The Wednesday Knights
SESSION XXIII.
Woodnesday 15th Mork 2000
Dragon Hunt episode 1- the way of the Exploding Fountain.
Characters present
Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.)
Xeolus Male Human Monk level 1 Priest of Hieroneous level 1 (Kev. H.)
Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne)
Bob Male Human Ranger level 2 (Emma)
Whirlwind Male Human Fighter level 1 (Erin)
The Knights follow Meepo back into the chamber they originally encountered him, and from there take a different exit- a corridor to a door.
“Shh. Goblins bad people… hitting them… bam… bam… much soon… creepy creepy.”
Liandri pushes to the front and gives the door the once over.
“Looks pretty safe, best not take any chances though…”, Liandri nods at Meepo.
“I get ya.” Endrin nods and draws Meepo aside.
“Look you know this place well, so we’re following you from here on- it’s important that you guide us well Meepo, the safety of… what was it called… Weetabix?”
“Cornflakes.”
“Sorry, Cornflakes depends upon you… so just nip over there and open the door would you- we’ll be at the side here ready should anything happen.”
“Oh Ok.”
Meepo opens the door, nothing happens.
“Room.” Meepo points at the room beyond.
Bob enters first, he discovers some tracks heading North, human tracks and maybe some other Goblins… oh and plenty of rats. The Knights head on through to a room with a large dusty old fountain on the East wall and a door on the West wall the passageway continues North- the tracks continue in that direction.
The group first head over to the door, it is carved with skeletal dragons, written above it in Draconic it says, “Channel good, open the way.”
Xeolus barges to the front and presents his Holy Symbol of Hieroneous and begins to mutter a prayer, there is a click and the door swings open. The group share out the lit torches and walk inside.
There are nine in all dusty sarcophagi leant against the walls- each carved with an elf-like figure, at the far end of the room is an altar with some stuff on it including a lit candle.
Xeolus goes over and starts picking through the stuff on the altar while Endrin and Liandri begin to open a sarcophagus each- the Skeleton within aid them in their endeavour. Soon all nine of the sarcophagi are open and the group is fighting tooth and nail with the creatures. Xeolus leaps up on the altar and begins to brandish his Holy Symbol- shouting a prayer this time. It has no effect.
Instead Xeolus jumps down kicking the head off one of the Skeletons in the process, he then wades into the combat attacking with his hand-to-hand skills. The fight, once again, is made more difficult by the group’s lack of bludgeoning weapons- have I sad that before, I think I have.
Eventually, however, the Skeletons are destroyed and the room is rifled. The sarcophagi are empty but Liandri, Endrin and Whirlwind discover a secret compartment behind the altar and pocket some gems. Xeolus in the meanwhile has grabbed a whistle/small flute shaped object from the altar and is examining it, it seems to be made of glass but is as hard as steel. Curiosity gets the better of him and he blows it- nothing happens, or at least nothing discernible- not even a noise.
Whirlwind has discovered that the candle will not go out and also burns without heat- he sets about attaching the thing to his helm, although it sheds only a weak light. Endrin grabs the potion vial on the altar and the group head back out into the room with the fountain, Meepo patiently sits on the floor humming the dragon song and clapping his hands every now and then.
Whirlwind heads over to the fountain with Liandri and Endrin in tow the others watch the exits. Once again they discover Draconic script, it reads “Nainarya”, translated- “let there be fire.”
A brief discussion follows-
“You’re up.” Endrin nods at Whirlwind.
“Why me?” Whirlwind looks hurt.
“Last in, first out.”
Endrin and Liandri stand about ten feet away and observe Whirlwind, every now and then giving encouragement.
“Oh… oh… oh… careful… careful.”
“C’mon Whirlwind… don’t die.”
Whirlwind creeps forward, a lit torch in hand, to the very edge of the fountain- and says the word in Draconic. There is a sudden drip, drip as a reddish brown liquid pours from the fountain- the flow increases until quite a puddle forms. Whirlwind puts his torch close to the liquid to better illuminate it…
BOOOOOOOOOM
Amidst the rubble and choking dust several figures stir-
“<Cough> What was that?”
“…”
“Hang on I can’t hear me.”
“What?”
“What- I can’t hear me… or you?”
“What?”
“What?”
“<Cough> he’d better be dead, the fecker.”
DM note the fountain produced several potions of Fiery Breath- Whirlwind applied heat- presto, as they say in the Magic Circle.
