[b]HP:[/b] 82/66 (+16 from Water Elemental con bump)
[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8
[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'
Conditions:
Midian: Wild Shape (Medium Water Elemental) (8 hours).
Full Party: Negate Aroma & Pass Without Trace (both 8 hours),
Doral & Kraken: Water Breathing (8 hours each)
Kraken: Freedom of Movement (80 minutes)
Ball Lightning (7/8 rounds remianing)
[b]Init:[/b] +02
[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0)
[b]Perception:[/b] +17
Saving Throw Base Mod Misc* Total
Fort: 06 1 +2 +9
Ref: 02 2 +2 +6
Will: 06 6 +2 +14
* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
[b]Weapon Attack Damage Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'
[b]Surge:[/b] 9/9 remaining (CMB +14)
Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell
[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)
4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, [s]**Ball Lightning[/s], Control Water (D)
* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining
[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining
Midian swears, though it's hard to hear as the water churns.
"I think this probably isn't an 'enemy of my enemy' situation from the look of those things," he says. His watery limbs sweep in small, twisting patterns, and twin balls of lightning form in the air, each one zipping toward one of the searching tentacles.
"Time to get Heinrick to help us shut this thing down, I'm thinking?"
[sblock=ooc]Okay, I looked all over, and can't find any rules about electrical spells and water. I even ran across this thread where James Jacobs says they explicitly didn't add those kinds of rules because elemental magic becomes a big mess when you start applying water physics to it (can you shoot acid in water, or do you just get a nasty acid pool? Does cold magic get to its target, or just leave you in a block of ice?). So, I went with it.
If we're playing that electrical magic will zap us, as well, then Midian will instead try casting Control Water to lower the water level 16' and vainly hope that impedes the creature's reach.
2 lighting sphere (DC 20 Reflex saves vs each to negate) (3d6=7, 3d6=12)
Hooray lame damage! Sigh. So, 19 damage if it misses both saves. If it makes one, it negates the damage from that sphere. [/sblock]
[sblock=mini-stats]Code:[b]HP:[/b] 82/66 (+16 from Water Elemental con bump) [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8 [b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60' Conditions: Midian: Wild Shape (Medium Water Elemental) (8 hours). Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Doral & Kraken: Water Breathing (8 hours each) Kraken: Freedom of Movement (80 minutes) Ball Lightning (7/8 rounds remianing) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D) 3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D) 4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, [s]**Ball Lightning[/s], Control Water (D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 2/3 remaining
Used: Scroll of Water Breathing[/sblock]
|
######################################
# D K M W #
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
# ~~~~~~~TT~~~~~~~~~~~~~~~~~~~~~~~~~~ #
# ~~~~~~~~TT~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT[COLOR="#FF0000"]&&&&[/COLOR]#
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT[COLOR="#FF0000"]&&&&[/COLOR]#
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
# ~~~~~~~~~~~~~~~~~~~~~~TT~~~~~~~~~~~~~~~ #
# ~~~~~~~~~~~~~~~~~~~~~TT~~~~~~~~~~~~~~ #
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
# #
# #
######################################