The House of Rath OOC (One More Player Wanted)

garlicnation

First Post
Code:
[B]Name:[/B] Tinos
[B]Class:[/B] Cleric
[B]Race:[/B] Human(Thayan)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Kossuth

[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B]  8 -1 (0p.)      [B]BAB:[/B] +0         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 10 +0 (2p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B]  9 -1 (1p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] -1        [B]Spell Save:[/B] 13
[B]Cha:[/B] 14 +2 (6p.)      [B]ACP:[/B] -9         [B]Spell Fail:[/B] n/a

            [B]   Base  Armor  Sheild  Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    6      2       -1   +0     +0   +0    17
[B]Touch:[/B] 9               [B]Flatfooted:[/B] 17

                  [B]   Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                2      +2         2
[B]Ref:[/B]                 0      -1         4
[B]Will:[/B]                2      +3   +2    7

[B]Weapon                      Attack   Damage     Critical[/B]
Longsword                   +2       1d8+2      19-20/x2

[B]Languages:[/B] 
Common

[B]Abilities:[/B]
Destruction domain
      Smite 1/day
Suffering domain
      Pain touch 1/day
Command Undead 5/day

[B]Feats:[/B]
Discipline
Martial Weapon Proficiency(longsword)

[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2.0
[B]Skills                      Ranks  Mod  CP    Total[/B]
Appraise                    0      -1   0     -1
Balance                     0      -1   -9    -10
Bluff                       0      2    0     2
Climb                       0      2    -9    -7
Concentration               4      0    +2    6
Craft                       0      -1   0     -1
Diplomacy                   0      2    0     2
Disguise                    0      2    0     2
Escape Artist               0      -1   -9    -10
Forgery                     0      -1   0     0
Gather Information          0      2    0     0
Heal                        0      3    0     0
Hide                        0      -1   -9    -10
Intimidate                  0      2    0     0
Jump                        0      2    -9    -7
Knowledge (religion)        4      -1   0     3
Listen                      0      3    0     3
Move Silently               0      -1   -9    -10
Ride                        0      -1   0     -1
Search                      0      -1   0     -1
Sense Motive                0      3    0     3
Spot                        0      3    0     3
Survival                    0      3    0     3
Swim                        0      2    -18   -16
Use Rope                    0      -1   0     -1


[B]Equipment:                  Cost  Weight  Armor/Shield Bonus[/B]
Cleric's Vestments          N/A   N/A
Splint mail                 200gp 45lbs   +6
Heavy Steel Shield          20gp  15lbs   +2
Unholy symbol, silver       25gp  1lb
Spell Component Pouch       5gp   2lbs
Longsword                   15gp  4lbs

[B]Total Weight:[/B]67lb      [B]Money:[/B] 135gp 0sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            67    133   200  400   1000

[B]Age:[/B] 25
[B]Height:[/B] 5'7"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] White

Spells Per Day:
0: 3
1st: 2+1

Appearance: Tinos has a fire in his eyes that reflects his devotion to Kossuth. He is very average in all of his features, but something about him makes him look deadly. He usually wears his longsword under his vestments, but when he takes it out, he looks fearsome.

Background: Tinos lived in the Thayan temple for Kossuth. He knows Jand from his interesting conversations about arcane magic, which Tinos is fascinated with, and about the outside world. Tinos was left at the doorstep of the temple when he was but a baby and has lived in it ever since. Since he isn't as idealistic as most of the other clerics there, he was charged with being the sentinel of the temple, should the need ever arise. Now, at 25 he is on a journey to become closer, and maybe even see Kossuth, and wont mind some action more exciting than the temple while he is gone.
 
Last edited:

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Songdragon

Explorer
garlicnation...

You may want to look at your stats, they are a little high for a 25 point buy. A Suggestion... with keeping what you have currently and make a slight adjustment.

Str 14 (6 pts) +2 mod
Dex 8 (0 pts) -1 mod
Con 10 (2 Pts) +0 mod
Int 9 (1 pts) -1 mod
Wis 16 (10 pts) +3 mod
Cha 14 (6 pts) +2 mod

And just to note... being a cleric of Lathander, going for the the Morninglord Prestige class no less... We are likely to come into conflict with you trying to command undead, while I am trying to turn (destroy) them. ;) Should be for some interesting RPing.

