The Forges of the Mountain King Chapter 1- Bottom's Up!

Walking Dad

First Post
OOC: Thanks, good rolls! But he does 1d12+2 damage with each attack.
You don't apply str, but the other bonuses normally (the +2 comes from Dwarven Weapon Training).
 

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hairychin

First Post
Len

Len takes a short step to make room for his companions, and attempts to knock whats left of the sense out of the raggety dwarf.

OOC: Move: Shift to AO32
Standard: Shield Feint
 

Goonalan

Legend
Supporter
Len takes a short step to make room for his companions, and attempts to knock whats left of the sense out of the raggety dwarf.

OOC: Move: Shift to AO32
Standard: Shield Feint

Actually you don't get Combat Advantage unless there's an ally opposite, but you hit anyway.

THUNG!

The sound reverberates, and the ragged Dwarf sinks first to his knees, and then slumps forward- unconscious.

A ragged cheer breaks out from amongst the assembled Dwarfs, but before anyone can... what's that.

A great bellowing noise comes from along the trail, like the sound of someone in pain, or else very angry about something.

You turn to stare- thumping along the trail is an Ogre, a nine foot tall giant, the creature must weight 600-700lbs easy, and is armed with a greatclub, actually a huge length of timber adorned with nails...

Scampering behind the Ogre comes the second ragged Dwarf- grinning like a chimp, it's crossbow already loaded.

[sblock=Combat]

Encounter #1 The Ravine

Turn: 3

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/29 Surges 10/8 Chanting +1
Kazzagin 31/31 Surges 13/13 AC+2
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/26 Surges 11/10
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim-

[/sblock]

New Map

The Forges of the Mountain King

Thorgrim you're up.
 
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Walking Dad

First Post
Thorgrim Wildaxe

Thorgrim grimly prepares his only ranged weapon as he concentrates on the approaching giant...

[sblock=OOC]

minor: Hunter's Quarry on Ogre
standard: stow waraxe
move: draw handaxe

[sblock=sheet]
Thorgrim Wildaxe
Played by Walking Dad
Dwarf Ranger Level 1

Perception: 17 Insight: 12 Low-light Vision

AC 14 Fortitude 15 Reflex 12 Will 12
Initiative: +1 Speed: 5
Str 18 Con 16 Dex 13 Int 10 Wis 14 Cha 8

Hit Points: 33 / 33 Bloodied: 16
Temporary Hit Points: 0
Healing Surge Value: 8 Surges per day: 8 / 9
Milestones: 1

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +8, Dungeoneering +9, Endurance +9, Heal +7, Perception +7.
Other Skills: Acrobatics 0, Arcana 0, Bluff -1, Diplomacy -1, History +0, Insight +2, Intimidate -1, Nature +2, Religion +0, Stealth 0, Streetwise -1, Thievery 0.

Feats: Toughness, Dwarven Weapon Training.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Prime Shot- +1 To Hit if closest to enemy with Ranged attack.

At-Will Powers: Standard Actions.
Melee Basic Attack (Waraxe): +6 vs AC 1d12+6 damage.
Ranged Basic Attack (None):
Marauder's Rush (Waraxe): +6 vs AC 1d12+8 damage (Wis bonus included in damage). Can use in place of Charge attack.
Twin Strike (Waraxe & Waraxe) +6 vs AC 1d12+2 damage & +6 vs AC 1d12+2 damage.

At-Will Powers: Minor Actions.
Hunter's Quarry: You designate the nearest enemy as your Quarry and deal an extra 1d6 damage against the creature. The Quarry remains active until the creature is killed or you designate a different enemy as Quarry. Minor Action.

Encounter Powers: Minor Actions.
Off-Hand Strike (Waraxe & Waraxe): +6 vs AC 1d12+6 damage. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Sudden Strike (Waraxe & Waraxe): +6 vs AC 1d12+2 damage. Regardless of hit or not Shift 1 square and make a secondary attack against the same target. +6 vs AC 2d12+6 damage, and the target is Weakened until the end of your next Round.

Conditions:

[/sblock]
[/sblock]
 

Goonalan

Legend
Supporter
Thorgrim Wildaxe

Thorgrim grimly prepares his only ranged weapon as he concentrates on the approaching giant...

[sblock=OOC]

minor: Hunter's Quarry on Ogre
standard: stow waraxe
move: draw handaxe
[/sblock]

Thorgrim prepares for the Ogre's arrival... Kazzagin makes his move.

[sblock=Combat]

Encounter #1 The Ravine

Turn: 3

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin*
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/29 Surges 10/8 Chanting +1
Kazzagin 31/31 Surges 13/13 AC+2
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/26 Surges 11/10
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- Quarry (Thorgrim).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin-

[/sblock]

No new map- same positions.
 

larryfinnjr

First Post
Great leering Dwarves, with misshapen faces, each forty feet tall and made of solid stone chasing you around your room...

Cinara wonders if there's any resemblance between the chanting statues seen in the entry chamber and the ones from her dreams. Or if there's any similarity to the ragged dwarves we're seeing now....
 

Pinotage

Explorer
As troubling as the ragged dwarf's condition was to Kazzagin, the appearance of the ogre and the second dwarf was even more so. The only good news was that it appeared that the second dwarf hadn't alerted an entire contingent of other dwarves, instead fetching only the ogre.

