Steve Gorak
Adventurer
Hello!
So here is my character. I might tweak it a bit, but he's basically complete and I'll wait for approval before posting him in the RG.
I took the magic initiate (warlock) feat as a nice segway into taking a warlock level @ level 2.
So the way I see it, at level 2, he'll get to pick another feat and the magic initiate one will be absorbed into the warlock level, basically cancelling it. OK?
The history is 100% changeable, I just wanted to write something that could tie into the setting.
[SBLOCK=My character]
View attachment 65118
Name: Jacobim Mugatu the 7th
Sex: Male
Race: Human
Class/Level: Sorcerer/1
Alignment: Lawful Neutral
Size: Medium
Type (Subtype): Humanoid (Human)
Init: +2
Passive Perception: 13
DEFENSE
AC: 15 (+3 draconic resilience, +2 dex)
HP: 9 (1d6 +2 con, +1 draconic resilience)
Saves: Constitution & Charisma
Special Defenses: None
OFFENSE
Speed: 30ft
Melee: Dagger +5 Attack, 1d4+2 Piercing
Special Attacks: Spells (level):known/slots - (0):4, (1):2/2 plus (0):2, (1):1/1 from magic initiate (warlock)
(0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range
(0) prestigitation VS, up to 1h duration, 10 ft range
(0) Mage hand VS, 1 min duration, range: 30 ft. Use action to control spectral hand.
(0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn
(0) Eldrich Blast V,S 120ft range 1d10 force damage; +1 ray per five levels
(0) Light VM (firefly or phosphorescent moss), 20ft light coming from object touched. 1 hour.
(1)shield VS 1 reaction when hit, 1 round duration, +5 to AC
(1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius
(1) Hex VSM (petrified eye of a newt) concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with
an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0hp before end of spell, use a bonus action to
curne new creature.
STATISTICS
Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
SKILLS Proficiencies in bold: 1 variant human, 2 Sorcerer, 2 noble background: history & persuation
Mod Attribute Name of Skill
+2 (dex) Acrobatics
+1 (wis) Animal Handling
+0 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception - from sorcerer
+2 (int) History - from Noble
+1 (wis) Insight
+5 (cha) Intimidation - from sorcerer
+0 (int) Investigation
+1 (wis) Medicine
+0 (int) Nature
+3 (wis) Perception - From Human
+3 (cha) Performance
+5 (cha) Persuasion - From Noble
+0 (int) Religion
+2 (dex) Sleight of Hand
+2 (dex) Stealth
+1 (wis) Survival
Languages:Common, Elvish, Abyssal, Infernal, Draconic
RACE FEATURES
Languages: Common + 1 additional language (Elvish)
Skills: proficient in one skills of your choice (perception)
Feat: Magic initiate (warlock)
BACKGROUND FEATURES Noble & acolyte hybrid
Feature: Position of privilege As noble
Skill Proficiencies: History, persuation
Tool Proficiencies: None
Language: 2 extra language (abyssal, Infernal)
CLASS FEATURES
- Spellcasting: Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your
attack bonus when you make an attack with a spell is +5.
- Draconic Ancestry: You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your
proficiency bonus is doubled if it applies to the check.
- Draconic Resilience: +1 HP per sorcerer level
Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows
Gear:
A set of fine clothes
Signet ring
Scroll of pedigree
purse containing 25 gp
component pouch (exchanged light crossbow for this, same price)
Two dagger
Arcane focus (Wand)
Dungeoneer`s pack
Money: 25 gp
Traits: If you do me an injury, I will crush you, ruin your name, and salt your fields
Ideal: Power (evil): Power is my right by birth, and therefore I am entitled to do anything I need to obtain it
Bond: Nothing is more important than the other members of my family
Flaw: I secretly believe that everyone is beneath me
Physical Appearance:
Jacobim is a thin, boyish-looking man, 5 foot 8 inches tall, and weighs 150 pounds. He has pale skin, dark eyes and dark brown hair.
Backstory:
The beloved son of the infamously decadant Lord Charles Mugatu the 6th, Jacobim is a happy young man who always wears a smile on his face.
Born into a life of excessive privilege, Jacobim always got everything he wanted. Hid mother died in childbirth, leaving him as the only
thing Charles had left of the woman and as a result he went quite overboard indulging his boy's whims.
From a young age, Jacobim showed himself to be a natural prodigy with magic, which made his father spoil him even more. Indeed, Jacobim was
an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do.
However, while blessed with great charisma and cunning, Jacobim's development was seemingly stunted in other areas; paticularly his emotional
and moral growth. A life of being spoiled rotten had made him into quite the selfish, entitled, immature little
boy, yes, but that was not the full extent of his....darker side. Even in his very young years he showed shadows of his depraved side; his
wild imagination was quite disjointed and disturbed, to the point where he would draw rather horrifying pictures in place of the things
normal children drew. Even further, as he grew older and learned magic, he started to show a rather unhealthy obssession for lore that most
considered "taboo," paticularly pacts with powerful entities.
His father, however, encouraged Jacobin`s curiosity, as it was aligned whith the family`s quest for more power.
Jacobin was cute, happy and had a charm about him that let him hide much of her true darkness from the rest of the world. However, his father and his mentors knew that it was only a matter of time before the boy would forge a pact with a powerful entity.
Now, at age 15, Jacobin has decided that he has learned everything he can within the confines of his lavish palace. He has demanded that his father let him see the larger world so he can sate his curosity about what goes on outside the palace walls.
He recently learned of a tome of ancient history describing long lost rituals and ancient entities. His mind has been racing ever since. He's been having strange dreams too...
[/SBLOCK]
I look forward to comments & feedback!