One third of the room has been shaken badly by the explosion, the fountain is no more and bits of the ceiling have also finally seen sense and obeyed gravity.
Three dusty figures pick themselves out of the wreckage- Liandri, Endrin and Whirlwind all at least temporarily deaf and much the worse for wear, except Liandri who amazingly avoids all damage. As Simon Le Bon was fond of saying “the Reflex... fle… fle… fle… flex.”
A general healing session is called and the Knights rest up except for Xeolus who is beginning to look nervous- he wants action. Eventually after sandwiches and juice the group head down the northern corridor, in the direction of the human tracks, as discerned by Bob. Down the corridor they discover a number of Dire Rats- they begin to fight their way through. Except for Liandri that is, who instead sneaks into the various rats nests as they are flushed out to rob all valuable items before the rest of the group get a look in- and while they are otherwise engaged, obviously.
Xeolus who once again is not getting a look in tells Bob he’s off and wanders back to a door the group discovered but did not investigate at the very start of the corridor they are traversing. He enters a lightless featureless empty chamber with a door on the North wall- he lights a torch and checks the room thoroughly, before opening the door… somewhere a bell rings.
Pressure Creeps Moving up Slowly
Ahead of Xeolus a short flight of stairs lead down, further on an opening seemingly half the size of a door way, his eyes adjust- the section ahead is lit from behind. Suddenly a Goblin head (attached to a Goblin neck, body etc.) peers over what is now discernible as a low wall. The creature shouts something, indicating there are others present.
The tension is profound, palpable- Xeolus is a coiled spring- subject to the inequities of life as a Monk Priest in a party full of Warriors and Spell Casters, it doesn’t help that he’s the only genuinely good guy there also. The dam bursts-
“AAAArrrggghhhh for Hieroneous.”
The Mad Monk leaps down the stairs-
“AAAAAArrrrrrgggggghhhhh my fecking feet.”
And discovers the caltrops liberally spread around the floor- he is then hit by a Goblin spear thrown by an amused onlooker.
“AAAAAAAAArrrrrrrrrrrggggggggggggghhhhhhhhhhhh.”
Back down the rat corridor-
“What was that?” says Bob.
Liandri, Endrin and Whirlwind hear nothing Bob stands statue and listens.
“Where’s Xeolus?”
“Oh clucking hell.”
Bob hot foots it, with the others following unsure why, the 90 yards to Xeolus who has approached to five feet of the wall and is attempting to punch a Goblin who is trying to stab him with a spear.
The Knights arrive at the doorway and quickly assess the situation, as Bob is about to enter Liandri points out the caltrops on the floor- eventually Endrin and Bob wade in and mince across the hall to Xeolus. There they grab the monk between them and mince back up the stairs and slam the door shut behind them. All the while the Goblins throw spears and generally gesticulate and have a laugh at Xeolus’ expense. Once again the Knights are in need of healing- a time out is taken and Liandri uses the opportunity to lock/jam the door into the Goblin territory as best he can.
A very brief discussion follows regarding the benefits of allowing one of the Knights to wander off and go and explore on their own- a vote is taken and four to one it is decided that this should not be allowed to happen again. Some shall we say “uncomplimentary” things are said, some are left unsaid.
The Knights move off again up the Rat corridor- Liandri, Endrin & Whirlwind still slightly deaf and Xeolus moving at half-speed due to a bloody foot. Bob the only one unscathed as yet- Meepo has gone quiet, not as confident as he once was.
Rat-a-chewie
The corridor ends in a much larger chamber there are several pits spiked open in the room- the tracks lead here, there are many more Rat tracks Bob notes, although only Xeolus hears him. On the northern wall is another fountain; on the western wall is a door slightly ajar. The group heads over to the door- Whirlwind kicks it open and a number of Dire Rats spill out to attack, the fight is joined. Bob thinks he will guarantee an easy victory by leaping over the rats into the room beyond- thereby surrounding the creatures.
This otherwise excellent plan is complicated when Bob lands in the room and is attacked by a savage looking Dire Rat some 6 feet long- Guthash the big mama rat. If this was anyone else but Bob then they’d be in trouble, not Bob- natural ‘20’ and the Giant Dire Rat is killed in 10 seconds- the rats take a little longer as more keep coming into the room from the rubble strewn area outside. However a torch is placed in the only entrance available to them from the outside and the rest of the room is thoroughly searched- the Knights make their first grisly discovery.
