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Time of Vengeance [closed]

hero4hire

Explorer
DarwinofMind said:
No way I'm dropping. Invested too much time into wanting to play Tendril.

Coolcoolcool. :)

I am glad you guys are still excited to play.

Darwin, a favor if you will. In future posts for Tendril could you post your intentions of escaping and changing. This applies to actions in general. Since you are surrounded by your peers and guys with rifles. To say she was automatically successful in not being spotted or prevented from leaving, and that nothing happened while she was gone was a little presumptious and I would've liked the opportunity to use your Secret ID as a complication. :D

That being said Beaver has already riffed off your post and I can easily just go with the flow. But please keep this in mind for future posts so I as a GM can have a bit more freedom for storytelling without having to make you change your post. (which I will probably do in the future)
 

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Moon_Goddess

Have I really been on this site for over 20 years!
my apologies, when i was typing it I had intended to put an ooc on there that that was my intended action success to be determined. but then at the end I forgot to put that part. Once again, I'm sorry. I'll do better.
 

hero4hire

Explorer
DarwinofMind said:
my apologies, when i was typing it I had intended to put an ooc on there that that was my intended action success to be determined. but then at the end I forgot to put that part. Once again, I'm sorry. I'll do better.

Not a big deal at all. :)
 

hero4hire

Explorer
Update tomorrow night folks. Was hoping to get to it tonight, but I have to monitor some auditors who are inspecting some stuff on site here.
 

Mark Chance

Boingy! Boingy!
hero4hire said:
Update tomorrow night folks. Was hoping to get to it tonight, but I have to monitor some auditors who are inspecting some stuff on site here.

"Understandable. If one doesn't monitor auditors, one soon must audit monitors."
 


Mark Chance

Boingy! Boingy!
Hello. I just got around to seriously comparing the old SB to your tweaked SB so that we're both working off the same page. I'm uncertain where 12 ranks of Sleight of Hand came from. It wasn't on the original at all, and it seems to have come at the expense of gutting Sense Motive, which was one of SB's higher skills.

I hate to be a pain at this juncture, but it does sort of monkey around with Assessment a bit.

hero4hire said:
----------Skills---------
*Sense Motive - 0 (+4)
*Sleight of Hand - 12 (+17)
 

hero4hire

Explorer
Mark Chance said:
Hello. I just got around to seriously comparing the old SB to your tweaked SB so that we're both working off the same page. I'm uncertain where 12 ranks of Sleight of Hand came from. It wasn't on the original at all, and it seems to have come at the expense of gutting Sense Motive, which was one of SB's higher skills.

I hate to be a pain at this juncture, but it does sort of monkey around with Assessment a bit.

My bad. That was a data entry mistake when I inputed your skills into the spreadsheet. The 12 ranks should have been in sense motive not sleight of hand.
 

hero4hire

Explorer
Fixed

[sblock]"----------Character Details---------
Player Name:
Character Name:
Character Alias: Shaolin Beaver
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 150
Appearance:
--------------------------------------

----------Background---------

--------------------------------------

----------Ability Scores---------
Strength: 10 (0/+2)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 11 (0)
Wisdom: 18 (+4)
Charisma: 11 (0)
--------------------------------------

----------Saves---------
Toughness: +8
Fortitude: +8
Reflex: +15
Willpower: +10
--------------------------------------

----------Combat---------
Attack Bonus: +15 (melee), +8 (ranged)
Damage Bonus: Unarmed +0
Grapple: +16
Defense Bonus: +12 (+7 flat footed)
Initiative: +9
--------------------------------------

----------Lifting Capacity---------
Light Load: 25 lbs
Medium Load: 50 lbs
Heavy Load: 75 lbs
Max Load: 150 lbs
Push/Drag: 375 lbs
--------------------------------------

----------Movement Rate---------
Base Speed: 20 ft/r / 45 ft/r / 90 ft/r
Leap: 10 ft / 5 ft / 2 ft
Swimming: 500 ft/r
--------------------------------------

----------Skills---------
  • Acrobatics - 12 (+17)
  • Concentration - 9 (+13)
  • Craft: Structural - 4 (+4)
  • Escape Artist - 10 (+15)
  • Intimidate - -2 (--2)
  • Knowledge: Theology and Philosophy - 5 (+5)
  • Notice - 6 (+10)
  • Search - 6 (+6)
  • Sense Motive - 12 (+16)
  • Stealth - 8 (+13)
  • Survival - 0 (+4)
--------------------------------------

----------Feats---------
  • Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
  • Assessment: Know a subject's relative offensive and defensive ability
  • Attack Focus (Melee) (7): +7 bonus to melee attack rolls
  • Blind-Fight: Re-roll miss chances from concealment
  • Defensive Attack: Reduce attack bonus to increase defense bonus
  • Defensive Roll (6): +6 Toughness save bonus
  • Evasion (1): Suffer 1/2 damage from attacks allowing a Reflex save
  • Grappling Finesse: Grapple checks use Dex & retain dodge bonus
  • Improved Critical (2): Strike
  • Improved Initiative (1): +4 bonus on initiative checks
  • Improved Sunder: +4 bonus on attack rolls to hit an object
  • Improved Trip: +4 bonus on trip checks, opponent can't trip you
  • Power Attack: Reduce attack bonus to increase damage bonus
  • Prone Fighting: No penalty for fighting while prone
  • Redirect: Trick an opponent into hitting someone else
  • Set-Up: Transfer the benefit of a combat bonus to an ally
  • Stunning Attack: Your unarmed attack can stun an opponent
  • Takedown Attack (2): Gain addtl melee attack & 5 ft step when you drop an opponent
  • Trance: Go into a deathlike trance that slows breathing
  • Ultimate Effort (1): Sense Motive
  • Uncanny Dodge: Hearing
--------------------------------------

----------Powers---------
Shrinking {} - Power Rank 4 - Cost 5 (1 * 4 + 1)
Extras: Duration
Flaws: Duration
Power Feats: Innate

Strike {} - Power Rank 5 - Cost 5 (1 * 5)

Swimming {} - Power Rank 2 - Cost 2 (1 * 2)
--------------------------------------


----------Cost Summary---------
Abilities: 30
Combat: 36
Saves: 21
Skills: 17
Feats: 34
Powers: 12
Total Cost: 150
--------------------------------------"[/sblock]
 


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