The Forges of the Mountain King Chapter 1- Bottom's Up!

Goonalan

Legend
Supporter
Len knows they've got to get this fella down afore 'is mate and any others that may be around gets too close, or get too many chances with them there crossbows. He feints with 'is shields and follows through with 'is shiny new axe.

OOC: Standard: Shield Feint
Move: None
Minor: None

At the last moment the ragged Dwarf, rolls wide of Len's axe...

Ragged Dwarf #1

... and leaps to his feet, the strange creature snarls and barks- like a dog, except the bark is pronounced "DEAD!!", and "DEAD-DEAD-DEAD!!"

He spills his crossbow and grabs out his Warhammer, then in one slick move attempts to brain Len, which is pretty much what happens- Len staggers

[sblock=Ragged Dwarf #1 Combat]
Move: Stand
Free: Drop Crossbow
Minor: Draw Warhammer
Standard: Warhammer Len- 13 damage
[/sblock]

Ragged Dwarf #2

Runs, as Cinara watches the second Dwarf runs back the way he came from... Bugger!


[sblock=Combat]

Encounter #1 The Ravine

Turn: 2

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/29 Surges 10/8
Kazzagin 31/31 Surges 13/13
Krogan 34/29 Surges 10/8
Len 29/16 Surges 11/11
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 15 (non-lethal) damage taken & Prone. Combat Challenge (Kazzagin).
Ragged Dwarf #2

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhemmer Len- Hit 13 damage.

Ragged Dwarf #2- Run out of sight.

Thorgrim-

[/sblock]

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/?g2_page=5

Thorgrim is in play... although I've just remembered he's away- Kazzagin, can you step in...
 
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larryfinnjr

First Post
Ragged Dwarf #2

Runs, as Cinara watches the second Dwarf runs back the way he came from... Bugger!

OOC: How far away is Dwarf #2 from Cinara? I can't see him on the most recent map.... No need to make a new one - just need the number of squares away. Also, does it seem he's running in fear or with a purpose? <Insight check?>
 

Pinotage

Explorer
The dwarf seemed... odd. Crazed, even. Something was not right with its mind. It appeared to be not a dwarf at all. Something else. The whole situation made Kazzagin very uncomfortable. This dwarf was trapped - something must have done this to it. To him. But what?

The time for too many questions was later as Kazzagin approached his mark, sliding past Mardred and bringing his battleaxe down near the dwarf. Unfortunately the close quarters of his allies was not something he was used to, and a last minute bump send his axe crashing into the floor at the ragged dwarf's feet. "You be better than this," he remarked to the dwarf. "You be a dwarf. You be fighting this madness."


OOC: I believe the dwarf takes 5 hp radiant damage from Kazzagin's Divine Challenge.

Move - to AO31
Minor - None
Standard - Holy Strike 11 vs. Ragged Dwarf #1 - Miss

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 99)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 13 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 
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Goonalan

Legend
Supporter
OOC: How far away is Dwarf #2 from Cinara? I can't see him on the most recent map.... No need to make a new one - just need the number of squares away. Also, does it seem he's running in fear or with a purpose? <Insight check?>

You have no idea, he's out of sight- he double moved at a run... he was over 100 feet away when you spotted him, possibly nearer 120 feet (24 squares).
 

Goonalan

Legend
Supporter
The dwarf seemed... odd. Crazed, even. Something was not right with its mind. It appeared to be not a dwarf at all. Something else. The whole situation made Kazzagin very uncomfortable. This dwarf was trapped - something must have done this to it. To him. But what?

The time for too many questions was later as Kazzagin approached his mark, sliding past Mardred and bringing his battleaxe down near the dwarf. Unfortunately the close quarters of his allies was not something he was used to, and a last minute bump send his axe crashing into the floor at the ragged dwarf's feet. "You be better than this," he remarked to the dwarf. "You be a dwarf. You be fighting this madness."


OOC: I believe the dwarf takes 5 hp radiant damage from Kazzagin's Divine Challenge.

Move - to AO31
Minor - None
Standard - Holy Strike 11 vs. Ragged Dwarf #1 - Miss

The strange dwarf continues to spit and curse, clearly unimpressed by your efforts...