Hunting through the filth and stink they come across the butchered and partially eaten body of a human- eventually a gold ring on the man’s finger is discovered with the name “Karakis” etched into it. They have discovered the Ranger of the missing party- one down three to go.
After this grisly discovery Endrin goes over to the second fountain and while Whirlwind plugs his ears and crouches down low says the magic word discovered once again on the outer rim of the fountain. “Nathuine”, meaning “let there be death”, it doesn’t bode well does it- Endrin makes his next two saving throws and the colourless odourless gas dissipates.
“It doesn’t seem to be working… shame. See, nothing to be afraid of.”
They head back to Xeolus’ folly to face the Goblin menace.
Set shields to Rat.
Later they will all say that it was just another of Xeolus’ mad ideas, returning to the Goblin problem with the caltrops on the floor and the Goblins throwing spears from behind a low wall- Xeolus has a plan.
He asks Bob to open the door briefly, while it is open he slings a deceased Dire Rat down the stairs and into the room- then another, and another. One Goblin throws a spear but Bob is too quick with the door, besides they are some distance away. Soon there are three Rat bodies on the floor, each one a little further into the room, stepping-stones.
The other Knights then watch in amazement as Xeolus hefts the body of Guthash the huge Dire Rat in the air, and with Bob opening the door, rushes down the stairs using Guthash as a shield.
Bob looks at the others in amazement and then charges down the stairs behind Xeolus- the others shrug their shoulders and do likewise, Meepo sits on the floor and begins to cry quietly (as does the DM).
The Goblin defenders are momentarily non-plussed by the approaching spectacle- one throws a spear which hits the Guthash the other runs off, Xeolus reaches the wall, throws the Rat over, and leaps over himself. Of the four Goblins at the far end one runs away, one is captured after a Ray of Enfeeblement courtesy of Endrin, the other two are killed.
The Knights occupy this new chamber and begin the interrogation of the captured Goblin while investigating the new door they have found. Liandri sneaks through, down a short corridor, which turns back on itself into another room with a low wall and some target dummies- behind the wall Goblins are heard catching up on today’s events.
Back in the first room the party has problems interrogating the creature- they do not understand a word that he/she/it says.
And with that session 23 ends.
Next week…what d’you know, a complete feck up.
SESSION XXIII.
Woodnesday 15th Mork 2000
Dragon Hunt episode 1- the way of the Exploding Fountain.
Characters present
Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.)
Xeolus Male Human Monk level 1 Priest of Hieroneous level 1 (Kev. H.)
Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne)
Bob Male Human Ranger level 2 (Emma)
Whirlwind Male Human Fighter level 1 (Erin)
The Knights follow Meepo back into the chamber they originally encountered him, and from there take a different exit- a corridor to a door.
“Shh. Goblins bad people… hitting them… bam… bam… much soon… creepy creepy.”
Liandri pushes to the front and gives the door the once over.
“Looks pretty safe, best not take any chances though…”, Liandri nods at Meepo.
“I get ya.” Endrin nods and draws Meepo aside.
“Look you know this place well, so we’re following you from here on- it’s important that you guide us well Meepo, the safety of… what was it called… Weetabix?”
“Cornflakes.”
“Sorry, Cornflakes depends upon you… so just nip over there and open the door would you- we’ll be at the side here ready should anything happen.”
“Oh Ok.”
Meepo opens the door, nothing happens.
“Room.” Meepo points at the room beyond.
Bob enters first, he discovers some tracks heading North, human tracks and maybe some other Goblins… oh and plenty of rats. The Knights head on through to a room with a large dusty old fountain on the East wall and a door on the West wall the passageway continues North- the tracks continue in that direction.
The group first head over to the door, it is carved with skeletal dragons, written above it in Draconic it says, “Channel good, open the way.”
Xeolus barges to the front and presents his Holy Symbol of Hieroneous and begins to mutter a prayer, there is a click and the door swings open. The group share out the lit torches and walk inside.
There are nine in all dusty sarcophagi leant against the walls- each carved with an elf-like figure, at the far end of the room is an altar with some stuff on it including a lit candle.
Xeolus goes over and starts picking through the stuff on the altar while Endrin and Liandri begin to open a sarcophagus each- the Skeleton within aid them in their endeavour. Soon all nine of the sarcophagi are open and the group is fighting tooth and nail with the creatures. Xeolus leaps up on the altar and begins to brandish his Holy Symbol- shouting a prayer this time. It has no effect.
