The Wayfinders - The Wreck of the Archon

Shayuri

First Post
Whisper gets a grim look to her face at Midian's news and nods.

"I'll just change into something more...comfortable," she says.

(OOC - I'll add onto this soon, gotta look up what beasties are in her ability to become :))
 

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Deuce Traveler

Adventurer
OOC:

Good test.

Try copying the text in your program and pasting the update into Notepad or some other minimalist typing program. Then copy that basic text in Notepad, and paste it in here. It should clear up any extra features that are not converting from your main program to this text box.
 

SelcSilverhand

First Post
OOC:
Tried notepad, and even tried retyping directly into the reply screen. I just attached the file to see if that works.
 

Attachments

  • Water Shard.txt
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jkason

First Post
Midian Rightson, human druid

Moving off the platform you head to the ruined water tank nearby. You carefully remove enough of the debris so that you can access the inlet water flow pipe. Midian brings out the scroll of water breathing and chants the words from the page. Immediately you feel a disconcerting sensation around your throat as your body modifies itself to allow itself to breath both water and air. With the spell complete the four of you drop into the water and begin swimming against the current into the pipe. The current is not great but it is steady and is a challenge to swim against. The pipe is not long though it has several bends in it. Finally the pipe opens up into the massive chamber housing the dragonshard.

The water here is noticebly colder as the water is freshly drawn from the elemental plane. The entire chamber seems to swirl about. From your new vantage you can see 6 distinct vortices in the water joining dark bumps on the walls to the crystal. It looks like they are anchors of swirling water magically holding the crystal in place. Above you is the catwalk and you can see two panels set in the walls. Below you the indistinct shape in the school of fish drifts slowly up towards you. The water around you suddenly reverberates with strange sounds that don't seem to have a source.

Aquan
[SBLOCK]
The words are archaic, and difficult to follow with multiple meanings for some words. The speaker's voice grates on the inside of your skull.
"Offspring/Children of eternal air and sand/dirt. A rendering of service is demanded/required/expected of you by precedence of existence. Freedom/Emancipation/Release from metal tomb/grave/your grave/ is demanded/required/expected."[/SBLOCK]

Midian's liquid form is much more difficult to see immersed, but he gestures frantically for everyone to surface. There is a gurgling sound from his as his watery arm touches Kraken's shoulder, and the island man feels an odd sensation along his skin.

The druid struggles to understand the odd sounds, but his own linguistic training fails. He decides getting out of the water sooner rather than later is probably their best bet.

[sblock=ooc]That worked! :)

Midian's going to go ahead and cast Freedom of Movement on Kraken so he can slash underwater if need be. Midian has a 60' swim speed, so he won't get left behind taking an action while the others move full speed (well, Whisper may leave them behind, but the two still-humans won't).

Trying to get to the surface / catwalk / panels this round.

Looks like none of us speak Aquan, so the odd sounds will remain that. Mysteries! :)[/sblock]



[sblock=mini-stats]
Code:
[b]HP:[/b] 82/66 (+16 from Water Elemental con bump)      
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8
[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'

Conditions:  Wild Shape (Medium Water Elemental) 8 hours

Full Party: Negate Aroma & Pass Without Trace (both 8 hours), 
Doral & Kraken: Water Breathing (8 hours each)
Kraken: Freedom of Movement (80 minutes)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3 (Wildshape: 0)    
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)
4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, **Ball Lightning, Control Water (D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining

Used: Scroll of Water Breathing[/sblock]
 

Deuce Traveler

Adventurer
Doral casts another spell once they are assaulted with the strange language. Soon he appears to be in some kind of wordless communication as he concentrates towards where he believes the message had come from, struggling more to keep his exchange uncharacteristically concise.

Doral's Mental Message
[sblock]
It seems that you can detect us. Unfortunate, but not unexpected. It is well that you wish to negotiate. I may be willing to help in exchange for information. The information we seek is humble in its nature, and so would cost little to a wise being such as yourself. We merely seek to know the nature of the many-faced entity that hunts in this metal vessel, and its weaknesses you may have perceived.

Know that when you are free it would be best to leave us unmolested in case you need our aid again, as there are places we may go that you cannot. What would you have us do?
[/sblock]
 
Last edited:

Dr Simon

Explorer
OOC: I'd like to check on two things - did we bring Hendrick through with us, and how far above the surface of the water are the catwalks?
 

SelcSilverhand

First Post
OOC - Hendrick stayed behind to operate the first series of controls in conjunction with the controls up top to release the crystal from the bindings. The catwalk is about 3' above the water, so within arms reach if swimming.
 


SelcSilverhand

First Post
Doral casts another spell once they are assaulted with the strange language. Soon he appears to be in some kind of wordless communication as he concentrates towards where he believes the message had come from, struggling more to keep his exchange uncharacteristically concise.

Doral's Mental Message
[sblock]
It seems that you can detect us. Unfortunate, but not unexpected. It is well that you wish to negotiate. I may be willing to help in exchange for information. The information we seek is humble in its nature, and so would cost little to a wise being such as yourself. We merely seek to know the nature of the many-faced entity that hunts in this metal vessel, and its weaknesses you may have perceived.

Know that when you are free it would be best to leave us unmolested in case you need our aid again, as there are places we may go that you cannot. What would you have us do?
[/sblock]


The water around the shape thrashes.

Telepathic Response
[SBLOCK]
"Insolence! Insolence! Small minded land worms cannot understand!

This one hears the song across vast distances beyond what you can comprehend. The beast is many. The beast is one. Intelligence and wisdom beyond mortals and approaches our own magnificence. This one sought an ally to commune with but found a hunger for new minds and growing power. Retreat to the rift was only compromise. The aperture is too small and must be widened to depart. You will do this of free will or not."
[/SBLOCK]
 

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