you make an attack with a spell is +5.
- Draconic Ancestry: You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your

proficiency bonus is doubled if it applies to the check.
- Draconic Resilience: +1 HP per sorcerer level

Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows

Gear:
A set of fine clothes
Signet ring
Scroll of pedigree
purse containing 25 gp
component pouch (exchanged light crossbow for this, same price)
Two dagger

Arcane focus (Wand)
Dungeoneer`s pack


Money: 25 gp


Traits: If you do me an injury, I will crush you, ruin your name, and salt your fields
Ideal: Power (evil): Power is my right by birth, and therefore I am entitled to do anything I need to obtain it
Bond: Nothing is more important than the other members of my family
Flaw: I secretly believe that everyone is beneath me

Physical Appearance:
Jacobim is a thin, boyish-looking man, 5 foot 8 inches tall, and weighs 150 pounds. He has pale skin, dark eyes and dark brown hair.

Backstory:
The beloved son of the infamously decadant Lord Charles Mugatu the 6th, Jacobim is a happy young man who always wears a smile on his face.

Born into a life of excessive privilege, Jacobim always got everything he wanted. Hid mother died in childbirth, leaving him as the only
thing Charles had left of the woman and as a result he went quite overboard indulging his boy's whims.

From a young age, Jacobim showed himself to be a natural prodigy with magic, which made his father spoil him even more. Indeed, Jacobim was

an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do.

However, while blessed with great charisma and cunning, Jacobim's development was seemingly stunted in other areas; paticularly his emotional

and moral growth. A life of being spoiled rotten had made him into quite the selfish, entitled, immature little

boy, yes, but that was not the full extent of his....darker side. Even in his very young years he showed shadows of his depraved side; his

wild imagination was quite disjointed and disturbed, to the point where he would draw rather horrifying pictures in place of the things

normal children drew. Even further, as he grew older and learned magic, he started to show a rather unhealthy obssession for lore that most

considered "taboo," paticularly pacts with powerful entities.

His father, however, encouraged Jacobin`s curiosity, as it was aligned whith the family`s quest for more power.

Jacobin was cute, happy and had a charm about him that let him hide much of her true darkness from the rest of the world. However, his father and his mentors knew that it was only a matter of time before the boy would forge a pact with a powerful entity.

Now, at age 15, Jacobin has decided that he has learned everything he can within the confines of his lavish palace. He has demanded that his father let him see the larger world so he can sate his curosity about what goes on outside the palace walls.

He recently learned of a tome of ancient history describing long lost rituals and ancient entities. His mind has been racing ever since. He's been having strange dreams too...

[/SBLOCK]

I look forward to comments & feedback!
Cheers,

SG
 

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KirayaTiDrekan

Adventurer
Looks good, though the backstory seems to describe a character who is NE in alignment, rather than LN. Also, the magic initiate feat won't be "absorbed" when you multi-class, you'll just a have a few more spells to play with from the feat, in addition to what you get from taking a level in the class. If you'd like to change the feat in light of that, feel free. Otherwise, go ahead and post the character in the RG thread.
 


Steve Gorak

Adventurer
Looks good, though the backstory seems to describe a character who is NE in alignment, rather than LN. Also, the magic initiate feat won't be "absorbed" when you multi-class, you'll just a have a few more spells to play with from the feat, in addition to what you get from taking a level in the class. If you'd like to change the feat in light of that, feel free. Otherwise, go ahead and post the character in the RG thread.

Thanks for the lightning fast answer! Hmmm, I'm not sure how I'll handle the feat. Tell me, can one use a sorcerer spell slot to cast a 1st level spell gained through the feat? This will greatly influence what I do.

I have no problem changing the alignment, but I was seeing him as someone that wanted to maintain the established order structure (lawful), while manipulating it to his own advantage, without much concern for others. He's not blood-thirsty, but slightly psychopathic given his lack of empathy (I saw this as neutral, with evil tendencies when viewed by "good" folks, but not intrinsically evil...).
Thanks and cheers,

SG
 

KirayaTiDrekan

Adventurer
I could see Lawful Evil in that case. Neutral, to me, is enlightened self-interest without any real desire to help or harm others. Evil is the desire or impulse to harm others.

As for the interaction of the feat with sorcerer, I'm going to go with no on that one.
 

Phoenix8008

First Post
Okay, working up stats to be able to post, but here's the concept: Rock Gnome (for the Tinkerer stuff) with Guild Artisan background who is a (secret) Cleric of St. Celestian (Knowledge Domain). His gnome family was killed by elves when he was very young, leaving him to be found and raised by Dwarves on/in Mt. Ranier (which also later got killed by those damnable elves!). So he's more dour and less happy go lucky than your normal gnome would be. After finding a holy symbol and scripture book (in the form of a puzzle book requiring solving to open), he becomes a cleric of St. Celestian and discovers that he wants to learn all about the old tech and how it works while keeping his status as a cleric secret from the powers that be in Blackmoor so he doesn't get lynched. And if he can learn how to fix/work/recreate some old amazing tech weapons, he'd be more than willing to turn them against the evil elves. But in the meantime, he'll need to explore old ruins in the hopes of finding some untouched caches of tech that haven't been rummaged through many times already in the last thousand years. Till then, a guy has got to eat, so any jobs that can earn him rent and board and research money is grand by him!
Sounds very groovy. The elves, however, have limited their attacks to the humans of Blackmoor. The dwarves are rumored to be secretly manufacturing weapons for the elves (at least, that's what Blackmoor believes) and the gnomes and halflings don't want to get involved with either side.
Okay, went with this concept mostly, even after the possibility of the Eberon stuff. Artificer fits the flavor kind of, but mechanically it's so bleh. Changing background to have Elves responsible for killing the Gnome family (accused them of working with the Humans) and the humans later on killed his foster Dwarf family for working with the Elves! So he's pissed at both sides. If he could help the elves win and take over Blackmoor, then detonate a nuke there to kill them all, he'd be happy. So he's out for power to screw with both sides, while having to hide from the Blackmoor cleric haters.

How does that sound?
 

KirayaTiDrekan

Adventurer
Okay, went with this concept mostly, even after the possibility of the Eberon stuff. Artificer fits the flavor kind of, but mechanically it's so bleh. Changing background to have Elves responsible for killing the Gnome family (accused them of working with the Humans) and the humans later on killed his foster Dwarf family for working with the Elves! So he's pissed at both sides. If he could help the elves win and take over Blackmoor, then detonate a nuke there to kill them all, he'd be happy. So he's out for power to screw with both sides, while having to hide from the Blackmoor cleric haters.

How does that sound?

Intriguing. :D

We'll get the IC thread started back up a little later tonight.
 


KirayaTiDrekan

Adventurer
[MENTION=6776182]JustinCase[/MENTION], as your character is still a work in progress, I'm going to hold off on introducing your character to the IC thread. Let me know when your character is done.
 


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