Instead Xeolus jumps down kicking the head off one of the Skeletons in the process, he then wades into the combat attacking with his hand-to-hand skills. The fight, once again, is made more difficult by the group’s lack of bludgeoning weapons- have I sad that before, I think I have.
Eventually, however, the Skeletons are destroyed and the room is rifled. The sarcophagi are empty but Liandri, Endrin and Whirlwind discover a secret compartment behind the altar and pocket some gems. Xeolus in the meanwhile has grabbed a whistle/small flute shaped object from the altar and is examining it, it seems to be made of glass but is as hard as steel. Curiosity gets the better of him and he blows it- nothing happens, or at least nothing discernible- not even a noise.
Whirlwind has discovered that the candle will not go out and also burns without heat- he sets about attaching the thing to his helm, although it sheds only a weak light. Endrin grabs the potion vial on the altar and the group head back out into the room with the fountain, Meepo patiently sits on the floor humming the dragon song and clapping his hands every now and then.
Whirlwind heads over to the fountain with Liandri and Endrin in tow the others watch the exits. Once again they discover Draconic script, it reads “Nainarya”, translated- “let there be fire.”
A brief discussion follows-
“You’re up.” Endrin nods at Whirlwind.
“Why me?” Whirlwind looks hurt.
“Last in, first out.”
Endrin and Liandri stand about ten feet away and observe Whirlwind, every now and then giving encouragement.
“Oh… oh… oh… careful… careful.”
“C’mon Whirlwind… don’t die.”
Whirlwind creeps forward, a lit torch in hand, to the very edge of the fountain- and says the word in Draconic. There is a sudden drip, drip as a reddish brown liquid pours from the fountain- the flow increases until quite a puddle forms. Whirlwind puts his torch close to the liquid to better illuminate it…
BOOOOOOOOOM
Amidst the rubble and choking dust several figures stir-
“<Cough> What was that?”
“…”
“Hang on I can’t hear me.”
“What?”
“What- I can’t hear me… or you?”
“What?”
“What?”
“<Cough> he’d better be dead, the fecker.”
DM note the fountain produced several potions of Fiery Breath- Whirlwind applied heat- presto, as they say in the Magic Circle.
One third of the room has been shaken badly by the explosion, the fountain is no more and bits of the ceiling have also finally seen sense and obeyed gravity.
Three dusty figures pick themselves out of the wreckage- Liandri, Endrin and Whirlwind all at least temporarily deaf and much the worse for wear, except Liandri who amazingly avoids all damage. As Simon Le Bon was fond of saying “the Reflex... fle… fle… fle… flex.”
A general healing session is called and the Knights rest up except for Xeolus who is beginning to look nervous- he wants action. Eventually after sandwiches and juice the group head down the northern corridor, in the direction of the human tracks, as discerned by Bob. Down the corridor they discover a number of Dire Rats- they begin to fight their way through. Except for Liandri that is, who instead sneaks into the various rats nests as they are flushed out to rob all valuable items before the rest of the group get a look in- and while they are otherwise engaged, obviously.
Xeolus who once again is not getting a look in tells Bob he’s off and wanders back to a door the group discovered but did not investigate at the very start of the corridor they are traversing. He enters a lightless featureless empty chamber with a door on the North wall- he lights a torch and checks the room thoroughly, before opening the door… somewhere a bell rings.
Pressure Creeps Moving up Slowly
Ahead of Xeolus a short flight of stairs lead down, further on an opening seemingly half the size of a door way, his eyes adjust- the section ahead is lit from behind. Suddenly a Goblin head (attached to a Goblin neck, body etc.) peers over what is now discernible as a low wall. The creature shouts something, indicating there are others present.
The tension is profound, palpable- Xeolus is a coiled spring- subject to the inequities of life as a Monk Priest in a party full of Warriors and Spell Casters, it doesn’t help that he’s the only genuinely good guy there also. The dam bursts-
“AAAArrrggghhhh for Hieroneous.”
The Mad Monk leaps down the stairs-
“AAAAAArrrrrrgggggghhhhh my fecking feet.”
And discovers the caltrops liberally spread around the floor- he is then hit by a Goblin spear thrown by an amused onlooker.
“AAAAAAAAArrrrrrrrrrrggggggggggggghhhhhhhhhhhh.”
Back down the rat corridor-
“What was that?” says Bob.
Liandri, Endrin and Whirlwind hear nothing Bob stands statue and listens.
