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The Invasion of Mori OOC [3.5][planar][PAUSED]

moritheil

First Post
Lord_Raven88 said:
Bottom!

I just got around to reading the IC thread and I've noticed that the party already has a Fiend of Possession. It seems sort of redundant to have another one in the party :(

So I guess I'll have to go back to the drawing boards.

So what is the parties current composition?

That doesn't actually bother me, but if it bothers you, feel free to change before you're introduced.

Current Invasion Active Roster:
Silhouette, Drax, Snargle, Kelteror, Kaelvorr, Vedak, Gabriel, Rose

NPCs: Roillard, veiled diplomat, kaorti warriors and marshals, cultists
 

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Lord_Raven88

First Post
moritheil said:
That doesn't actually bother me, but if it bothers you, feel free to change before you're introduced.

Current Invasion Active Roster:
Silhouette, Drax, Snargle, Kelteror, Kaelvorr, Vedak, Gabriel, Rose

NPCs: Roillard, veiled diplomat, kaorti warriors and marshals, cultists

Here is my character submission.
[sblock]
Code:
[B]Name:[/B] Elifel of House Eldeth aka Zaestilan
[B]Class:[/B] Ghost (+5 LA) / Warlock 5 / Master of the Unseen Hand 4
[B]Race:[/B] Grey Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Deity:[/B] Vecna

[B]Str:[/B] --    (00p.)     [B]Level:[/B] 9        [B]XP:[/B] 91000
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +7         [B]HP:[/B] 64 (9d12)
[B]Con:[/B] --    (00p.)     [B]Grapple:[/B]        [B]Dmg Red:[/B] 1/cold iron
[B]Int:[/B] 18 +4 (10p.)     [B]Speed:[/B] 30'(P)   [B]Spell Res:[/B] XX
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +8        [B]Spell Save:[/B] +X
[B]Cha:[/B] 31 +10(16p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +0    +4    +0    +0    +10    32
[B]Touch:[/B] 24              [B]Flatfooted:[/B] 28

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0      *   +2  
[B]Ref:[/B]                       2    +4      *   +6  
[B]Will:[/B]                      8    +10     *   +18(28)*
[size=1]*Dark Ones own Luck, always active[/size]

[B]Weapon                  Attack   Damage     Critical[/B]
Eldritch Blast            +11    3d6        20x2
Draining Touch         +11/+6    1d4 ability drain
TK Weilder                +26    * +10      *
Full Attack TK   16/+11/+6/+1    *          *
Imp Violent Thrust        +26    * +10      *
[size=1]*Varies due to weapon size and type used[/size]

[B]Feats:[/B] Force of Personality, Improved Initiative, Ghostly Grasp, Improved Turn Resistance, Necrotic Reserve.
Flaw: Murky Eyed

[B]Skill Points:[/B] 60        [B]Max Ranks:[/B] 12/6
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                  0.0    4     0     4
Balance                   0.0    4     0     4
Bluff                     0.0   10     5    15
Climb                     0.0    0     0     0
Concentration            12.0   10     0    22
Craft (Untrained)         0.0    4     0     4
Diplomacy                 0.0   10     0    10
Disguise                  4.0   10    10    24
Escape Artist             0.0    4     0     4
Gather Information        0.0   10     0    10
Heal                      0.0    1     0     1
Hide                      0.0    4     8    12
Intimidate               12.0   10     0    22
Jump                      0.0    0     0     0
Know (Arcana)            12.0    4     0    16
Listen                    0.0    1    10    11
Move Silently            (automatically silent)
Search                    0.0    4    10    14
Sense Motive              0.0    1     0     1 
Spellcraft               12.0    4     0    16
Spot                      0.0    1    10    11
Tumble                    0.0    4     0     4
Use Magic Device          8.0   10     0    18

[B]Equipment:						   Cost  Weight[/B]
Nobles Attire						      1000gp    *lb
Maiavelki +2 Keen Starmetal Longsword of Sizing 	     37020gp    *lb (Sword of Silent Death)
+3 Mithral Breastplate					     13200gp    *lb
Brooch of Shielding (101 pts)				      1500gp    *lb
Bag of Tricks (gray)					       600gp    *lb - One animal is summoned and drained each day.
Cloak of Charisma(+6)					     36000gp    *lb
Glove of Storing (Holds a Huge Sized Maiavelki)	 	     10000gp    *lb
Mask of Lies (+5 Bluff, Disguise Self [+10], Undetect Align) 17000gp    *lb
Potions(4) Cause Serious Wounds				      3000gp    *lb
Ring of X-Ray Vision (always active)			     25000gp    *lb

Belt of Hidden Pouches					      5000gp    *lb
[size=1]* Weightless while incorporeal[/size]

[B]Total Weight:[/B] 0lb      [B]Money:[/B] 680gp 

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                *    *    *    *    *

Languages: Abyssal, Celestial, Common, Elvin, Draconic, Orcish.

Abilities:
Grey Elf
  • -2 Str, +2 Dex, -2 Con, +2 Int
  • Immunity to sleep spells and effects, and a +2 racial bonus against enchantment spells and effects.
  • Low-light vision
  • Automatically proficient with the longsword, rapier, longbow, shortbow, and composite longbow and shortbow.
  • +2 racial bonus to Listen, Search and Spot checks. Passing infront of a secret or concealed door entitles Scion to a search check to notice them.

