Alister and Sye:
You approach the ship and realize that the fire is burning much hotter than you thought. It still does not block your path, though once inside the conditions should prove to be miserable. The hole in hull is large enough for both of you to step through one after the other, but you probably shouldn't touch the metal walls. When you get inside you immediately begin to perspire, sweat pouring from your brow and into your eyes, stinging them along with the smoke billowing out of the gash in the underbelly. You realize that you are in the storage space beneath the main deck where the officers normally operate from, and you see stairs leading into that office straight ahead, in the back of the room. Crates litter the ground, some broken open, and all manner of objects lay about. Nothing stands out as being particularly useful at a glance through the plumes of smoke, though you could spend some more time searching if you wish. You also notice that in addition to the smoke billowing out from the opening through whic you both entered, some smoke can be seen going up the stairs as well, suggesting that there may be another way out somewhere.
OOC: During the first round you spend in the hull, you take one point of nonlethal damage due to the heat. In addition, any metal items directly touching your skin begin to heat up.
Lily:
When you look back towards the objects in the distance, they now seem to be getting closer, though they are still far off and undiscernable.
Duncan:
As you head towards the ship, you see the escape hatch that the other men pulled the one trapped free from. It lies agape, smoke pouring forth from the source somewhere inside the ship. As you get closer, you see that your cloak should be enough to protect you from the smoke and heat, as long as you keep it up and are not inside for very long, as the fire isn't as bad as it first seemed. Climbing the escape hatch is a feat in and of itself, and once you are inside you are in the back of the ship, a room you recognize all too well as the holding area for shipwrights when not in use. No one is in this room, and there are two exits, one which appears to be leading towards the source of the smoke, the other, away from it.
"BE CAREFUL DUNCAN!!!" The men behind you yell for your safety as you enter.