~ Songdragon ~
 

Chauzu

First Post
Songdragon is right. Once you fix your ability scores you're in. After you repost your character in the rogues gallery thread you may enter the game. Welcome. :)
 


D20Dazza

Explorer
Cool, thanks Chauzu, I'll move her over to the RG and have the first IC post done this evening (at work at the moment just having a quick check in over lunch)

Cheers

Daz
 

MummyKitty

First Post
Here's a draft of a character I am working on, a Deep Imaskari Sorcerer. Basically he'd be just up from the Underdark, here to see the surface world, etc. Please let me know what you think. Still working on the background...

Hito Susquawana
Deep Imaskari Sorcerer CN
Region: Underdark, Deep Imaskari
Hit Points: 4 (+1 CON) = 5
Age: 32
Height: 5’7”
Weight: 145 lbs.

Str 9 (-1)
Dex 12 (+1)
Con 12 (+1)
Int 16 (+3)
Wis 8 (-1)
Chr 15 (+2)

AC: 10 (+1 DX) = 11

Languages: Common, Roushoum, Undercommon, Abyssal, Draconic
Patron Deity: None

Skills: (ranks) (20 points) * = Class Skill
Bluff (Cha) +6 (4) *
Concentration (Con) +5 (4) *
Craft (int) +5 (Fletcher -- can make darts for Gnomish dart thruster, also maintain this weapon) (2) *
Knowledge (arcana) (int) +7 (4) *
Knowledge (the planes) +4 (1)
Knowledge (dungeoneering) +4 (1)
Spellcraft (int) +7 (4) *

Feats:
Point Blank Shot (+1 to hit / damage with ranged weapons within 30 feet)

Racial Abilities:
-- Low Light Vision
-- Spell Clutch (Su): Once per day, a deep Imaskari can recall any 1st Level spell that she has already prepared and then cast. They spell is then prepared again, just as if it hadn’t been cast. (Assume this also works for Sorcerers even though they don’t have to prepare spells?)
-- +4 bonus on hide checks when underground.

Spells Known (+2 Cha bonus)
0 Level: Detect Magic, Daze, Mage Hand, Ghost Sounds, Read Magic, Message
1st Level: Identify, Disguise Self, Feather Fall, Sleep

Equipment
Black leather greatcoat with many inside pockets
Two Gnomish Dart Thrusters (1d3/1d4/1d6, 19-20/x2 crit, 40ft range, 1 lb.)
20 darts (10 lb)
Belt with pouches
3 Daggers, two on belt, one concealed in boot

More gear TBD... Not sure how the Region Gear (A & B) works...
 

Songdragon

Explorer
MummyKitty said:
More gear TBD... Not sure how the Region Gear (A & B) works...

You may choose the A option or B option at 1st level for bonus equipment. You do not get both. If you do not want either option you may take a bonus 100gp to your starting monies. An * (asterisk) indicates a masterwork item.

Hope that helps.

~ Songdragon ~
 


MummyKitty

First Post
Hito's Background

OK here's some background story on Hito. It's a little long and rambling, and is still not finished but let me know what you think.

[sblock]Hito had awoken in the darkness, a deep darkness beyond anything he had experienced before. In the city, the great seal had cast its eternal illumination over everything, such that from the window of any building of the city, the glow of the seal could be seen. That mystic light meant security and safety for Deep Imaskar.

But now, strain his eyes as he might, Hito could not see that glow, and so, began to feel the needle pricks of terror starting to climb up his back. He swallowed his fear and raised himself to a sitting position, feeling smooth, damp stone beneath him. From the feel of the air currents and the faint echoes of distant water drops, he could tell he was in a large place, but how large he could not tell. He felt his clothing—he was wearing his greatcoat, woven of the dark durable fibers of the Clothcap Mushroom. At his belt-- a dagger, and from the feel of it, one in his boot too. A bag was lying on the ground next to him; inside, he could smell bread and feel a full waterskin. Whoever had left him here had not wanted to die of hunger or thirst, at least not immediately.

His mind was cloudy. Had someone left him here? He remembered his friends in Deep Imaskar. Iult and Suswami…. Even as children they had talked of leaving the vault and seeing the surface, perhaps on some secret mission for the High Lord Planner. There was a memory there… faint in the darkness, fragile like a spider’s web. Hito couldn’t grasp it… had he taken the oath? The promise to never return to Deep Imaskar?

Inside the bag Hito found other objects, tools to help him survive…. Tools that would only be needed in the Underdark. The smooth, unmistakable shape of a Sussar wood light stick, a tinder box, rope, hammer and climbing spikes.