Cheers,
SG
So here is my character. I might tweak it a bit, but he's basically complete and I'll wait for approval before posting him in the RG.
I took the magic initiate (warlock) feat as a nice segway into taking a warlock level @ level 2.
So the way I see it, at level 2, he'll get to pick another feat and the magic initiate one will be absorbed into the warlock level, basically cancelling it. OK?
The history is 100% changeable, I just wanted to write something that could tie into the setting.
[SBLOCK=My character]
View attachment 65118
Name: Jacobim Mugatu the 7th
Sex: Male
Race: Human
Class/Level: Sorcerer/1
Alignment: Lawful Neutral
Size: Medium
Type (Subtype): Humanoid (Human)
Init: +2
Passive Perception: 13
DEFENSE
AC: 15 (+3 draconic resilience, +2 dex)
HP: 9 (1d6 +2 con, +1 draconic resilience)
Saves: Constitution & Charisma
Special Defenses: None
OFFENSE
Speed: 30ft
Melee: Dagger +5 Attack, 1d4+2 Piercing
Special Attacks: Spells (level):known/slots - (0):4, (1):2/2 plus (0):2, (1):1/1 from magic initiate (warlock)
(0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range
(0) prestigitation VS, up to 1h duration, 10 ft range
(0) Mage hand VS, 1 min duration, range: 30 ft. Use action to control spectral hand.
(0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn
(0) Eldrich Blast V,S 120ft range 1d10 force damage; +1 ray per five levels
(0) Light VM (firefly or phosphorescent moss), 20ft light coming from object touched. 1 hour.
(1)shield VS 1 reaction when hit, 1 round duration, +5 to AC
(1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius
(1) Hex VSM (petrified eye of a newt) concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with
an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0hp before end of spell, use a bonus action to
curne new creature.
STATISTICS
Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
Base array 15-14-13-12-10-8, Human: +1 dex & cha
SKILLS Proficiencies in bold: 1 variant human, 2 Sorcerer, 2 noble background: history & persuation
Mod Attribute Name of Skill
+2 (dex) Acrobatics
+1 (wis) Animal Handling
+0 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception - from sorcerer
+2 (int) History - from Noble
+1 (wis) Insight
+5 (cha) Intimidation - from sorcerer
+0 (int) Investigation
+1 (wis) Medicine
+0 (int) Nature
+3 (wis) Perception - From Human
+3 (cha) Performance
+5 (cha) Persuasion - From Noble
+0 (int) Religion
+2 (dex) Sleight of Hand
+2 (dex) Stealth
+1 (wis) Survival
Languages:Common, Elvish, Abyssal, Infernal, Draconic
RACE FEATURES
Languages: Common + 1 additional language (Elvish)
Skills: proficient in one skills of your choice (perception)
Feat: Magic initiate (warlock)
BACKGROUND FEATURES Noble & acolyte hybrid
Feature: Position of privilege As noble
Skill Proficiencies: History, persuation
Tool Proficiencies: None
Language: 2 extra language (abyssal, Infernal)
CLASS FEATURES
- Spellcasting: Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your
attack bonus when you make an attack with a spell is +5.
- Draconic Ancestry: You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your
proficiency bonus is doubled if it applies to the check.
- Draconic Resilience: +1 HP per sorcerer level
Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows
Gear:
A set of fine clothes
Signet ring
Scroll of pedigree
purse containing 25 gp
component pouch (exchanged light crossbow for this, same price)
Two dagger
Arcane focus (Wand)
Dungeoneer`s pack
Money: 25 gp
Traits: If you do me an injury, I will crush you, ruin your name, and salt your fields
Ideal: Power (evil): Power is my right by birth, and therefore I am entitled to do anything I need to obtain it
Bond: Nothing is more important than the other members of my family
Flaw: I secretly believe that everyone is beneath me
Physical Appearance:
Jacobim is a thin, boyish-looking man, 5 foot 8 inches tall, and weighs 150 pounds. He has pale skin, dark eyes and dark brown hair.
Backstory:
The beloved son of the infamously decadant Lord Charles Mugatu the 6th, Jacobim is a happy young man who always wears a smile on his face.
Born into a life of excessive privilege, Jacobim always got everything he wanted. Hid mother died in childbirth, leaving him as the only
thing Charles had left of the woman and as a result he went quite overboard indulging his boy's whims.
From a young age, Jacobim showed himself to be a natural prodigy with magic, which made his father spoil him even more. Indeed, Jacobim was
an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do.
However, while blessed with great charisma and cunning, Jacobim's development was seemingly stunted in other areas; paticularly his emotional
and moral growth. A life of being spoiled rotten had made him into quite the selfish, entitled, immature little
boy, yes, but that was not the full extent of his....darker side. Even in his very young years he showed shadows of his depraved side; his
wild imagination was quite disjointed and disturbed, to the point where he would draw rather horrifying pictures in place of the things
normal children drew. Even further, as he grew older and learned magic, he started to show a rather unhealthy obssession for lore that most
considered "taboo," paticularly pacts with powerful entities.
His father, however, encouraged Jacobin`s curiosity, as it was aligned whith the family`s quest for more power.
Jacobin was cute, happy and had a charm about him that let him hide much of her true darkness from the rest of the world. However, his father and his mentors knew that it was only a matter of time before the boy would forge a pact with a powerful entity.
Now, at age 15, Jacobin has decided that he has learned everything he can within the confines of his lavish palace. He has demanded that his father let him see the larger world so he can sate his curosity about what goes on outside the palace walls.
He recently learned of a tome of ancient history describing long lost rituals and ancient entities. His mind has been racing ever since. He's been having strange dreams too...
[/SBLOCK]
I look forward to comments & feedback!
Cheers,
SG