The Final Tales of Pendros (or the Curse of Crimson's Throne) recruitment thread

goblins85

First Post
Going down the list:

[MENTION=59043]Walking Dad[/MENTION]: Luck effects all Defenses, saving throws, Initiative, Wits (social conflict initiative) and Action points. I tried making defensive skills, but found them to be game shattering; nothing ever hit the PCs. Ever. I don't care much about game balance, but sometimes, it is rather obvious that a rule won't work well for the story. However, it is possible to use close combat to parry and then riposte by holding your action to parry the next melee attack made against you by a creature at least your size or smaller. The DC to parry is the opponent's attack roll + 5. If you succeed, the attack fails to hit you, and if you succeed by 10 or more, you may then make an immediate attack against the opponent. I, uh, haven't playtested these yet, but that has more to do with the fact that there has been more gun play than melee in the RL game's combat, which hardly ever happens, at least, so far. So, they might get tweaked or removed, or hey, they might work just fine.

[MENTION=36150]Herobizkit[/MENTION]: I'd be happy to make this work for you. What are your concerns? What don't you like?

[MENTION=24234]kinem[/MENTION]: As far as a lack of balance, as I said, if you end up making Xander, you make Xander. But have fun playing Xander! It is much less about how rules powerful you are. Now that said, I am more than happy to address any concerns with the house rules, or even change them outright. As for the other comment, in a modern game, there are no alignments, modern uses allegiances. I am strictly against anyone whose character has an allegiance to Evil. However, someone who has an allegiance to money, or self, might be considered evil to some people, but to others, that is a person who exemplifies the ideals of capitalism and believes in the philosophy of objectivism. Make that person's last allegiance to a company, and you may have a CEO. Make that person's last allegiance to america, and you might have a republican, possibly on the take. Make it movies, and you possibly have an actor. Make it family, and you have an everyday citizen who is concerned with paying the bills and providing for their family because it makes them happy, and isn't too concerned about the needs of others.

But no, no evil characters. Having an allegiance to evil means you want to spread evil. You love evil, and you hate that you love anything. Evil is for bad guys, not the heroes. If someone wants to make an anti-hero, they have to have the goal that the character will grow and develop into someone who isn't an anti-hero.
 

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Walking Dad

First Post
Have you taken a look at Anime d20 SRD?

It is a professionally designed d20 variant that also uses skills for combat. (Just a suggestion & free)

Is the bonus Luck provides the same as the d20 standard?
10 - 11 = +0
12 - 13 = +1
14 - 15 = +2
...
 

goblins85

First Post
[MENTION=59043]Walking Dad[/MENTION]: BESM D20 is the same thing as Anime D20. It is where I got the idea for this game, long ago. It is also why there is no Base Attack Bonus in this game, only combat skills. I found that when stacked with combat skills, base attack bonus is pretty nutty, and the PCs never miss.
Edit: Also, yes, Luck works like normal. I ruled that any higher than 14, and you have to be actively roleplaying being lucky all the time.
 
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DrZombie

First Post
Whoa. This looks cool.

What's the premise behind our group getting together? What are the major powergroups in play? What's the criminal underworld like? Are there power struggles/alliances among supernaturals? How widespread is the knowledge that thhere's vampires/werewolves/supernaturals/superheroes?
 


goblins85

First Post
[MENTION=59043]Walking Dad[/MENTION]: Well, I will happily help you make either one. Choose which one you are interested in, and we'll work from there.

[MENTION=15640]DrZombie[/MENTION]: I will happily break down your questions.

-What's the premise behind our group getting together?
That's actually a secret. As we roleplay, you'll find out. That said, you do have to make a character that can work with others, and seeks justice when provided with a chance to do so.

[sblock=What are the major powergroups in play?]
Define powergroups. I will assume you mean organizations. I will tell you general information that a 5th grader would know; in the case of supernatural elements, what a supernatural 5th grader would know.

There are two major companies that have their headquarters in Pendros; Barkovia Industries and Thinkbest. Barkovia is involved in many things, but is mainly known for its cheap cybernetics, space travel and transportation software; in Pendros though, they also have their own television station, department stores, clubs, casinos, and a private security firm that services the private sector. Barkovia's CEO, Ella Barkovia, was the subject of a very successful reality series that focused on her and her daughter, Anneliese, and their life together. It ran for eight successful seasons, and then was abruptly cancelled three years ago. Many think this has something to do with Annaliese's recent campaign to become mayor of Pendros, which she successfully won.

Thinkbest is a sleek cybernetics company, comparable to the apple of cybernetics. They also dabble in some other esoteric industries. In the areas of the city they control, crime is low and the area is free of homeless people, graffiti, and other things that don't look sleek, pretty, and smooth.

The federal government now acts only to protect its citizens from physical danger. Local government has other few other allowances, but not many. Below are two government organizations in the game.

