Elder-Basilisk
First Post
Let's take the stereotypical piece of gothic fiction. An unfriendly eastern european town full of superstitious peasants is haunted by vampires. Translating this idea into D&D raises two questions: 1. What would the town look like? 2. Would the villagers' precautions be enough to prevent them from all being slaughtered by the vampires?
1. D&D Vampires 101:
They are destroyed by sunlight
They can charm by meeting your gaze
They cannot cross water
They must return to their crypts
They fear holy symbols of good gods
They fear garlic
They cannot enter a house uninvited.
Basing our hypothetical village off of these facts, we can draw some conclusions:
a. Everyone is indoors by sundown. If a mother has lost her small child in the field, she will probably give up the search in time to be inside before sundown. Nobody walks the streets after dark. Everyone makes sure to be home before dark. This restricts the distance that villagers can travel and the coming of dark is probably accompanied by a palpable aura of fear.
b. The peasants never look anyone in the eyes. This will probably make them seem sullen, but it is really because anyone could be a vampire and could charm you if you look in his eyes. It is also probably considered rude to look someone in the eyes--they may think that you are a vampire if you try to look into their eyes.
c. The graveyard is probably on the other side of the stream from the village. People never go there except during the day and when they need to bury someone. Cremation might be more logical, but since vampires require coffins, the people obviously don't cremate their dead. Perhaps they believe that cremation creates other kinds of restless spirits. And perhaps they are correct.
d. People will probably wear holy symbols as charms against vampires. This may cause them to appear to be more devout than they really are.
e. People will probably eat garlic regularly and hang it in their houses--in their windows, above their doors, etc.
f. People will never invite someone into their house after dark. They will rarely do so during the day. Travelers may find the town unwelcoming--after all, nobody is going to invite them to stay with them and if they arrive after dark, they will not be welcomed for love or money. (Heck, they might even be attacked in the middle of the town at night when they are camping and nobody would do anything to help--that would mean leaving their houses which are a secure defense at night). If there is any inn--and there probably isn't--the inkeeper probably has a separate house nearby that he and his family sleep in and he will never invite anyone into it.
So there we have it. The behaviors that make the people in vampire county seem unfriendly and the D&D mechanics that explain why they behave that way. Now on to the other question--is it enough?
2. Would these precautions enable a village of commoners with no ability to defeat a vampire in battle to survive in a vampire's hunting grounds? That's a question for all of you. And maybe there's another question: are there any aspects of the people of vampire county that I have missed?
1. D&D Vampires 101:
They are destroyed by sunlight
They can charm by meeting your gaze
They cannot cross water
They must return to their crypts
They fear holy symbols of good gods
They fear garlic
They cannot enter a house uninvited.
Basing our hypothetical village off of these facts, we can draw some conclusions:
a. Everyone is indoors by sundown. If a mother has lost her small child in the field, she will probably give up the search in time to be inside before sundown. Nobody walks the streets after dark. Everyone makes sure to be home before dark. This restricts the distance that villagers can travel and the coming of dark is probably accompanied by a palpable aura of fear.
b. The peasants never look anyone in the eyes. This will probably make them seem sullen, but it is really because anyone could be a vampire and could charm you if you look in his eyes. It is also probably considered rude to look someone in the eyes--they may think that you are a vampire if you try to look into their eyes.
c. The graveyard is probably on the other side of the stream from the village. People never go there except during the day and when they need to bury someone. Cremation might be more logical, but since vampires require coffins, the people obviously don't cremate their dead. Perhaps they believe that cremation creates other kinds of restless spirits. And perhaps they are correct.
d. People will probably wear holy symbols as charms against vampires. This may cause them to appear to be more devout than they really are.
e. People will probably eat garlic regularly and hang it in their houses--in their windows, above their doors, etc.
f. People will never invite someone into their house after dark. They will rarely do so during the day. Travelers may find the town unwelcoming--after all, nobody is going to invite them to stay with them and if they arrive after dark, they will not be welcomed for love or money. (Heck, they might even be attacked in the middle of the town at night when they are camping and nobody would do anything to help--that would mean leaving their houses which are a secure defense at night). If there is any inn--and there probably isn't--the inkeeper probably has a separate house nearby that he and his family sleep in and he will never invite anyone into it.
So there we have it. The behaviors that make the people in vampire county seem unfriendly and the D&D mechanics that explain why they behave that way. Now on to the other question--is it enough?
2. Would these precautions enable a village of commoners with no ability to defeat a vampire in battle to survive in a vampire's hunting grounds? That's a question for all of you. And maybe there's another question: are there any aspects of the people of vampire county that I have missed?