demiurge1138
Inventor of Super-Toast
UDUSAURUS
Medium Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: +1
Speed: 10ft (2 squares), swim 40ft
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +2/+4
Attack: Bite +4 melee (1d6+3)
Full Attack: Bite +4 melee (1d6+3)
Space/Reach: 5ft/5ft
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 15, Dex 13, Con 13, Int 1, Wis 12, Cha 4
Skills: Listen +5, Spot +5, Swim +10
Feats: Alertness, Run
Environment: Warm aquatic (freshwater)
Organization: Solitary or pack (2-6)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium)
Level Adjustment: -
An ugly reptile swims with startling speed past you, its low-slung head armored with bony plates. Its back legs are little more than flippers at the base of a thick, muscular tail.
Udusauruses are a breed of nothosaur, primitive relations of the famous and more common elasmosaurs and plesiosaurs. Confined to the lakes of Skull Island, udusauruses are pack hunters that prey of schools of fish, herding them together in the trunks of fallen trees or other cul-de-sacs to devour them with impunity. Hunters of opportunity, they may occasionally take an injured wading bird or baby dinosaur. They cannot hold their breath for very long, relegating them to near the surface of the water.
Udusaurus can reach 6 feet in length.
Combat
Udusauruses are not aggressive and not terribly territorial, and will usually avoid humanoids unless threatened. If attacked, they strike back with jaws full of conical teeth.
Skills: An udusaurus has a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. It can always take 10 on Swim checks even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Copyright 2006 Nicholas Herold. The World of Kong copyright 2005 Weta Workshop.
Demiurge out.
Medium Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: +1
Speed: 10ft (2 squares), swim 40ft
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +2/+4
Attack: Bite +4 melee (1d6+3)
Full Attack: Bite +4 melee (1d6+3)
Space/Reach: 5ft/5ft
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 15, Dex 13, Con 13, Int 1, Wis 12, Cha 4
Skills: Listen +5, Spot +5, Swim +10
Feats: Alertness, Run
Environment: Warm aquatic (freshwater)
Organization: Solitary or pack (2-6)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium)
Level Adjustment: -
An ugly reptile swims with startling speed past you, its low-slung head armored with bony plates. Its back legs are little more than flippers at the base of a thick, muscular tail.
Udusauruses are a breed of nothosaur, primitive relations of the famous and more common elasmosaurs and plesiosaurs. Confined to the lakes of Skull Island, udusauruses are pack hunters that prey of schools of fish, herding them together in the trunks of fallen trees or other cul-de-sacs to devour them with impunity. Hunters of opportunity, they may occasionally take an injured wading bird or baby dinosaur. They cannot hold their breath for very long, relegating them to near the surface of the water.
Udusaurus can reach 6 feet in length.
Combat
Udusauruses are not aggressive and not terribly territorial, and will usually avoid humanoids unless threatened. If attacked, they strike back with jaws full of conical teeth.
Skills: An udusaurus has a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. It can always take 10 on Swim checks even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Copyright 2006 Nicholas Herold. The World of Kong copyright 2005 Weta Workshop.
Demiurge out.