Hito felt along the smooth shaft of the light stick. His fingers traced the runes of the command word that would ignite it. He spoke the word and a faint glow appeared on the wand’s end, no more than a burning ember but plenty of light for one used to reading by the glow of the seal. He was in a large cavern strewn with boulders, with only one way out, a trail that seem to lead upwards. Although he still did not remember why he was here, he knew that he would have a lot of time to think about it as he walked to the surface world. The sagas had told of The Hiding, his people’s trek through the endless tunnels to the great cavern that would become Deep Imaskar. Those same tales, clouded by centuries, did not tell how to get back to the surface. He would have to find that path on his own.

Hito lost track of the days it took him to make it to the surface, perilous days where he mainly avoided the many dangers of the Underdark. His magical skills were not offensive in nature, so when anything approached he preferred hiding to testing them. He was fortunate indeed to come upon a Svirfneblin trade caravan which he took up with for some time. The deep gnomes probably believed that Hito was a lost human who had gone crazy from wandering too long in the Underdark. They taught him the common language of the Underdark, which Hito picked up quickly. Shemtak Chiselchipper, the caravan’s leader, was quite amused by Hito’s tales of the city of the great seal, as none of the gnomes believed that the place existed. It didn’t hurt that Hito had given the gnome a handful of shiny stones that he’d found when he’d been crawling through a little used tunned. Shemtak had even given him some coins in return. He’d said they were valuable, though Hito didn’t know how they could be—they were only ugly circles of metal with strange symbols impressed on them. Wandering with the gnomes, Hito grew bolder and had a chance to demonstrate some of his magical skills to his smaller friends. He was even able to learn a handy spell of disguise from them. With that, he could almost pass for a very tall Svirfneblin, at least for a short time while the magic was in effect.

Finally the gnomish caravan had gone as close to the surface as it was going to go. Shemtak gave Hito a choice, stay with the caravan, or continue to the surface. Hito still wasn’t able to remember why he had left the cavern, but he did feel compelled to continue to the surface, so he bid his Svirfneblin friends farewell. As a parting gift, Shemtak gave Hito two finely crafted dart thrusters and a supply of darts. He had enjoyed practicing with the weapons and had also learned how to craft new darts from Zurkhwood.

It was still many days to the surface, but the rest of the trip was uneventful. Again alone, Hito now had the confidence to use his spells for protection. His sleep spell came in handy several times when his natural skill at hiding failed him.

Finally, Hito saw something that he had not seen before—sand. Many caverns of the Underdark have floors of fine gravel or muck, or dried silt and dust, but real sand, caused by the tireless erosion of waves or wind, is rare and virtually unknown. In addition to the strange dirt, the cave he had entered was also warm and dry, a dead cavern. And from one end, Hito saw the brightest light he had ever seen. It hurt his eyes, and try as he might he could not stand to look it for long. He retired toward the back of the cave and wondered what to do. As he waited, the light got fainter and fainter. Was it some sort of magical light? When it had all but disappeared, he approached the source, and looked out upon the surface world for the first time.

It looked to him like a fairy land. Above, the stars shone like beacons, lighting the surfaces of the surrounding dunes of Raurin, the dust desert. The air was dry and fresh and the hot wind felt stronger than any air current Hito had ever felt below the earth. He had made it, but his journey was just beginning.

(From this point, since I don’t know much about the upper world of Faerun, I’m going to assume Hito caught on with some wandering nomads in the desert, who made it to a trade city somewhere, from there he continued to Cormyr, probably again with some merchants.)

Hito wears the dark greatcoat that is common for his people. It is woven of tough but supple fungal fiber and contains many small pockets inside. Hito always wears a wide-brimmed hat to protect himself from the sun. Although he's gotten used to it over time, he still prefers to stay out of direct sunlight and travel during cloudy days and night.

Hito's alignment is listed as Chaotic Neutral, but that is only because he doesn't understand the surface world entirely, and so he may act unpredictably (he's smart, but not too wise as well). It's quite possible that over time his alignment may change depending on what he learns. He's generally going to act in a good fashion if he understands what is happening. He's very curious about the surface world and the beings that inhabit it.

He still doesn't remember exactly why he left the city... I'm leaving that open for future development, or for the adventure to dictate. He could be on a mission for the Lord High Planner, or be a rebel that was exiled from the city.[/sblock]
 

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