Gamad - Male Dwarf Transmuter 1
[sblock=Character sheet]
Strength 8 (-1) ; Dexterity 16 (+3) ; Constitution 14 (+2)
Intelligence 18 (+4) ; Wisdom 14 (+2) ; Charisma 4 (-3)
Alignment: Chaotic Good
Gave up: Enchantment Necromancy
Languages:Common, Draconic, Dwarven, Giant, Goblin, Undercommon.
Total Hit Points: 6/6
Speed: 20 feet
Armor Class: 13/17 = 10 +3 [dexterity] +4 [Vs. Giants]
Touch AC: 13
Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2/+4 = 0 [base] +2 [constitution] +2 [Poison]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: +4/+6 = 2 [base] +2 [wisdom] +2 [Vs. Spells]
Attack (handheld): -1/0 = 0 [base] -1 [strength] +1 [Vs. Orcs & Goblinoids]
Attack (unarmed): -1/0 = 0 [base] -1 [strength] +1 [Vs. Orcs & Goblinoids]
Attack (missile): +3/+4 = 0 [base] +3 [dexterity] +1 [Vs. Orcs & Goblinoids]
Grapple check: -1 = 0 [base] -1 [strength]
[sblock=Feats]
Spell Focus (Transmutation)
Scribe Scroll
[/sblock]
[sblock=Skills]
Skill Name(Ability) Skill Modifier = Ability Modifier + Ranks + Misc. Modifier
Appraise (Int) 4/6 = +4 +0 +2 (stone&metal)
Balance (Dex*) 3 = +3
Bluff (Cha) -3 = -3
Climb (Str*) -1 = -1
Concentration (Con) 6 = +2 +4
Craft Alchemy (Int) 6 = +4 +2
Diplomacy (Cha) -3 = -3
Disguise (Cha) -3 = -3
Escape Artist (Dex*) 3 = +3
Forgery (Int) 4 = +4
Gather Information (Cha) -3 = -3
Heal (Wis) 2 = +2
Hide (Dex*) 5 = +3 +2
Intimidate (Cha) -3 = -3
Jump (Str*) -7 = -1 +0 -6 [speed 20]
Knowledge arcana (Int) 6 = +4 +2
Listen (Wis) 2 = +2
Move Silently (Dex*) 5 = +3 +2
Profession (Wis) 4 = +2 +2
Ride (Dex) 3 = +3
Search (Int) 4/6 = +4 +0 +2 (search stone)
Sense Motive (Wis) 2 = +2
Sleight of Hand (Dex*) 4 = +3 +1
Spellcraft (Int) 8 = +4 +4
Spot (Wis) 2 = +2
Survival (Wis) 2 = +2
Swim (Str**) -1 = -1
Use Rope (Dex) 3 = +3
[/sblock]
[sblock=Spell Book]
Zero-level Transmuter spells: 4 (3+1) per day 14/16
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare,
Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark,
Prestidigitation.
First-level Transmuter spells: 3 (1+1+1) per day DC:15/17
Enlarge Person, Reduce Person, Magic Weapon, Feather Fall, Color Spray, Mage Armor
Endure Elements.
[/sblock]
[sblock=Racial and Class Traits]
Dwarf:
• +2 constitution / -2 charisma (included)
• Can move 20 feet even if in heavy armor
• Darkvision (see 60 feet in pitch-dark)
• Stonecunning (+2 on searching stone, intuit depth) (included)
• +4 to avoid being bullrushed while standing on ground
• +2 racial bonus on saves vs. poison (included)
• +2 racial bonus on saves vs. spells / spell-like abilities (included)
• +1 racial bonus to hit orcs and goblinoids (included)
• +4 dodge bonus on AC against giants (included)
• +4 stability bonus to avoid being tripped/bull rushed standing on ground
• +2 racial bonus on appraise checks if stone/metal (included)
Wizard (Transmuter):
• Familiar / Alertness, etc.
• Bonus Feats (already included)
• High intelligence gains bonus spells daily
• Specialist gets 1 extra transmutation spell/level/day
[/sblock]
[sblock=Equipment]
Light load:26 lb. or less
Medium load:27-53 lb.
Heavy load:54-80 lb.
Lift over head:80 lb.
Lift off ground:160 lb.
Push or drag:400 lb.
Simple Gear:
Simple Cloth + Robes + Hood.
BackPack 2lb.
SpellBook 3lb.
Light Crossbow 4 lb. [On Hamor]
Quarterstaff 4 lb.
Bolts, crossbow (10) 1 lb. [On Hamor]
Map Case 0.5 lb. [On Hamor]
Spell Component Pouch 2 lb.
candles (10) [On Hamor]
Vial of Ink [On Hamor]
Inkpen [On Hamor]
Personal Clay Mug 1 lb. [On Hamor]
Water Skin 4 lb. [On Hamor]
Magical and Unique Gear:
Acid Flask 1 lb.
Summon monster I scroll [Scroll Case]
Wealth:
Gold: 10
Silver: 7
Copper: 8
[/sblock]
[sblock=Hamor The Donkey]
Size/Type: Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d2)
Full Attack: Bite +1 melee (1d2)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills: Balance +3, Listen +3, Spot +2
Feats: Endurance
Environment: Temperate deserts
Organization: Solitary
Challenge Rating: 1/6
Advancement: —
Level Adjustment: —
Equipment:
Riding Saddle 25 lb. ; Saddle Bags 8 lb.
[/sblock]
[/sblock]
[sblock=Appearance]
Size: Medium ; Height: 1.30 m ; Weight: 70 Kg ; Skin: Albino
Eyes: Dark Brown ; Hair: Bald with uncombed beard.
Age: 60, Second Tinuday on the winter month Ladot, 2 AV
[/sblock]
[sblock=BackGround]
Banished from his kin and underground tribe in The dwarven Kingdom of Orebiter, and referred as a walking curse and son of a demon among the mountain dwellers. Gamad is an albino dwarf, suffering from birth defects, his face and body are slightly deformed.
big ears, un symmetric hands and eyes and a slight hunchback can be seen by naked eye, that is why the spell caster is hooded most of the time.
His kin slaughtered his mother and banished her soul back to the abyss, saying she practiced the dark ways of the arcane and formed bonds with demons, in return for her vile ceremonies the wicked and evil creatures gave the childless woman a gift, she was impregnate. Dwarven stories tell about half-demon half dwarf child that grow in her womb, from those legends and tales Gamad suffered. when the elders saw he inherited the ability to wield the arcane power, he was banished from his home land, accused by the same crimes his mother did. Leaving his home with a swear to the never come back, hooded and hidden from sight, Gamad packed his stuff and memories and traveled to the human lands, there he hoped to meet those who can accept him.
He arrived to the city of Teggest, where he found refugee and work in a local potions and herbal store, where he can master his alchemy profession.
[/sblock]