The Forge of Fury

JDragon

Explorer
Lusk swears to himself that he got caught with out axe in hand as he moves forward drawing his axe.

[sblock=Rolls]
Init = 12
1d20+1=12

Lusk will move up the path, taking a single move ending in K / E, drawing his dwarven waraxe and readying his shield as he goes.

Had to edit this as I forgot we only get a standard action for surprise round
[/sblock]
 
Last edited:

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IronWolf

blank
Sabern moves forward towards the mountain on his right, letting his crossbow fall from its resting spot on his pack, cursing himself for not having been more ready as he moved up the mountain path.

[sblock=Rolls]

Init=18
1d20+1=18

Sabern moves forward to M/E.

[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Gerlari double-times it forward, dropping his GreatAxe into his hands as he travels.

[sblock=Actions]Double Move to 'CF.' Draw GreatAxe as part of Move.
Initiative (1d20+3=8)[/sblock]

[sblock=StatBlock]
Code:
   HP: 58/58     AC: 18   AC(T): 13   AC(FF): 15
 Init: +03    ST(F):+09   ST(R):+03    ST(W):+00    Saves: +1 vs. Fear

  BAB: 04       CMB:+08     CMD: 21

Weapon                      Attack    Damage      Critical     Special
GreatAxe (+1)                  +09    1d12+7         20/x3     +1 Confirm Crit &
Composite Longbow (+4 STR)     +08    1d08+4         20/x3     +3 Damage on Crit
[/sblock]
 

Walking Dad

First Post
Auris

Auris yawns and points at the orcs, ... perhaps sleepiness is contagious.


[sblock=OOC]

Casting Sleep on the orcs. Will DC 14

---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 6/7 , 4/4
Electric Ray: 6/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Effects: -

XP: 6,000


[/sblock]
 

HolyMan

Thy wounds are healed!
End of Surprise Round

As the group advances on the unweary orcs one turns it's head at the sound of Gerlari's heavy boots. Hitting it's companion on the shoulder it points it's spear at the group and growls a warning.


Code:
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[/SIZE][/FONT]

KEY:
l l = mountain
l l = path
l l = drop off

O = Orc
L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears

[sblock=combat]

Everyone is now posted in init order, I rolled for Auris and Ears.
Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    16    none/casting sleep
Orc1               6    13    spear/none
Orc2               6    13    spear/none 
Lusk              60    21    axe/none
Ears              36    18    s.bow/none
Gerlari           58    18    gr.axe/none
[/sblock]

[sblock=Rolls]
http://invisiblecastle.com/roller/view/2578550/
http://invisiblecastle.com/roller/view/2578553/
http://invisiblecastle.com/roller/view/2578554/ [/sblock]
 


IronWolf

blank
Sabern notes that the orcs notice Gerlari's approach and hastily loads his crossbow, fitting the bolt into the bow, drawing the string back. He takes a slight step to his left away from the wall to get a better show and looses the bolt towards one of the orcs.

[sblock=Rolls]

loading crossbow, 5'step to the left to M/D to keep from having to shoot past Lusk and Gerlari, then shoot crossbow.

Attack. Light Crossbow :: 1d20+4=13
Damage :: 1d8=8
[/sblock]
 

JDragon

Explorer
Lusk looks over the opposition and opts to wait for a clear path to the orcs.


[sblock=Rolls]
Delayed

Lusk will step in when, if needed a line opens for him to charge one of the orc's

Charge - Waraxe +15 = 10 (base) + 2 (charge) +2 (Favored) +1 (Racial) 1d20+15=35

Crit Check - Waraxe +15 1d20+15=26

Crit Damage - 1d10+8 x 3 3d10+24=40

SPLAT!

[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=Auris] I believe WD said he was going to delay to see where the Orcs ended up before casting sleep. So it is the orcs turn, then Lusk if JD wants to change due to enemy actions. [/sblock]

The lead orc turns just in time to take the crossbow bolt deep in the shoulder, dropping it's spear as it clutches at the wound. It tries to run but can't and so stumbles away from the adventures. The other orc raises a cry of "Darlokie! darlokie! " as it runs towards the tunnel leading into the mountain, it's companion left far behind.

[sblock=stats]
Orc1 has -2 hp and is staggered moves to f,g
Orc2 is unharmed and moves to k,h [/sblock]

[sblock=Orcish] Darlokie= intruders or attackers [/sblock]
 

JDragon

Explorer
Seeing the orc running to get away pushes Lusk in to action. He moves forward and tries to take a swing at the fleeing orc.

[sblock=Rolls]
Move action - Move to G / F

Standard Action - Swing Waraxe at Orc # 1 in square F/G

If possible I would like to use the rolls I had for my original plan to charge. Even removing the +2 for the charge I should still hit and confirm the crit.

If not let me know and I'll reroll.

For the moment Rock is moving with me waiting for direction.

If I am misreading the map and can't swing at the orc from that square I'll keep moving to base him so if he moves I get an AoO or will swing at him next round.

ROLLS
Charge - Waraxe +15 = 10 (base) + 2 (charge) +2 (Favored) +1 (Racial) 1d20+15=35

Crit Check - Waraxe +15 1d20+15=26

Crit Damage - 1d10+8 x 3 3d10+24=40

SPLAT!

[/sblock]
 

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