[sblock=Combat]

Encounter #1 The Ravine

Turn: 2

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/29 Surges 10/8 Chanting +1
Kazzagin 31/31 Surges 13/13 Chanting +1
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/16 Surges 11/11
Mardred 25/25 Surges 7/7 Chanting +1
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 20 (non-lethal) damage taken. Combat Challenge (Kazzagin).
Ragged Dwarf #2

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim-

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan-

[/sblock]

New Map-

The Forges of the Mountain King

Krogan, would you believe it we're round to you again.
 

larryfinnjr

First Post
You have no idea, he's out of sight- he double moved at a run... he was over 100 feet away when you spotted him, possibly nearer 120 feet (24 squares).

OOC: DOH! What a waste of a(nother) crit! Level 1 character scoring a 30 on a skill check unassisted... Madness! Something tells me my first try at combat will result in maiming myself..... LOL


Cinara (in advance of Mardred)

Knowing something is rightly amiss with this dwarf and certain that the next few moments should be free of additional ragged dwarves given the distance, Cinara shifts adjacent to the downed dwarf at AO33.

- If Len has not yet made him unconscious, Cinara channels the power of stone through her warhammer in an attempt to finish the job. (and if it hits, Kazzigan is +2 AC until the end of my next turn.)

- If Len has downed the creature, she instead follows up w/ a Heal check to identify, if possible, what's beset the dwarf.

Lastly, in either case, an encouraging passage from the Book of Forgelore infuses Len with some needed healing. ((edit: add 1 to the heal due to chant))

OOC: Move: shift to AO33.
OOC:

Std: Earth's Endurance OR Heal check.

Minor: Healing Word


[sblock=Cinara]
Cinara Wastewater
Played by Larryfinnjr
Dwarf Warpriest Level 1 xp: 99

Perception: 14 Insight: 19 Low-light Vision

AC 18 Fortitude 14 Reflex 13 Will 15
Initiative: +1 Speed: 5
Str 10 Con 17 Dex 13 Int 10 Wis 19 Cha 8

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 10 / 10

Resist: Acid/Cold/Fire/Lightning 2.
Saving Throw: +5 vs Poison, +2 vs Ongoing damage.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +9, History +7, Insight +9, Religion +5.
Other Skills: Acrobatics -2, Arcana 0, Athletics -3, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +2, Intimidate -1, Nature +4, Perception +4, Stealth -2, Streetwise -1, Thievery -2.

Feats: Forgeborn Heritage.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

Earth Domain- All allies within 5 gain +2 to Saves vs Ongoing damage. Subject of Healing Word takes half-damage from next attack (before end of your next turn).

At-Will Powers: Standard Actions
Melee Basic Attack (Warhammer): +2 vs AC 1d10 damage.
Ranged Basic Attack (Throwing Hammer): Range 5/10 +2 vs AC 1d6 damage.

Burden of Earth (Warhammer): +6 vs AC 1d10+4 damage, and Pushed 1 square. Regardless of hit or not next attack against target by you or ally is at +1 To Hit, before end of your next turn.

Earth's Endurance (Warhammer): +6 vs AC 1d10+4 damage. Regardless of hit or not you or ally within 5 squares gains +2 to AC until the end of your next turn.

Encounter Powers: Standard Actions
Smite Undead (Warhammer): +6 vs Will 2d10+4 Radiant damage and you Push the target 6 squares (including Con bonus) and the creature is Immobilised until the end of your next turn. Miss: Half damage. This is a Channel Divinity Power- can only use 1/Encounter.

Earthen Hail (Warhammer): +6 vs Fortitude 1d10+4 damage and enemies in Blast 3 (including target) take 3 (Con bonus) damage. Regardless of hit or not you and all allies within 3 squares gain +2 to AC & Fortitude until the end of your next turn.

Encounter Powers: Minor Actions
Healing Word: One target in Close Burst 5. Use once/Round but twice/Encounter. Target spends a Healing Surge and Heals an additional 1d6 Hit Points. Earth Domain the target takes half damage from next attack before the end of your next turn.

Second Wind: Healing Surge & +2 to all Defences until end of next turn.

Stone Speak: You make a Perception check with a +5 bonus to detect secret doors, hidden objects or creatures within 10 squares.

Encounter Powers: Free Actions
Elemental Legacy: You hit with an attack. Your attack deals an extra 3 Acid, Cold, Fire or Lightning damage.

Stone's Resolve: You or one ally in Close Burst 2. Target gains Resist 5 All until the end of your next turn. This is a Channel Divinity Power- you can only use 1/Encounter.

