Your party is able to set out with little trouble, although you have needed to come up with a light source in order to easily navigate the wilds. Eventually the narrow path you had been following opens into a wide clearing. The area is filled with broken walls and crumbling stone: all that remains of the keep.
There are three peculiarities of the scene that you notice:
First, although the keep has been abandoned for quite some time, no vegetation has grown on the ruins.
Second, it appears that someone has been here recently. Some of the rubble has been pushed away, leaving a path through the ruins, although to what you can't be sure.
Third, as you approach the clearing, your light dims. You realize that it hasn't gotten darker; it's gotten duller. You can distinguish your surroundings easily enough, but the colors are faded and the details are washed out. It looks as though you're viewing the world through a fog, although the night is dry and not particularly cold. You also feel a faint sensation of melancholy and despair, but it seems to have an external source.
[sblock=ooc]While you traverse the keep and its surroundings, I'll need to know who's carrying the various sources of light.[/sblock]