Delmar, Dwarf Cleric- Remaining Spells: 3/3/3/1+d
Delmar stares at the spot were the Bearded Figure was and were the pentagram briefly had glowed on the floor. He mutters to himself,
"Were these beasties actually Devils?" (Knowledge Religion check=
11)
"Father Delmar'll be happy to tend to your wounds now gents, where are ya?" he says.
I think that Thane is injured the worst then Belok then Delmar. If I mixed up Thane and Belok just reassign the totals.
I know Gideon/Phelen is down two HPs from before this combat. Can we retroactively fix that,
Peter and
Gideon? That oversight was right before Delmar regained his spells and had many leftover. I hadn't meant to let that go since we were about to face the unknown.
If anyone else was injured let me know. Caster level check for Healing is +6 not +5 (healing domain) in case of cursed wounds and the like.
Thane gets back
16 HPs from the Healing Domain Spell CMW
Belok gets back
9 HPs Healing Domain Spell CLW
Delmar gets back
14 HPs from a spontaneous substitution of "Magic Weapon" for CLW
Also please replace "Shield of Faith" with "Shield Other" from the typical prep, that was a mistake.
Delmar's Remaining Spells are:
*0 (DC:14)- Detect Magic, Detect Poison, Guidance; *1 (DC:15)- Protection from Evil, Remove Fear, Shield Other; *2 (DC:16)- Calm Emotions, Lesser Restoration, Remove Paralysis; *3 (DC:17)- Dispel Magic, Searing Light (d)