Moving forward past his allies, he stood at the front line, taking a wide stance and holding his shield in such a way as to cover his entire body. He would await the ogre here, and fend it off. This was going to be one of his biggest challenges yet.


OOC: Move - to AL35
Minor - None
Standard - Total Defense - +2 on Defenses

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 99)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 13 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 

Goonalan

Legend
Supporter
Cinara wonders if there's any resemblance between the chanting statues seen in the entry chamber and the ones from her dreams. Or if there's any similarity to the ragged dwarves we're seeing now....

Alas ther's no resemblance, but keep that memory alive...
 

Goonalan

Legend
Supporter
As troubling as the ragged dwarf's condition was to Kazzagin, the appearance of the ogre and the second dwarf was even more so. The only good news was that it appeared that the second dwarf hadn't alerted an entire contingent of other dwarves, instead fetching only the ogre.

Moving forward past his allies, he stood at the front line, taking a wide stance and holding his shield in such a way as to cover his entire body. He would await the ogre here, and fend it off. This was going to be one of his biggest challenges yet.


OOC: Move - to AL35
Minor - None
Standard - Total Defense - +2 on Defenses

Kazzagin makes his stand, and suddenly realises he's teetering on the edge of the trail, the stones are crumbling here- the footing is clearly unsafe (I described this previously). Kazz better keep his balance where he is or else he's going in to the ravine...

[sblock=Combat]

Encounter #1 The Ravine

Turn: 3

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #1
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/29 Surges 10/8 Chanting +1
Kazzagin 31/31 Surges 13/13 AC+2 Total Defence
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/26 Surges 11/10
Mardred 25/25 Surges 7/7
Thorgrim 33/33 Surges 9/8

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- Quarry (Thorgrim).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan-

[/sblock]

New Map

The Forges of the Mountain King

Krogan's up... will he actually do anything this turn?
 

Ressurectah

First Post
Krogan

Krogan saw the look in the eyes of his companions. He could not see what was coming, but he didnt need to. He saw the sweat on Cinaras brow, the resolve on Kazz movement, when he put his helmet back on.. he knew something serious was happening...
OOC: Move to AM 33...
Perception check to see what is going on further north..

And there it was... a challenge! HA HA HA..."Come on you big sack of meat.. I got a nice toy for you... HA HA HA"
PULL BACK KAZZ.. WE SHOULD FIGHT IN THE TOWER ENTRANCE.. I LIKE TO MOVE AROUND WHEN I FIGHT... DONT WANT TO BE STUCK BETWEEN HIS CLUB AND A 20FT FALL TO THE WATER! "
OOC: I am shouting, because I am half deaf from the chanting...
Add +1 chanting bonus to the roll


[sblock=sheet]Dwarf Barbarian Level 1

Perception: 10 Insight: 10 Low-light Vision

AC 17 Fortitude 16 Reflex 14 Will 10
Initiative: +3 Speed: 5
Str 19 Con 14 Dex 16 Int 8 Wis 10 Cha 8

Hit Points: 29 / 34 Bloodied: 17
Temporary Hit Points: 0
Healing Surge: 8 Surges per day: 8 / 10

Resist::)
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +7, Athletics +8, Endurance +8.:)
Other Skills: Arcana -1, Bluff -1, Diplomacy -1, Dungeoneering +2, Heal 0, History -1, Insight 0, Intimidate -1, Nature 0, Perception 0, Religion -1, Stealth +2, Streetwise -1, Thievery +2.

Feats: Versatile Expertise (Axe & Heavy Blade).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Barbarian Agility- +1 to AC & Reflex when not wearing Heavy Armour/tier.
Rageblood Vigour- Drop enemy to 0 HP to gain 2 (Con bonus) Temporary Hit Points.
Rampage- On Critical Hit grants free Basic Melee Attack. Once/Round. Must be using Barbarian Attack Power.

At-Will Powers: Standard Actions.
Melee Basic Attack (Greataxe): +7 vs AC 1d12+4 damage. High Crit.
Ranged Basic Attack (None)::)
Howling Strike (Greataxe): +7 vs AC 1d12+1d6+4 damage. High Crit. Can use this power in place of a Charge attack, if Raging can Charge an extra 2 squares with this power.
Pressing Strike (Greataxe): You Shift 2 squares and can Shift through enemies. +7 vs AC 1d12+4 damage, and the target is Pushed 1 square. High Crit. If Raging this attack does an extra 1d6 damage.

Encounter Powers: Standard Actions.
Desperate Fury (Greataxe): +7 vs AC 2d12+6 damage (Con bonus included in damage). Miss: You can take 5 damage to re-roll the attack, if the re-roll misses you take an additional 5 damage. High Crit.:)

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Swift Charge: You reduce an enemy to 0 HP. You Charge an enemy. Free Action.

Daily Powers: Standard Actions.
Swift Panther Rage (Greataxe): +7 vs AC 3d12+4 damage. Miss: Half damagee. Regardless of hit or not you enter the Rage of the Swift Panther- you gain +2 to Speed and can Shift 2 squares as a Move Action. See other effects on attacks above. High Crit.:)

Conditions:
[/sblock]
 
Last edited:

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