Voi_D_ragon
Explorer
Nah, they still suck. It's the ranges. Essentially, a javelin's short range is the same distance easily closable by a melee opponent, meaning they're useful only if you'd rather make a single thrown attack of prof+DEX, usually a weak stat for those resorting to thrown weapons, rather than finish closing to the target. Other thrown weapons are worse (20 ft short range). Heck, daggers' long range is a single move + dash for just about everything.
So, to the OP a feat that improves thrown weapons:
1) the thrower can draw a thrown weapon as part of an attack.
2) the thrower doubles the short range of the weapon when making an attack (eg, javeline 60' short, daggers 20' short). No change to long range.
3) the thrower can use STR in place of DEX for attack or DEX in place of STR for damage (for all cases where this may not be the case).
There, the standard 3 bits and they make thrown weapons slighter more attractive.
Thank you for this, first thing. Second, what if instead of modifying the ranges of the weapons themselves we added a movement component to throwing weapons as an attack: either you may move 5 ft per attack/move half your speed after you use the attack action and attack only with thrown weapons/slow down any creature you hit with thrown weapons for 1 turn? (or maybe limited to 1 creature/round).
Also, would a feat like this (either the version above or with my modifications/anyone else's) be attractive enough to anyone (apart from a thrown weapon fan simply looking for any way to not make his build suck) that they would "waste" an ASI on it to get the feat?