Rough idea: human cleric of a cult of the dragon below, who is insane, has an abberant dragon mark and is currently fleeing Sharn because of imagined demons in his head. Though really he should be fleeing anyways because he has a cult leader, the Boromar clan and House Phairlan after him too, not that all of his personalities know that.
History: Hxaptös Halcyrunne has had a rather confusing, convoluted, and mentally disabling past. He was born in Fallen, probably the worst place in Sharn to live. The residents there are either low-caste laborers or gang members warring for territory, all of whom are too poor to even contemplate moving. When his parents saw the birthmark on his left shoulder blade they knew that he would be trouble, more trouble than he was worth. After the scourges of the War of the Mark long ago, those born with marks other than the dragonmarks were hunted as abberations. Not wanting to bring down any more woe and eager to get rid of the unwanted mouth to feed, his parents sold him into slavery.
Hxaptös was sold to a cult of the dragon below, where he served as peon for various factions within the cult for many long and grueling years. He quickly became used to skulking around the cultists to avoid being beaten, or worse subjected to their experiments. It was around this time that he started hearing whispers inside his head. Usually the whispers told him to steal things, but sometimes they would tell him other things, dark twisted things. Hxaptös didnt like to hear those things, but he couldnt make the voices stop.
One of the faction leaders, a cruel half-orc named Thurrack, came to appreciate Hxaptös' wit, sneakiness, and most of all his magical abilities. Taking Hxaptös under his wing, Thurrack often brought him along on some of the cults more risky ventures. It wasnt long before Hxaptös was traveling with Thurrack deep into the Cogs and even into Khyber itself to meet their infernal contacts. From trafficing in drugs to the illegal sale of Khyber shards, Hxaptös got mixed up in it all. Including an addiction to firelilly for a season before he was caught stealing it and beaten until he recovered.
It was because of the trust that Thurrack placed in Hxaptös that he got into the most trouble with the cult. One of their dragonshard buyers was the Boromar clan who would resell them to more important clients through their extensive contact network. On this occasion though, Hxaptös was approached by an elf secretly in a dark corner of the Cogs who offered to pay a lot more than the Boromars were for the dragonshards he was carrying. Thinking that the money would bring him more freedom, Hxaptös sold the shards and returned to the cult.
Thurrack was furious with Hxaptös because he had just sold a shipment that the Boromars were depending on. Beat, whipped and tortured, Hxaptös' fragile mind was further subjected to the horrors of the cult. That night when he was left to recover on his own, the whispers in his head told him to get up and move. With strange new powers, he snuck into the Thurrack's chambers looking for something to steal and sell, urged to flee now. Grabbing a book that looked big and important, he rushed out before he could get caught.
That night hunched over the strange book Hxaptös looked over the pages which were made of some kind of thin leather, skin perhaps. Hxaptös delved into secrets no sane person on Khorvaire should have ever read. Eldritch rituals, devilish depictions of Xoriat, the plane of Madness, even human souls bound to the pages of the book; madness captured in ink or blood spiraled through his mind. Secrets of the dolgrim, illithids, and stranger creatures unfolded themselves to his knowledge hungry mind. With everything his tormented mind had been through up to this point, the knowledge he gained fractured his mind into several pieces.
At that moment a different personality came to the fore, taking control of the young man's body. Calling itself Jhom, this new fraction of his spirit ran, ran as he had never run before.
Personality: well actually personalities because he has 3 dominant personalities and a few other ones that rarely show up. Hxaptös is the most dominant personality and used to be the only one that was in control. After reading the book of madness two other personalities have shown up. When in control, Hxaptös often experiences voices and hallucinations. He is running not only because he knows Thurrack's vengeance is on his head, but also because there are strange (hallucinations) abberations lurking in every dark corner eager to claw out his eyes.
Jhom, a got-it-together lurker, who runs and skulks from most things because he knows that staying alive is better when they can't find you. This personality takes precidence at odd times, never really consistent. Jhom knows the Hxaptös personality and a few of the others.
The Fury is Hxaptös' most beastial personality that takes over when he feels threatened and cannot escape. Throughing caution to the wind, the Fury attacks whatever threatens it with anything at hand. Neither of the other two personalities remember anything when the Fury immerges.
ooc: Wow that was fun to write, dont know if it is the type of character you are looking for, but either way I enjoyed creating him. For even more fun I finished the character below.
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Hxaptös Halcyrunne
Human Cleric (of the Cult of the Dragon Below) 1
Medium humanoid (human)
Alignment: Chaotic Neutral
Deity: Cult of the Dragon Below
Region: Breland, Sharn (Fallen)
Height: 5' 6"
Weight: 96lbs
Skin: Fair
Eyes: Black in Black
Age: 17
Action Points: 5
Str: 12 (+1) [4 points]
Dex: 14 (+2) [6 points]
Con: 12 (+1) [4 points]
Int: 14 (+2) [6 points]
Wis: 15 (+2) [8 points]
Cha: 12 (+1) [4 points]
Class and Racial Abilities: extra feat, extra skill points, rebuke undead (4/day), spontaneous inflict, Domains:
Dragon Below (Augment Summoning Feat),
Madness (-1 will saves and wis skill checks, 1/day add 1/2 level to 1 will save or wis skill check)
Hit Dice: 1d8+1
HP: 9
AC: 15 (+2 Dex, +2 armor, +1 shield) Touch – 12, Flat-footed – 13
ACP: -1
Init: +2 (+2 Dex)
Speed: 30ft
Saves:
Fortitude +3 [2 base, +1 Con]
Reflex +2 [0 base, +2 Dex]
Will +3 [2 base, +2 Wis, -1 Domain]
BAB: +0
Melee Atk: +1 (1d6+1/x2/P, club)
Ranged Atk: +2 (1d8/19-20x2/80 ft./P, light crossbow)
Skills: (20sp, 4/2 max)
Diplomacy +2 [1 ranks, +1 Cha]
Knowledge (Religion) +4 [2 ranks, +2 Int]
Knowledge (Magic) +6 [4 ranks, +2 Int]
Knowledge (the Planes) +6 [4 ranks, +2 Int]
*Knowledge (Ceremony) +4 [2 ranks, +2 Int]
Concentration +2 [1 ranks, +1 Con]
Hide +2 [2cc ranks, +2 Dex, -1 ACP]
Move Silently +2 [2cc ranks, +2 Dex, -1 ACP]
Sleight of Hand +2 [2cc ranks, +2 Dex, -1 ACP]
Feats:
Augment Summoning (1st, Domain)
Abberant Dragonmark - undetermined (1st, human)
undetermined (1st)
Languages: Common, undercommon, infernal
Spells Prepared
DC +2
0th -
detect magic, detect poison, light
1st –
bane, cause fear*, cure light wounds
Equipment
Wearing or carrying at hand
club – 0gp (3 lbs)
light crossbow – 35gp (4 lbs)
20 bolts – 2gp (2 lbs)
light wood shield – 10gp (15 lbs)
leather armor - 3gp (5 lbs)
belt pouch - 1gp (1/2 lb)
In or on containers
Backpack - 2gp (2 lbs)
~
waterskin - 1gp (4 lbs)
~
1 trail rations - .5gp (1 lbs)
Total weight carried – 36.5 lbs, light load.
Money
staring gold-54.5gp
~~~~~
Appearance:
Direction: I would like to try and go for the Mage Priest prestige class from Diamond Throne. The only akward prereqs are the Know (ceremony) and the Priest feat. I could just take them, or if you would like something more core to replace them with let me know. Of course if we are not going to hit 6th level, its all for naught.
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