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The Halls of Darkness 3.5

jkason

First Post
I've been holding off posting because I figured I should incorporate our wolf-druid-faux-companion into the post. Does he have a name yet?

jason
 

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Theroc

First Post
I've been holding off posting because I figured I should incorporate our wolf-druid-faux-companion into the post. Does he have a name yet?

jason


Viktor.

Reason my stuff isn't up yet is I'm trying to figure out how to make him a 1 HD creature, lol. I think it should be fine now though. I'll try to get the full sheet up in the next couple days. Apologies for the delay guys.
 

HolyMan

Thy wounds are healed!
Ewrinfoxjj should i roll a Knowledge local check or do you want to do it and just post what I know (which I would tell everyone as we walk along) about Alderfall. I would wait to do a gather info after a full stomach lol

HM
 

Theroc

First Post
It's nearly done, but most of the crunch is finished for Erwin to look over.

Code:
[B]Name:[/B] Viktor
[B]Class:[/B] Druid
[B]Race:[/B] Awakened Wolf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] None

[B]Str:[/B] 14 +2            [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 17 +3            [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+02)
[B]Con:[/B] 15 +2            [B]Grapple:[/B] +2     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 14 +2            [B]Speed:[/B] 50'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 17 +3            [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2            [B]ACP:[/B] -X         [B]Spell Fail:[/B] n/a%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +2    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          =4
[B]Ref:[/B]                       0    +3          =3
[B]Will:[/B]                      2    +3          =5

[B]Weapon                  Attack   Damage     Critical[/B]
Bite                      +2     1d6+2      20-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, Druidic, Sylvan, Draconic

[B]Abilities:[/B] 
Type-
Magical Beast (Augmented Animal)
Unaffected by spells targeting humanoids
Affected by spells targeting animals

Trip (Ex)

A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier)
as a free action without making a touch attack or provoking an attack of opportunity.
If the attempt fails, the opponent cannot react to trip the wolf. 

Animal Companion

Nature Sense(Ex)
Gains a +2 bonus on Knowledge: Nature and Survival checks

Wild Empathy
 A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person.
 The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other,
which means that they must be within 30 feet of one another under normal conditions.
Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check. 

Wisdom Based prepared spellcasting

Scent

Low Light Vision

[B]Feats:[/B] Spell Focus: Conjuration

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              3    +2             =5
Diplomacy                  1    +2             =3
Handle Animal              3    +2             =5
Heal                       1    +3             =4
Knowledge(Nature)          3    +2             =5
Listen                     4    +3             =7
Spellcraft                 1    +2             =3
Spot                       3    +3             =6
Survival                   3    +3             =6
Swim                       2    +2             =4

[B]Equipment:               Cost  Weight[/B]
Leather Barding          20gp   15lb
XXXX                     XXsp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb

[B]Total Weight:[/B]XXlb      [B]Money:[/B] 80gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] XX
[B]Height:[/B] X'XX"
[B]Weight:[/B] XXXlb
[B]Eyes:[/B] XXXX
[B]Hair:[/B] XXXX
[B]Skin:[/B] XXXX
Appearance: XXXX

Background: XXXX
 

Ilja

First Post
So, it's been two days without anything in the IC thread... Don't know if this is common in PbP, but is anything happening over there? :3
 

HolyMan

Thy wounds are healed!
I'm new to this but i believe it to be common everyone waiting on everyone lol

You need to explore and find a few other games you like we need one more in Halls of the Dwarven Lord and Age of Arcana needs a few

I'm getting to the point where at least one game has something going on just hoping to keep them all straight lol

HM
 

Theroc

First Post
I need Erwin to look over my basic character concept(crunchwise).

I didn't put it in the RG, in case he had issues with how I handled his being a wolf.
 


Theroc

First Post
So is your character a shapeshifter? Is he capable of wolf form and human form or is he just a wolf with vocal cords?

Well, mechanicswise there's nothing to allow him to go wolf-> Human without any kind of LA... so unless you'd like to houserule that aspect in (which I'd be fine with), it'd be a 'wolf with vocal cords'.
 


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