Round 3
The fight has just started and the zombies are closing in on the group. Everyone has one of those moments where they think what would I rather be doing right now.
Malaroc continues to fight on missing the zombies as they try and outflank him. Ernestine miscasts her last summons and looks for a spot to cast her only defensive spell without worry. Far scratches at a zombie but Cedric misses and he thinks of the spells he has been trying to master for weeks now.
There were two of them one wouldn't be of any help right now but the other would set these things on fire and perhaps turn the tide. It has been in his spellbook since the first years of his teachings, always there and yet even though he studied it and read it over and over he could get his hands to. Wait...
His hands had always been a little shaky in those years. But recently... he raises his hands and starts to remember what he had been taught.
Tira finishes hacking the zombie beside her and turns to see another coming up from Aver from behind.
"Watch out!" she hollars reaching to push the elf aside. And as she does the zombie grabs her arm wrenching it before she can pull it free.
"Owww!!" she screams. Aver turning to see the zombie behind also notices something strange...
Trinham also takes a scratch from the dirty fingernails of the zombie he is fighting. He doesn't let out a scream his mind so set on the fight and all the questions about it. Where did these things come from? How where they going to get away? How after all the training with the irregulars were they in such a spot? He calms his breathing and sets about taking better charge of this situation.
[sblock=Aver]He notices the two zombies back in the grease are having a rough time. They are so slow they can only try to stand up unlike a regular person who could stand and move away. And when they try to move they fall again or only move very slowly before falling. [/sblock]
[sblock=Cedric] You gain your 4 ho for lvl up and the +1 1st lvl spell slot with Burning Hands in it. [/sblock]
[sblock=Combat]
Posted in init order
Code:
[U]Character AC HP InHand/Condition[/U]
Trinham 15 [COLOR=Lime]21[/COLOR] l.sword/none
Cedric [COLOR=royalblue]17[/COLOR] 9 c.bow&dagger/[I][COLOR=royalblue]mage armor-ends round 600[/COLOR][/I]
Aver [COLOR=Orange]18 [/COLOR] [COLOR=Yellow]0[/COLOR] dagger/[COLOR=lime][I][COLOR=Orange]totalDef[/COLOR][/I][/COLOR]
Ernestine 13 6 c.bow/none
Zombie(x2) 11 16 none/none
[COLOR=YellowGreen]Zombie[/COLOR] 11 [COLOR=YellowGreen]14[/COLOR] none/none
[COLOR=Red]Zombie[/COLOR] 11 [COLOR=Red] 2[/COLOR] none/none
[COLOR=Cyan]Zombie[/COLOR] 11 [COLOR=Cyan]10[/COLOR] none/none
Tira 18 [COLOR=Orange][COLOR=Lime]-4[/COLOR] [/COLOR] s.sword/none
Zombie(x2) 11 16 none/in grease
[COLOR=DarkOrchid]Zombie[/COLOR] 11 [COLOR=DarkOrchid]14[/COLOR] none/none
[COLOR=SeaGreen]Zombie[/COLOR] 11 [COLOR=SeaGreen]13[/COLOR] none/none
[COLOR=Orange]Zombie[/COLOR] 11 [COLOR=Orange]11[/COLOR] none/none
Malaroc 17 16 d.gauntlets/[I][COLOR=olive]aura-energy[/COLOR][/I]
[/sblock][sblock=Actions]
Round three:
Cedric miss Far -1hp to zombie
Aver totalD
Ernestine miscast
Tira hits
Malaroc misses
Trinham refocus (I know it isn't necessary as you go last but wanted to end the round. Will give you a +1 insight bonus to hit and damage on next attack this combat. Does not have to be used immediately.)
Roll Lookup - Malaroc's attacks all misses (sorry)
Roll Lookup - Tira attacks zombie dead
Roll Lookup - zombies attacks [/sblock]