Fixed
[sblock]"
----------Character Details---------
Player Name:
Character Name:
Character Alias: Shaolin Beaver
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 150
Appearance:
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----------Background---------
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----------Ability Scores---------
Strength: 10 (0/+2)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 11 (0)
Wisdom: 18 (+4)
Charisma: 11 (0)
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----------Saves---------
Toughness: +8
Fortitude: +8
Reflex: +15
Willpower: +10
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----------Combat---------
Attack Bonus: +15 (melee), +8 (ranged)
Damage Bonus: Unarmed +0
Grapple: +16
Defense Bonus: +12 (+7 flat footed)
Initiative: +9
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----------Lifting Capacity---------
Light Load: 25 lbs
Medium Load: 50 lbs
Heavy Load: 75 lbs
Max Load: 150 lbs
Push/Drag: 375 lbs
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----------Movement Rate---------
Base Speed: 20 ft/r / 45 ft/r / 90 ft/r
Leap: 10 ft / 5 ft / 2 ft
Swimming: 500 ft/r
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----------Skills---------
- Acrobatics - 12 (+17)
- Concentration - 9 (+13)
- Craft: Structural - 4 (+4)
- Escape Artist - 10 (+15)
- Intimidate - -2 (--2)
- Knowledge: Theology and Philosophy - 5 (+5)
- Notice - 6 (+10)
- Search - 6 (+6)
- Sense Motive - 12 (+16)
- Stealth - 8 (+13)
- Survival - 0 (+4)
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----------Feats---------
- Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
- Assessment: Know a subject's relative offensive and defensive ability
- Attack Focus (Melee) (7): +7 bonus to melee attack rolls
- Blind-Fight: Re-roll miss chances from concealment
- Defensive Attack: Reduce attack bonus to increase defense bonus
- Defensive Roll (6): +6 Toughness save bonus
- Evasion (1): Suffer 1/2 damage from attacks allowing a Reflex save
- Grappling Finesse: Grapple checks use Dex & retain dodge bonus
- Improved Critical (2): Strike
- Improved Initiative (1): +4 bonus on initiative checks
- Improved Sunder: +4 bonus on attack rolls to hit an object
- Improved Trip: +4 bonus on trip checks, opponent can't trip you
- Power Attack: Reduce attack bonus to increase damage bonus
- Prone Fighting: No penalty for fighting while prone
- Redirect: Trick an opponent into hitting someone else
- Set-Up: Transfer the benefit of a combat bonus to an ally
- Stunning Attack: Your unarmed attack can stun an opponent
- Takedown Attack (2): Gain addtl melee attack & 5 ft step when you drop an opponent
- Trance: Go into a deathlike trance that slows breathing
- Ultimate Effort (1): Sense Motive
- Uncanny Dodge: Hearing
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----------Powers---------
Shrinking {} - Power Rank 4 - Cost 5 (1 * 4 + 1)
Extras: Duration
Flaws: Duration
Power Feats: Innate
Strike {} - Power Rank 5 - Cost 5 (1 * 5)
Swimming {} - Power Rank 2 - Cost 2 (1 * 2)
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----------Cost Summary---------
Abilities: 30
Combat: 36
Saves: 21
Skills: 17
Feats: 34
Powers: 12
Total Cost: 150
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