--------------------------------------------
I remember it like it was yesterday, before our current sadness, before the dead wouldn't rest, before the end of days. Back when the world was in a time of happiness, back when we all lived in prosperity. Those were the final days of prosperity, the final days of joy, the final days of our innocence. Those...
Those were the final tales of Pendros.
--------------------------------------------
This campaign is one I ran before, based off of a few APs and stuff from my own noggin, mainly Curse of the Crimson throne, but twisted very very differently.
The game takes place on earth, in the near future, a future that couldn't exist in our timeline. It is vaguely based off of Urban Arcana, where the border between our world and another one is weak, and fantasy beings now live in our world. It is cyberpunk, and horror, pulling much, but not all, of it's mythos from the New World of Darkness. The setting takes place in a fictional city deep in the rocky mountains, known for its Casinos, Night Clubs, and University. Have I lost you yet? No? Oh good...
Because it gets nuttier. I'm allowing almost ANY d20 material. Well, lots of it anyways. Here is what I showed my players when I first ran this game, as suggestions:
The Displaced (those from fantasy worlds):
----------Last wave Displaced: D20 Modern [Urban Arcana]
----------New wave Displaced: Pathfinder/3.5 or 4ed D&D
Masked (those you are not hidden by shadow): Monte Cook’s World of Darkness/D20 Modern/Pathfinder
The Infused/Capes (superheros): Blood and Vigilance
The Infused (demigods): BESM D20
Mundane D7 Agent: M20 or D20 Modern [Dark*Matter/Future]
Here is a list of all the beings you could play:
* Means the Species is also a class that you MUST play
[sblock=Mundanes]
(Those who are known to the world and may even live normal lives)
Human
Android
Frank
Moreau
Mutant
Infused (Superheros, or at least those with Super powers at least)[/sblock]
[sblock=Masked]
(Those not known to the world at large. Some of them aren’t even known in the masked world)
Awakened (aka Hunters)*
Gargoyle*
Kappa*
Vampire*
Werewolf*
Werecat*
Wererat*
Wereboar*
Werebear*
Demon*
Mage*
Psychic
Ghost*
Feytouched (aka Changeling)*
Angel*
Succubus*
Kitsune
Dhampir (Half-Vampire)[/sblock]
[sblock=Displaced/Shadowkind/Shadowborn]
(The Displaced, also not known to the world at large, are people from another world, most likely a fantasy world. Recently, those coming from the other world did not lose large portents of their memories, which used to happen, and their powers remained. Shadowkind are those displaced from the other world, Shadowborn have at least one shadowkind parent, but were born on earth)
Aasmir
Bugbears
Changeling
Doppleganger*
Dragonborn
Drow*
Dwarves
Elves
Ghoul*
Gnome
Goblin
Half-Dwarf
Half-Elf
Half-Ogre
Half-Orc
Half-Elf
Hobbits
Hobgoblin
Human
Kobold
Medusa*
Minotaur*
Ogre*
Snakeblooded
Tiefling
Undead
Vampire*
Ghost*
Werewolf*[/sblock]
Now, this sucker has tons of house rules, including a whole new mess of skills; to make it so cross compatible, I had to change the skill selection. Most of the game is based off of the Pathfinder Rules. I will happily post more, but I'd like to know:
Is anyone at all interested? It proves to be a fun game, but I fear the rules madness might frighten people away.
I remember it like it was yesterday, before our current sadness, before the dead wouldn't rest, before the end of days. Back when the world was in a time of happiness, back when we all lived in prosperity. Those were the final days of prosperity, the final days of joy, the final days of our innocence. Those...
Those were the final tales of Pendros.
--------------------------------------------
This campaign is one I ran before, based off of a few APs and stuff from my own noggin, mainly Curse of the Crimson throne, but twisted very very differently.
The game takes place on earth, in the near future, a future that couldn't exist in our timeline. It is vaguely based off of Urban Arcana, where the border between our world and another one is weak, and fantasy beings now live in our world. It is cyberpunk, and horror, pulling much, but not all, of it's mythos from the New World of Darkness. The setting takes place in a fictional city deep in the rocky mountains, known for its Casinos, Night Clubs, and University. Have I lost you yet? No? Oh good...
Because it gets nuttier. I'm allowing almost ANY d20 material. Well, lots of it anyways. Here is what I showed my players when I first ran this game, as suggestions:
The Displaced (those from fantasy worlds):
----------Last wave Displaced: D20 Modern [Urban Arcana]
----------New wave Displaced: Pathfinder/3.5 or 4ed D&D
Masked (those you are not hidden by shadow): Monte Cook’s World of Darkness/D20 Modern/Pathfinder
The Infused/Capes (superheros): Blood and Vigilance
The Infused (demigods): BESM D20
Mundane D7 Agent: M20 or D20 Modern [Dark*Matter/Future]
Here is a list of all the beings you could play:
* Means the Species is also a class that you MUST play
[sblock=Mundanes]
(Those who are known to the world and may even live normal lives)
Human
Android
Frank
Moreau
Mutant
Infused (Superheros, or at least those with Super powers at least)[/sblock]
[sblock=Masked]
(Those not known to the world at large. Some of them aren’t even known in the masked world)
Awakened (aka Hunters)*
Gargoyle*
Kappa*
Vampire*
Werewolf*
Werecat*
Wererat*
Wereboar*
Werebear*
Demon*
Mage*
Psychic
Ghost*
Feytouched (aka Changeling)*
Angel*
Succubus*
Kitsune
Dhampir (Half-Vampire)[/sblock]
[sblock=Displaced/Shadowkind/Shadowborn]
(The Displaced, also not known to the world at large, are people from another world, most likely a fantasy world. Recently, those coming from the other world did not lose large portents of their memories, which used to happen, and their powers remained. Shadowkind are those displaced from the other world, Shadowborn have at least one shadowkind parent, but were born on earth)
Aasmir
Bugbears
Changeling
Doppleganger*
Dragonborn
Drow*
Dwarves
Elves
Ghoul*
Gnome
Goblin
Half-Dwarf
Half-Elf
Half-Ogre
Half-Orc
Half-Elf
Hobbits
Hobgoblin
Human
Kobold
Medusa*
Minotaur*
Ogre*
Snakeblooded
Tiefling
Undead
Vampire*
Ghost*
Werewolf*[/sblock]
Now, this sucker has tons of house rules, including a whole new mess of skills; to make it so cross compatible, I had to change the skill selection. Most of the game is based off of the Pathfinder Rules. I will happily post more, but I'd like to know:
Is anyone at all interested? It proves to be a fun game, but I fear the rules madness might frighten people away.