Daily Powers: Standard Actions
Nimbus of Holy Light (Warhammer): Enemies in Close Burst 1 +6 vs Will 1d10+4 Radiant damage. Regardless of hit or not each ally within 2 squares gains +2 to all Defences until the end of the Encounter.

Conditions:

Equipment: chainmail, heavy shield, warhammer, throwing hammer, adventurer's kit, 15gp
[/sblock]
 
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Goonalan

Legend
Supporter
Thorgrim

Just to keep things moving- sorry Walking Dad just trying to move it along.

Thorgrim attempts to bring the ragged Dwarf down with a combo of waraxes, and relying on his Quarry- he lands both attacks, leaving the ragged Dwarf bloodied and breathing hard- but the fight is still in him, he's not going to surrender.

[sblock=Thorgrim Combat]
Minor: Quarry ragged Dwarf #1.
Standard: Twin Strike ragged Dwarf #1.
[/sblock]

[sblock=Combat]

Encounter #1 The Ravine

Turn: 2

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/29 Surges 10/8 Chanting +1
Kazzagin 31/31 Surges 13/13
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/16 Surges 11/11
Mardred 25/25 Surges 7/7 Chanting +1
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 36 (non-lethal) damage taken- Bloodied. Combat Challenge (Kazzagin). Quarry (Thorgrim).
Ragged Dwarf #2

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan-

[/sblock]

New Map-

Not needed- same.

Still waiting on Krogan...
 
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Ressurectah

First Post
Krogan

Krogan will ready his Axe and ready his action to charge at the crazed dwarf if the opportunity presents itself. Right now, all of the remaining party members are around the target, and charging in + wielding his huge axe, seams a little too much.

[sblock=actions]minor action - draw the axe
move action - move to al30
standard action - ready for charge if Thorgrim shifts[/sblock]
 
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Goonalan

Legend
Supporter
Mardred

Mardred shifts backwards and takes aim, trying to catch the ragged Dwarf with the handle end of his dagger, a knockout blow, alas Mardred's aim is off...

[sblock=Mardred Combat]
Move: Ambush Trick Move AM29.
Standard: RBA Dagger Combat Advantage Ragged Dwarf #1
Free: Sneak Attack.
[/sblock]


[sblock=Combat]

Encounter #1 The Ravine

Turn: 2

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara*

HP & Conditions

PCs
Cinara 29/29 Surges 10/8 Chanting +1
Kazzagin 31/31 Surges 13/13
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/16 Surges 11/11
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 36 (non-lethal) damage taken- Bloodied. Combat Challenge (Kazzagin). Quarry (Thorgrim).
Ragged Dwarf #2

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara-

[/sblock]
 
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Goonalan

Legend
Supporter


Cinara (in advance of Mardred)

Knowing something is rightly amiss with this dwarf and certain that the next few moments should be free of additional ragged dwarves given the distance, Cinara shifts adjacent to the downed dwarf at AO33.

- If Len has not yet made him unconscious, Cinara channels the power of stone through her warhammer in an attempt to finish the job. (and if it hits, Kazzigan is +2 AC until the end of my next turn.)

- If Len has downed the creature, she instead follows up w/ a Heal check to identify, if possible, what's beset the dwarf.

Lastly, in either case, an encouraging passage from the Book of Forgelore infuses Len with some needed healing. ((edit: add 1 to the heal due to chant))

OOC: Move: shift to AO33.
OOC:

Std: Earth's Endurance OR Heal check.

Minor: Healing Word

Cinara connects with ragged Dwarf, still not enough to bring the creature down, although the strange creature staggers and has to put a hand out to steady himself against the wall.

A whispered prayer and Len recovers his stride (Healing Surge +3).

Note- Kazzagin +2 on AC also.

[sblock=Combat]

Encounter #1 The Ravine

Turn: 3

Initiative (* = Next to play)

20 Len*
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/29 Surges 10/8 Chanting +1
Kazzagin 31/31 Surges 13/13 AC+2
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/26 Surges 11/10
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 43 (non-lethal) damage taken- Bloodied. Combat Challenge (Kazzagin). Quarry (Thorgrim).
Ragged Dwarf #2

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len-

[/sblock]

New Map-

The Forges of the Mountain King

Len, you're up...
 

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