The Wayfinders - The Wreck of the Archon

SelcSilverhand

First Post
Doral's spell fails to penetrate the glass, but does illuminate the area around him better. Henrick leans over the controls and frowns, his fingers tracing over the markings. After a moment he looks up. "I think this series of covered levers here relates to the bindings on the crystal. But they're tied to another series in the chamber. Both have to be thrown to break the bindings on the crystal. Once the bindings are broken the water flow through the crystal should stop... maybe. It's all very complex." He looks apologetic. "While the main crystal is still active though I can't drain the chamber. It will refill too quickly."
 

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jkason

First Post
Midian Rightson, human druid

Midian sighs.

"Sounds like we've little recourse but to swim our way in. Let's see how much room there is, though. I have a few different options for shapes, but it may depend on what kind of space there is."

[sblock=ooc]Can we see the pipes well enough to see how large they are? I'm just trying to figure out what sizes for wildshape might be best for this little expedition.[/sblock]
 

SelcSilverhand

First Post
Midian sighs.

"Sounds like we've little recourse but to swim our way in. Let's see how much room there is, though. I have a few different options for shapes, but it may depend on what kind of space there is."

[sblock=ooc]Can we see the pipes well enough to see how large they are? I'm just trying to figure out what sizes for wildshape might be best for this little expedition.[/sblock]

OOC
It looks like the pipes connect to the large water tanks in the room you are in. Each pipe is about 5' in diameter. The water is flowing in from 2 pipes, and out from 2 pipes so the flow will help pull you along into the next chamber to make it easier to swim.
 

jkason

First Post
Midian Rightson, human druid

"Nothing large, then. An elemental form, I think. Should fit just fine, and the ability to manipulate water while surrounded by it won't be remiss."

Midian takes out the water breathing scroll the party had left over from their trip to the island, raising an eyebrow. "Everyone ready?"

Midian shares the spell's power with all who are planning to take the trip through the pipes. As the scroll crumbles to dust, Midian's own form ripples, becoming translucent, almost gelatinous.

"Let's see if an elemental's eyes are better at piercing this gloom," comes the bubbling voice of his new form. The druid/elemental turns toward the glass one last time.

[sblock=ooc]Okay, have to dismiss Water Walk, since everyone would just float to the top and have no maneuverability in the water with it on if I read the spell right. Using the Water breathe scroll for everyone who's going. There are 10 hours to split, and Midian won't need any of it, because...

Midian Wildshaping into Medium Water Elemental. Should fit in a 5' pipe just fine, plus he'll be able to breathe water.

He has Darkvision in this form, so he'll take a gander into the dark, trying to get a sense for what's in there. Perception +17[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 82/66 (+16 from Water Elemental con bump)      
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8
[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'

Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Wild Shape (Medium Water Elemental) 8 hours

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3 (Wildshape: 0)    
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)
4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining

Used: Scroll of Water Breathing[/sblock]
 

SelcSilverhand

First Post
Midian
[SBLOCK]
Peering into the gloomy water at the depths of the tank you can see a small school of fish nibbling at the sides of the tanks and swimming around in circles. It is possible that they were drawn through the rift between the planes.
[/SBLOCK]
 

jkason

First Post
Midian Rightson, human druid

It's hard to tell on the fluid area that constitutes Midian's face in this shape, but he appears to frown a moment as he looks.

"Fish," he says. "At least, they look like fish to me. A small school of them, nibbling at the sides of the tank and swimming in circles. Maybe they came through a rift?" The druid tries to find correlating features in these fish to species he knows, though he's careful to describe them as best he can to the others in case one of them recognizes the things.[/color]

[sblock=ooc]Know: Nature fishies (1d20+13=25)[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 82/66 (+16 from Water Elemental con bump)      
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8
[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'

Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Wild Shape (Medium Water Elemental) 8 hours

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3 (Wildshape: 0)    
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)
4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining

Used: Scroll of Water Breathing[/sblock]
 

SelcSilverhand

First Post
Midian
[SBLOCK]
You stare intently at the fishes, studying them as best as you can. Perhaps it is your scrutiny or your new affinity with water elements but you suddenly realize something is wrong. The fish move in mechanical repeating patterns. They are all identical in size, shape, and coloration. Nature is never so predictable.
The haze in the water clears to your vision alone and you can see a vast shape lurking at the bottom of the tank. It is the size of a shark but with a tall sloping head and three great red eyes. Four thick tentacles sprout from its body just behind the head. You've never seen anything like it, but it seems to be disguising its presence with an elaborate illusion. Possibly as a hunting mechanism.
[/SBLOCK]
 

jkason

First Post
Midian Rightson, human druid

"Well, aren't you a clever little abomination?" Midian gurgles as he studies the fish.

"Forget what I said about the little fish. They're an illusion. Another tentacled friend is hiding at the bottom of the well. About the size of a shark. Three red eyes, making pretty pictures of innocent fishies to cover himself. If we're going in, we'll want to be ready for him.

"I have a spell that will let you slash as normal, and keep you out of tentacled arms at the same time,"
Midian offers Kraken. "Or, if Doral has a means to make us all invisible, we still provide no scent for that thing to find if we want to match illusions with it until we can leave it high and dry."

[sblock=ooc]Midian has Freedom of Movement prepared, which removes the weapon attack penalty underwater. He also has Slipstream as a domain spell, so he can boost swim speed for himself or one of the others if we want / need.[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 82/66 (+16 from Water Elemental con bump)      
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8
[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'

Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Wild Shape (Medium Water Elemental) 8 hours

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3 (Wildshape: 0)    
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)
4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining

Used: Scroll of Water Breathing[/sblock]
 



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