The Forges of the Mountain King Chapter 1- Bottom's Up!


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hairychin

First Post
?????

Err, 'scuse me, may I just, I mean if I could just squeeze through. I only need a little gap, err, if you don't mind, if that's ok, if maybe I could, well err, thanks.

A small (!!), very young (teenage), red haired, robed, slightly hunch backed dwarf, holding a staff taller than she excuses her way through from behind the companions.

OOC: Apologise her way through, I think she should be able to make it to say L83
 

Goonalan

Legend
Supporter
Err, 'scuse me, may I just, I mean if I could just squeeze through. I only need a little gap, err, if you don't mind, if that's ok, if maybe I could, well err, thanks.

A small (!!), very young (teenage), red haired, robed, slightly hunch backed dwarf, holding a staff taller than she excuses her way through from behind the companions.

OOC: Apologise her way through, I think she should be able to make it to say L83

That's odd, or rather... but you can make up your own minds, you seem to have company- concentrating on the Goblins and all...

Either way Kathra, politely and with a smile, waltzes to the front to have a look.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 1 (Surprise)

Initiative (* = Next to play)

18 Grim
17 Mardred
16 Kathra
6 Krogan
3 Cinara*
2 Kazz

HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7
Krogan 34/34 Surges 10/3
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2 +2 on all Defences (Total Defence).
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2 Prone.
Goblin #3 Prone.
Goblin #4 Prone.
Goblin #5 Prone.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7 Prone.
Goblin #8
Goblin #9

Actions To Date

Turn #1

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Cinara-

Kazz-

[/sblock]

Next up Kazz, because Cinara delayed.

All questions and comments are directed towards hairychin as regards Kathra.
 

Goonalan

Legend
Supporter
Kazzagin held the axe ready, waiting for the moment to strike. Krogan's fury was terrifying as he burst through the goblins, a feat that Kazzagin could not hope to emulate. Rooted at the spot, he took a while shot in tight confinement at a sitting creature and through. Pelor's luck may be with him, but more like he'll end up splitting dirt rather than goblin skulls. He needed to get in there quickly.

OOC: Standard - Basic Ranged Attack 18 vs Goblin N36 - Damage 7 hp

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 331)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]

Kazz watches the new recruit arrive, shrugs and then launches his hand axe, kazz's aim is true and Bongo, the Goblin, takes the blade to the side of its head, bloodying one ear.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 1 (Surprise)

Initiative (* = Next to play)

18 Grim
17 Mardred
16 Kathra
6 Krogan
3 Cinara*
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7
Krogan 34/34 Surges 10/3
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2 +2 on all Defences (Total Defence).
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 7 HP damage taken. Prone.
Goblin #3 Prone.
Goblin #4 Prone.
Goblin #5 Prone.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7 Prone.
Goblin #8
Goblin #9

Actions To Date

Turn #1

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara-

[/sblock]

New Map to follow
 

Goonalan

Legend
Supporter
Cinara

"The humans have a strange game," Cinara remembers her nana telling her many years ago. "They line up carved pegs called 'pins' and roll large balls along a path at them, trying to knock as many down in one throw as they can. It's called bowling."

"Let's bowl, boys!"

OOC: delays... farthest she can get on a charge is M85 on a charge b/c of the difficult terrain (move of 5). Don't want to clog the works....

after Kazz hurls himself at the beasties, if there's still room to charge a creature, she will...if not, she'll simply move in as far as possible.

MBA rolled just in case charge can go off....

GM: Remember another +2 To Hit for surprise.


Cinara wades in to the melee, and whacks Bongo in the back with her warhammer, and through the screeching and shouting, and general chaos- the Goblins begin to rise, and ready themselves, battle is joined.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 1 (Surprise)

Initiative (* = Next to play)

18 Grim*
17 Mardred
16 Kathra
15 Goblin #2
15 Goblin #3
15 Goblin #4
15 Goblin #5
9 Goblin #7
9 Goblin #8
9 Goblin #9
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7
Krogan 34/34 Surges 10/3
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2 +2 on all Defences (Total Defence).
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 13 HP damage taken. Prone.
Goblin #3 Prone.
Goblin #4 Prone.
Goblin #5 Prone.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7 Prone.
Goblin #8
Goblin #9

Actions To Date

Turn #1

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim-

Mardred-

Kathra-

Goblin #2-

[/sblock]

Grim, then Mardred, then Kathra- then the Goblins. Remember combat advantage against Prone creatures with Melee attacks, -2 To Hit with Ranged attacks, and no change with Area/Blast attacks. You are out of the Surprise round so it's three actions.