Ghost
  • Undead Type:
  • Incorporeal subtype:
  • Flight 30 feet (Perfect)
  • Darkvision 60'
  • Draining Touch(su): Drain 1d4 points from any ability score. Heal 5 hit points of damage.
  • Malevolence(su): As Magic Jar spell DC 24.
  • Manifestation(su): Manifest on to material plane
  • Telekinesis(su): Use TK as a standard action (Caster Level 16) DC 24. Must wait 1d4 rounds before using it again.
  • Rejuvenation(su): 1d20+9 vs DC 16
  • Turn Resistance(ex): +4 turn resistance
  • Ability Scores: +4 Cha
  • Ghostly Skills: +8 racial bonus on Hide, Listen, Search and Spot checks.

Warlock
  • Eldritch Blast: 3d6
  • Detect Magic
  • DR 1/cold iron
  • Decive Item: Take 10 on Use Magic Device checks.
  • Invocations: Least- Dark Ones Own Luck*, See the Unseen*, Summon Swarm.
* Always active

Master of the Unseen Hand
  • Improved Caster Level(ex): MotUH levels stack with TK caster levels. (CL16)
  • Versatile TK(ex): Can switch between the three versions of TK
  • TK Weilder(ex): Can telekinetically weilder weapons. +26 attack +10 damage.
  • Sustained Concentraion(ex): Move action to maintain concentration of the sustained force version of TK.
  • Full Attack TK(ex): Can make multiply attacks when telekinetically weilding weapons or using the combat manuever version of TK. +16/+11/+6/+1 use cha mod (+10) in place of strength or dexterity.
  • Improved Violent Thrust(ex): +26 attack +10 damage hurl up to 4 objects with up to 375lb total weight. Using violent thrust doesn't end TK effect. Must wait 1d4 rounds before using improved violent thrust again.

Age: 210 (Apparent age 110)
Height: 6'
Weight: -
Eyes: Violet
Hair: Gold
Skin: Porcelin White
Appearance:
Before you hovers the translucent image of an elegantly attired elvin lord of extraordinary beauty and refinement.

Background:
Elifel (Azure Lake) was born a sickly child into the noble house of Eldeth (EverGreen). Elifel always felt that his overly demanding and critical father blamed him for the loss of his mother, thus Elifel learnt to compensate for his phyiscal disabilities by excelling into more esoteric areas. Elifel thus hoped to gain the approval and recognition of not only his father but but also of his peers.

It was during Elifel's research into ancient religious texts that Elifel stumbled across an ancient elvin ritual, which would enable him to leave behind the frailties of his fleshly form and transcend into a higher incorporeal form.

With the help of his only friend and mentor (a secret follower of Vecna) Elifel began to make preperations for this ritual. When his father found out what he was planning he confronted his son and threatened to expose his vile acts and have him banished.

His father was very surprised when Elifel revealed his hidden arcane powers, as such Elifel was able to easily overcome him. Elifel then completed the ritual and burnt down the family estate to cover all trace of his deeds.

With his transcendance to an incorporeal form, Elifel changed his name to Zaestilan (Royal Elven Son), as a mocking tribute to father, who always wanted Elifel to be a worthy scion of house Eldeth. Zaestilan has spent the decades since that day, hidden in the background of Elvin society slying mantipulating events to strengthen his power base and further his hidden agenda.

Recently Zaestilan was directed by mighty Vecna himself to lend aid to a powerful demon prince, although Zaestilan isn't thrilled about his assignment, he is wise enough to know it wouldn't be wise to cross his undying master. Also to further sweeten the deal Zaestilan has been promised a soul stone containing the essence of his dearly departed father at the completion of this task.
[/sblock]
 
Last edited:

moritheil

First Post
At a glance, it looks okay. :)



In other news, looks like Ryfte disappeared. Ringmereth has been seen, so let's see if he wants in. Arxas still holds the damage record.

PS: Henceforth, please roll your own dice at Invisible Castle. I've realized it just takes too long to wait for me to roll.
 
Last edited:


Voadam

Legend
I guess its too late to mention trolls have scent.

I'm not sure entirely how polymorph is going to work for stat blocks (fiendish, size change, what abilities does he lose going from troll to troll form, etc.) so I'm going to have Snargle take off his new amulet and use his normal stats for the combat. I guess that will be a move action.
 


Toptomcat

First Post
I think I'll get in on this battle in the second round, by walking in on or hearing the fight and Abundant Stepping right into the thick of things.
Zox, will you do me the honor of enhancing my battlefist or Strength?
 

moritheil

First Post
LR - Thank you.

TTC - It looks like LR will not be Zox this time around.

BA - By all means, feel free to apply.

V - Scent was already considered. Reasons for your inability to smell this monster will swiftly become apparent.
 

Shayuri

First Post
Ugh. My character-fu is obviously lacking. Back to the drawing board, I s'pose.

Seems perhaps a more combat-worthy character would be good. I've lost track of who we already have. Can I get a name/class list? Do we have a blasty mage or warlock? Or a tank/brick? After losing two social/intrigue types, I'm kind of thinking that's not the way to go. :)
 


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