“Where’s Xeolus?”
“Oh clucking hell.”
Bob hot foots it, with the others following unsure why, the 90 yards to Xeolus who has approached to five feet of the wall and is attempting to punch a Goblin who is trying to stab him with a spear.
The Knights arrive at the doorway and quickly assess the situation, as Bob is about to enter Liandri points out the caltrops on the floor- eventually Endrin and Bob wade in and mince across the hall to Xeolus. There they grab the monk between them and mince back up the stairs and slam the door shut behind them. All the while the Goblins throw spears and generally gesticulate and have a laugh at Xeolus’ expense. Once again the Knights are in need of healing- a time out is taken and Liandri uses the opportunity to lock/jam the door into the Goblin territory as best he can.
A very brief discussion follows regarding the benefits of allowing one of the Knights to wander off and go and explore on their own- a vote is taken and four to one it is decided that this should not be allowed to happen again. Some shall we say “uncomplimentary” things are said, some are left unsaid.
The Knights move off again up the Rat corridor- Liandri, Endrin & Whirlwind still slightly deaf and Xeolus moving at half-speed due to a bloody foot. Bob the only one unscathed as yet- Meepo has gone quiet, not as confident as he once was.
Rat-a-chewie
The corridor ends in a much larger chamber there are several pits spiked open in the room- the tracks lead here, there are many more Rat tracks Bob notes, although only Xeolus hears him. On the northern wall is another fountain; on the western wall is a door slightly ajar. The group heads over to the door- Whirlwind kicks it open and a number of Dire Rats spill out to attack, the fight is joined. Bob thinks he will guarantee an easy victory by leaping over the rats into the room beyond- thereby surrounding the creatures.
This otherwise excellent plan is complicated when Bob lands in the room and is attacked by a savage looking Dire Rat some 6 feet long- Guthash the big mama rat. If this was anyone else but Bob then they’d be in trouble, not Bob- natural ‘20’ and the Giant Dire Rat is killed in 10 seconds- the rats take a little longer as more keep coming into the room from the rubble strewn area outside. However a torch is placed in the only entrance available to them from the outside and the rest of the room is thoroughly searched- the Knights make their first grisly discovery.
Hunting through the filth and stink they come across the butchered and partially eaten body of a human- eventually a gold ring on the man’s finger is discovered with the name “Karakis” etched into it. They have discovered the Ranger of the missing party- one down three to go.
After this grisly discovery Endrin goes over to the second fountain and while Whirlwind plugs his ears and crouches down low says the magic word discovered once again on the outer rim of the fountain. “Nathuine”, meaning “let there be death”, it doesn’t bode well does it- Endrin makes his next two saving throws and the colourless odourless gas dissipates.
“It doesn’t seem to be working… shame. See, nothing to be afraid of.”
They head back to Xeolus’ folly to face the Goblin menace.
Set shields to Rat.
Later they will all say that it was just another of Xeolus’ mad ideas, returning to the Goblin problem with the caltrops on the floor and the Goblins throwing spears from behind a low wall- Xeolus has a plan.
He asks Bob to open the door briefly, while it is open he slings a deceased Dire Rat down the stairs and into the room- then another, and another. One Goblin throws a spear but Bob is too quick with the door, besides they are some distance away. Soon there are three Rat bodies on the floor, each one a little further into the room, stepping-stones.
The other Knights then watch in amazement as Xeolus hefts the body of Guthash the huge Dire Rat in the air, and with Bob opening the door, rushes down the stairs using Guthash as a shield.
Bob looks at the others in amazement and then charges down the stairs behind Xeolus- the others shrug their shoulders and do likewise, Meepo sits on the floor and begins to cry quietly (as does the DM).
The Goblin defenders are momentarily non-plussed by the approaching spectacle- one throws a spear which hits the Guthash the other runs off, Xeolus reaches the wall, throws the Rat over, and leaps over himself. Of the four Goblins at the far end one runs away, one is captured after a Ray of Enfeeblement courtesy of Endrin, the other two are killed.
The Knights occupy this new chamber and begin the interrogation of the captured Goblin while investigating the new door they have found. Liandri sneaks through, down a short corridor, which turns back on itself into another room with a low wall and some target dummies- behind the wall Goblins are heard catching up on today’s events.
Back in the first room the party has problems interrogating the creature- they do not understand a word that he/she/it says.
And with that session 23 ends.
Next week…what d’you know, a complete feck up.