The Pendros Police Department is a joke. Most people live in Borkovia Industries housing, and when they have a problem, they contact them, not the police. Not enough tax money goes to the department to pay their officers a decent wage, so many work for a private security force on the side. Some might say that police work is done on the side, or as charity work. Mainly, the police handle small crimes and traffic violations.

The Pendros Wildlife rangers, on the other hand, are quite efficient. As tourism is easily one of Pendros's largest draws, and one of those draws is the wilderness around the mountain city, The Pendros Wildlife Rangers find that they have plenty of money to do their job. Unlike many cities in 2034, Pendros is quite clean, and its rivers and lakes run clean. Those violating hunting, fishing, and campfire laws are severely punished.

The D.S.N.I, the Department of Supernatural Investigation, deal with Infused based crimes. Made up of Infused agents, the D.S.N.I investigates crimes that are allegedly perpetrated by other Infused, hunt down rogue and unregistered Infused, and act like SWAT teams for those situations that warrant such actions. Many have declared that D.S.N.I agents are just government sanctioned capes, but no one complains when they stop yet another threat to the world.

What follows is information that normal people would not have. However, it is widely known information to Supernatural beings.

The Vampire Queen, Sasha Fierce, came into power in 2009, and many of those who don't know of her power giggle at her name. Sasha actually has a very good sense of humor, and allows people to be frank with her, a failing of the last Vampire Ruler, Runningwater. However, almost since her rule began, she has been lax about punishing those who breach the masquerade. The Masked Council, a council of supernatural beings who represent their respective types as they vote on supernatural laws, has long blamed her inability to better enforce her own laws as the reason why more and more 'hunters', aka the 'awakened', have popped up all over the city. The head of the Masked Council, and the queen's seneschal, the Vampire Macario, has done a good job of investigating and punishing those have breached the masquerade, but hasn't made a move against the Queen, because, as he says, only during her rule has their been a general peace and tranquility amongst the supernatural beings. The one law that she does enforce strongly is that those who engage of discriminate of any kind are to be tortured, and second-time offenders killed. Sasha's heir-to-be is the rare Infused Half-Vampire Anneliese, the mayor of the city. Her grooming begun after what is only known as 'the incident', which occurred three years ago.

The Displaced are those beings from other worlds, the worlds of shadow. When they come over, Department 7 of the Hoffman Institute is always there to find them and help make their transition easier. Agents of D-7 act in two capacities: They hunt down and neutralize shadow threats, and they also make sure that sentient new arrivals are able to integrate with their new home.

The city's true protectors are the Gargoyles, Werewolves, and Kappa. The gargoyles of Pendros protect the city at night, stopping crimes in progress and destroying the dens of monsters, no matter where that threat originates from. The werewolves protect, patrol, and balance the supernatural side of Pendros, making sure it doesn't threaten the mortal realm, and vice versa. The Kappa protect the supernatural realm against itself, and many view them as the supernatural's police force.[/sblock]

Man. That took forever to type. Tell you what, I will answer your other questions in another post. It's late!

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The Year is 2034. Corporations control everything. Policemen work two jobs to pay the bills. The everyman lives and dies by credit, never cash. Deep in the shadows of back alleys and dark night clubs lurk dark and evil things. Will you fight the good fight? Will you be Team Bravo? Will you tell your story?
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Pendros. A mountain city in the Rocky Mountains known for it's Casinos, Night Clubs, Wilderness recreation, and it's University. To the world at large, it is also the home to two Mega-Corporations, Barkovia Industries and Thinkbest. But this city has an underside, one that no normal person, the mundanes, suspects. You see, Pendros is a hub for the supernatural world as well. It's people are ruled by the Vampire Queen Sasha, and the 'Masked Council'. Only those who know the truth of the world, that vampires and werewolves are real, can see the world for what it is. Creatures from other worlds, the worlds of shadow, live alongside everyday citizens. Ogres, Monsters, Medusa...they walk the same streets, eat the same foods, even go to the same schools and stores. But the shadow hides them. Ogres are seen as tall men, Monsters as wild animals, Medusa as women with dreadlocks...but you...

You know the truth. Sometimes you see past the masquerade. The shadows peel back for just a moment, and you see the world for what it is.

Or maybe...
Just maybe...

You are one of the creatures that lurks in the shadows.

These are the stories of those who sought the truth, of those who hid in the shadows. Before the days of the restless dead, before the robots rose up, before the breaking of the final seal. These...

These are the Final tales of Pendros.
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(Questions to answer: What's the criminal underworld like? Are there power struggles/alliances among supernaturals? How widespread is the knowledge that thhere's vampires/werewolves/supernaturals/superheroes?)
 
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Walking Dad

First Post
I think I like the luck guy more. Could he be clueless to the real workings of the world (not knowing he is really special or other special beings exist)?
 

goblins85

First Post
[MENTION=59043]Walking Dad[/MENTION]: Then you'd be using the d20 modern system if you are going to be 'normal' so to speak. And it is totally fine that you know nothing about the truth.
 


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