And make it clear which Goblin you are attacking please.

New Map-

105 The Secret Door- In the midst of Melee

Good luck, and talk to each other.
 

Walking Dad

First Post
Grim

Grim moves as fast as possible, suddenly dissolving in a dark cloud and oozing over the goblins before disappearing.

[sblock=OOC]

move: run (up-right, 3xright, down-right) to 86 M
Standard: Dark Could downwards.
att vs Fortitude
17 necrotic on hitand ongoing 5 damage (save ends).
on a miss, 8 necrotic damage.
teleports to 85P and is invisible.

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: [/s]Swarm of Ravens[/s]

Condition: Invisible
[/sblock][/sblock]
 
Last edited:

Goonalan

Legend
Supporter
Grim

Grim moves as fast as possible, suddenly dissolving in a dark cloud and oozing over the goblins before disappearing.

[sblock=OOC]

move: run (up-right, 3xright, down-right) to 86 M
Standard: Dark Could downwards.
att vs Fortitude
17 necrotic on hitand ongoing 5 damage (save ends).
on a miss, 8 necrotic damage.
teleports to 85P and is invisible.

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: [/s]Dark Cloud[/s]

Condition: Invisible
[/sblock][/sblock]

GM: Hope you don't mind a little be of reinterpretation to miss out the Run which would give you -5 To Hit.


Grim lurches forward like a thing possessed, moving his arms up and down- a kind of flapping motion- his face... ugly, getting uglier all the time- mouth pinched, eyes beady, nose angular- becoming more angular by the second. (Move L86).

Until, with a burst of black feathers and the smell of the grave, Grim is gone- replaced by a flock of jet black ravens- symbols of dark lady, Grim's new Queen. The ravens swoop, flock and frenzy- scratching, pecking, biting; if only for a moment.

Until finally, with the Goblins screams still sounding, the birds of death disappear... no sign of Grim however.

One of the Goblins is killed outright, the other three are damn near scared to death, they are all bloodied- one cowers on the floor gibbering and shaking like a lost soul.

The Goblins are broken- now time to clear up.

Glorious- Grim, simply glorious.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 2

Initiative (* = Next to play)

18 Grim
17 Mardred*
16 Kathra
15 Goblin #2
15 Goblin #3
15 Goblin #4
15 Goblin #5
9 Goblin #8
9 Goblin #9
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7
Krogan 34/34 Surges 10/3
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2 Invisible
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 30 HP damage taken- Bloodied. Prone. Ongoing 5 Necrotic damage.
Goblin #3- 17 HP damage taken- Bloodied. Prone. Ongoing 5 Necrotic damage.
Goblin #4- 17 HP damage taken- Bloodied. Prone. Ongoing 5 Necrotic damage.
Goblin #5 Prone.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8
Goblin #9

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred-

Kathra-

Goblin #2-

[/sblock]

Mardred is up, followed by the new girl- Kathra.

New Map-

106 The Secret Door- Grim is Bad
 

Herobizkit

Adventurer
[sblock=Mardred]Played by Herobizkit (filling in for ripjames)
Dwarf Thief Level 1

Perception: 18 Insight: 13 Low-light Vision

AC 15 Fortitude 11 Reflex 15 Will 13
Initiative: 3 Speed: 5
Str 8 Con 13 Dex 17 Int 11 Wis 16 Cha 13

Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Healing Surge: 6 Surges per day: 7 / 7

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +8, Bluff +6, Perception +8, Stealth +8, Streetwise +6, Thievery +8.
Other Skills: Arcana 0, Athletics -1, Diplomacy +1, Dungeoneering +5, Endurance +3, Heal +3, History 0, Insight +3, Intimidate +1, Nature +3, Religion 0.

Feats: Backstabber.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
First Strike- At the start of any Encounter you gain Combat Advantage over any foe that has not acted yet.
Weapon Finesse- Use Dex not Str for Basic Attacks, with +2 damage for Light Blades, Hand Crossbows, Shortbows & Slings

At-Will Powers: Standard Actions.
Melee Basic Attack (Dagger): +6 vs AC 1d4+5 damage.
Melee Basic Attack (Shortsword): +6 vs AC 1d6+5 damage.
Ranged Basic Attack (Dagger): Range 5/10 +6 vs AC 1d4+5 damage.
Ranged Basic Attack (Shortbow): Range 15/30 +5 vs AC 1d8+5 damage.

