The Shackled City - Golarion Interest/Recruitment (CLOSED)

ahayford

First Post
Re: Traits - Just to clarify, it looks like Aasimar and Tieflings take two traits (one actually weakens the character to bring them in line with the other races) while the others take just one. Am I reading this correctly?

Yes. You are correct. I have also decided to allow players to select one additional Combat, Race, Regional, or Religious trait from the provided source books (Pending GM approval). Traits are intended to be a way to provide RP hooks and links to the campaign. So please choose something that makes sense for your character. Keep in mind that trait bonuses do not stack. IE, if you have 2 traits that provide + save to reflex, you would only get the larger of the 2 bonuses. They do not stack.
 
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ahayford

First Post
After reading dream haunted, I would like to play a dreamhaunted oracle with the dark tapestry mystery...

what trait would fit my first idea, an elf from a line of powerful spell casters?

I'm not so sure about the Dark Tapestry Mystery. What I've read sounds fairly dark. Do you think you can play this as a non-evil character?

Surabar could be an elf :) Scion of Surubar might work for the first idea. Or half elf. He is written as a human, but hey :)
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
With two divine characters and a trapmaster, looks like both the arcane and the slashy-stab roles need filling?

I'll probably pick up a couple of levels of something else early on as well - not sure if I'd start right out with them or wait, but for his background it would make more sense to start with the other classes. With WD playing an Oracle I'm thinking about a level of Rogue for his time on the streets, then one of Bard (he spent some time serving as the entertainment at the inn), then to the priesthood. WD, this would (so far) make you the party healer for a couple of levels, unless we can pick up a wand and/or some potions.

Would this bother anyone in the party? It makes sense for the background and personality I've got in mind. We'd have two Rogues in the party at first level, but my intention would never be to serve that function for the party - just a level dip to pick up some class skills and a little extra damage. Same for the dip in Bard.

Mechanically, I think it'll be OK - Clerics don't get a capstone ability, and he'll pick up 9th level spells at 17 so he'd ultimately be giving up a dice of channel damage and four spells/day. Of course, he'll be a little behind the curve for his spell selection as well. Am I missing anything with my reasoning, other than the lack of his healing benefits for a couple of levels?

Anyone have strong opinions about it in regards to party composition?
 

ahayford

First Post
The Shackled City AP is known to be fairly brutal (Although not as bad as Age of Worms!). I will not go out of my way to kill people, but not going in with a healer to start could be...interesting :)

I have also updated the wiki some this afternoon to include information about noble families and city population/gov't. I have added placeholders for city locations of note, but have not filled them in yet. I plan on adding some general street knowledge to the entries but figure I'll fill them out as we play and you discover things about them.

Shackled City - Golarian Play by Post ENWorld | Cauldron | Obsidian Portal

Also, if everyone could create an account on OP, I'd like to try and use their character sheet on their. Please list your account name on Obsidian Portal when its created and I'll add you as a player. ENWorld will be used for all play threads, I just like the wiki interface for player/campaign information better then forum posts.
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
The Shackled City AP is known to be fairly brutal (Although not as bad as Age of Worms!). I will not go out of my way to kill people, but not going in with a healer to start could be...interesting :)

Hmmm. Fair enough. Valinnan will start as Cleric, then as he becomes more self confident he can tap into some older skills and abilities - first from a time when he was starting to feel safer, when he was an entertainer in his adopted family's inn, then working his way back to those skills he'd thought were well behind him, from his time on the streets. So planning on Cleric, then Bard, then Rogue, then Cleric for the rest. That way he'll have the cleric's channel and cure spells, he could also take Cure Light as a Bard, then the Rogue level to increase his versatility a little more.

ValinnanVapaus.jpg
ValinnanVapausPortrait.jpg
 
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ahayford

First Post
I didn't meen to alter your character concept. Just saying that at least 1 player in the group should probably be a full on healer.
 

jkason

First Post
Okay, I'm starting to get a more solid concept, of a character whose blood is a rather exotic mix of bloodlines, all of which are vying to manifest themselves in him:

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When Dagorae Maggerin met Aedin Qu'cen, their sorcerous magics spoke to one another. He was a human descended of Tarn Linnorm; she an elf whose family had intertwined its line with that of Shaitan. Each had an affinity for acidic magics that left others often cold toward them; caustic powers frighten many who wish to avoid the scars of them. But together, they found solace. And, eventually, a child.

But where their powers and hearts seemed to be in harmony, the birth of their son made it apparent that their child was not. Caytis came into the world with skin covered in minute scales, scales so fine that most see them only as obsidian-colored skin. This combined with his pale hair have long left him confused with a Drow. That he grew into something of a surly child, often complaining of headaches or odd noises no others could hear, earned him few friends.

Despite the obvious physical expressions of his parents' sorcerous bloodlines, Caytis had a great deal of trouble trying to access the arcane powers within him. It was only with a mixture of mental and physical discipline, of honing his body and mind through rigorous study, that he was finally able to channel a fraction of the magics that came naturally to both his progenitors.

Caytis has spent his life looking for balance, teetering between multiple worlds: human, elf, dragon, genie, mage, warrior. It's a perilous quest to manage them all, but he desperately hopes to succeed.

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Mechanically, looking at a half-elf magus with the Wyrm Blooded trait, taking a dip into crossblooded sorcerer (Linnorm/Shaitan) at second level. I thought he might be loosely associated with House Knowlern, perhaps working as a mine or house guard, or just a caravan escort, I suppose.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
I didn't mean to alter your character concept. Just saying that at least 1 player in the group should probably be a full on healer.

No worries! The concept remains the same, just taking a little different (and probably a more interesting :D) route to it. Actually, given that he won't be starting out with three levels under his belt, this way makes more sense anyway - the struggle to go back and access skills and memories he'd shut away takes time and effort. And the fact that he already had them but had closed himself off to them explains why he doesn't need to train to get them back.

I'm headed over to read the updates to the OP Site this evening, and I'll start putting the details into his history.
 

Walking Dad

First Post
I'm not so sure about the Dark Tapestry Mystery. What I've read sounds fairly dark. Do you think you can play this as a non-evil character?

...

Well, Oracle's are not so much of choice of worship as the cleric. My character would be 'cursed' by the attention from an Outer god, resulting in his trait and oracle's curse, but will not worship it, but use the connection to channel it's power his own purposes. One of these gods (Yog-Sothoth) is CN, so CG should be no problem (even if he was a cleric).
 
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