OOC:
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But the healing items are listed on his Mini Stats which is where I keep the most current and changeable information. We do need to split them up a bit.
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Arkos withdraws from the combat with the melting golem-woman and lands just on the other side of Nerin and Sarpot. He shifts from his Raptor form back to his humanoid form and begins rooting in the bag for a stone of healing. After all, Nerin fell a couple of rounds back and he doesn't know how much longer the warrior has. He hopes Sarpot can finish off at least one of the women before their healing powers restore them.
Rather than use a stone, however, he feels compelled to lay his hands upon the warrior... Words of power come unbidden to his mind and he rattles them off with authority. With hands gleaming with power he touches Nerin and translates the power to healing.
[sblock=OOC]Swift: shapechange
Move: Rummage in bag for healing stone
Standard: Cast Cure Moderate Wounds[/sblock]
[sblock=Mini Stats]
Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch) [14 w/ Barkskin]
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 47 Current: 26
Fort: +7
Reflex: +2
Reflex: (Aerial) +4
Will: +8
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)
Current Weapon in Hand:
Current Conditions in Effect:
Attacks
Spear +8 (1d6+7 /crit. x3)
Sling +4 (1d3 /crit. x2)
Bite (Predator) +12 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +11 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)
2 Tentacles (while in Predator) +10 (1d8+7) 10 ft. reach
Spells Prepared:
Spell Save: 14 +SL
3rd level: 2;
cure moderate wounds, evard's menacing tentacles (PHB2)
2nd level: 3;
barkskin, bull's strength, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic,
light, purify food & drink
Backpack: healer's kit (x2), sunrod (x2), thunderstone (x2), tanglefoot bag (x2), smoke stick(x2), bedroll, 2 wand CLW, all 20 pebbles of CSW & all 5 pebbles of Remove Disease. food and water.[/sblock]