[sblock=HM]The point is for Eithal to spend an action shifting or moving rather than getting Cale to heal her. If she stays where she is and Cale moves away, she could be completely surrounded next round.[/sblock]
"Cale, help Eithal and get out of there!" Livia screams, sending a couple of arrows into the clouds of ravens, which unaccountably start attacking each other.
[sblock=actions]This should happen after Eithal's opportunity attack but before her turn.
Minor: get Cale to heal Eithal. (Can use the result Eithal already rolled.)
Standard:
possessing spirits on swarm 2.
1d20+8=25 1d12+5+3=20 10 points on swarm 2.
Swarm 2 makes a basic attack on swarm 3:
1d20+7=18 1d4+4=5 hit for 2. Both swarm 2 and swarm 3 are dazed until EoNT.
Minor: get Cale to move to V14. Swarms are dazed but hulk 5 gets an OA.
1d20+6=7 2d6+3=13 miss. I'm lucky with the virtual dice this round.[/sblock]
[sblock=ministats]
Livia Female Human Seeker 3
Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
AC:16, Fort:13, Reflex:16, Will:17
HP:
35/35, Bloodied:17, Surge Value:8, Surges left:
4/8
Action Points:
0
Powers:
Biting Swarm
Elemental Spirits
Grappling Spirits
Agile Recovery
Inevitable Shot
Encaging Spirits
Possessing Spirits
Escaping Shot
Second Wind
Rebounding Greatbow
Swarming Bats
Basic ranged attacks:
Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn;
Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.
Conditions: none
Full sheet:
Livia[/sblock]