At-Will Powers: Move Actions.
Ambush Trick: You Move your Speed. You have Combat Advantage over all enemies within 5 squares of you who are not adjacent to one of their allies. Move Action.
Sneak's Trick: You Move up to 3 squares (Speed -2), and then can make a Stealth Check to remain or become Hidden, providing you have some form of cover or concealment. Move Action.

At-Will Powers: Free Actions.
Sneak Attack: Once per Turn, when you have Combat Advantage and hit with a Crossbow, Light Blade, Shortbow or Sling, you do an extra 2d8 damage. Free Action.

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Backstab: You make a Basic Attack (with a Weapon) against an enemy within 5 squares you have Combat Advantage against. You gain +3 To Hit and do an extra 1d6 damage. Free Action.

Condition[/sblock]Mardred peers across the room, sees a lone goblin hiding in the corner.

"I don't like the looks of THAT one," he says, pointing to the straggler.

OOC: Move to L-87, activate Ambush Trick. Throw dagger at Goblin in Q-90.

BOOYAH! The Gods see my action as just. 1d4+2d8+5=25 damage!
 
Last edited:

Goonalan

Legend
Supporter
[sblock=Mardred]Played by Herobizkit (filling in for ripjames)
Dwarf Thief Level 1

Perception: 18 Insight: 13 Low-light Vision

AC 15 Fortitude 11 Reflex 15 Will 13
Initiative: 3 Speed: 5
Str 8 Con 13 Dex 17 Int 11 Wis 16 Cha 13

Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Healing Surge: 6 Surges per day: 7 / 7

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +8, Bluff +6, Perception +8, Stealth +8, Streetwise +6, Thievery +8.
Other Skills: Arcana 0, Athletics -1, Diplomacy +1, Dungeoneering +5, Endurance +3, Heal +3, History 0, Insight +3, Intimidate +1, Nature +3, Religion 0.

Feats: Backstabber.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
First Strike- At the start of any Encounter you gain Combat Advantage over any foe that has not acted yet.
Weapon Finesse- Use Dex not Str for Basic Attacks, with +2 damage for Light Blades, Hand Crossbows, Shortbows & Slings

At-Will Powers: Standard Actions.
Melee Basic Attack (Dagger): +6 vs AC 1d4+5 damage.
Melee Basic Attack (Shortsword): +6 vs AC 1d6+5 damage.
Ranged Basic Attack (Dagger): Range 5/10 +6 vs AC 1d4+5 damage.
Ranged Basic Attack (Shortbow): Range 15/30 +5 vs AC 1d8+5 damage.

At-Will Powers: Move Actions.
Ambush Trick: You Move your Speed. You have Combat Advantage over all enemies within 5 squares of you who are not adjacent to one of their allies. Move Action.
Sneak's Trick: You Move up to 3 squares (Speed -2), and then can make a Stealth Check to remain or become Hidden, providing you have some form of cover or concealment. Move Action.

At-Will Powers: Free Actions.
Sneak Attack: Once per Turn, when you have Combat Advantage and hit with a Crossbow, Light Blade, Shortbow or Sling, you do an extra 2d8 damage. Free Action.

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Backstab: You make a Basic Attack (with a Weapon) against an enemy within 5 squares you have Combat Advantage against. You gain +3 To Hit and do an extra 1d6 damage. Free Action.

Condition[/sblock]Mardred peers across the room, sees a lone goblin hiding in the corner.

"I don't like the looks of THAT one," he says, pointing to the straggler.

OOC: Move to L-87, activate Ambush Trick. Throw dagger at Goblin in Q-90.

BOOYAH! The Gods see my action as just. 1d4+2d8+5=25 damage!

BOING!

Mardred's dagger embeds itself in Towse's brain, the Goblin functions normally for the next four or five seconds, not always needing his brain to function, then finally... finally, gets the message- "I'm dead", and collapses.

GM: The Minion is dead 25 times over.


[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 2

Initiative (* = Next to play)

18 Grim
17 Mardred
16 Kathra*
15 Goblin #2
15 Goblin #3
15 Goblin #4
15 Goblin #5
9 Goblin #9
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7
Krogan 34/34 Surges 10/3
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2 Invisible
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 30 HP damage taken- Bloodied. Prone. Ongoing 5 Necrotic damage.
Goblin #3- 17 HP damage taken- Bloodied. Prone. Ongoing 5 Necrotic damage.
Goblin #4- 17 HP damage taken- Bloodied. Prone. Ongoing 5 Necrotic damage.
Goblin #5 Prone.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra-

Goblin #2-

[/sblock]

New Map-

107 The Secret Door- Towse Dead x25

Kathra is up... make way for the new girl on the block.
 

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