Condiments
Explorer
I've been DMing for about 8 months with very little tabletop experience outside of it. Its been generally enjoyable, and I've managed to keep a relatively stable group throughout those months. There definitely have been some hiccups along the way, usually when I get ambitious and try something new.
My last session, my players had gotten themselves caught between a power struggle between two factions within the city Waterdeep. They were captured and about to be imprisoned by an old enemy they made many months ago, when another faction(Red Wizards of Thay) saw the opportunity to attack. They had a choice to reconcile with their old enemy and right a previous wrong, or assist in the assault. They chose to stand against the red wizards.
So the scenario was they had to hold against waves of enemies forces as they stormed up to the second floor. I meant for this to be a climatic confrontation for the players leading up to a longer break, but unfortunately due to my lack of planning...we only got halfway through it. Its understandable that such a large fight is going to take some time but I thought I could just wing the details like I usually do depending on the encounter. There were a lot of moving parts which caused things to move slowly, meaning players were individually less involved over longer spaces of time. There were multiple large enemy units supported by golems attempting to smash through barriers, while friendly NPCs helped the players.
So going into next session I want to be more prepared for moving things along quickly to keep the energy level up. I WANT to get better at running these larger battle scenarios because stories may organically grow towards larger confrontations and its cool from a story point of view. Middle(15-25 pieces) and large(armies) scale battles are a perfect way to amp up the stakes and tension.
So for anyone who has successfully run these types of battles...what were your strategies for making larger battles more fun? How do you keep things moving at a snappy pace without everything grinding to a halt due to so many factors? Making custom minion groups?
My last session, my players had gotten themselves caught between a power struggle between two factions within the city Waterdeep. They were captured and about to be imprisoned by an old enemy they made many months ago, when another faction(Red Wizards of Thay) saw the opportunity to attack. They had a choice to reconcile with their old enemy and right a previous wrong, or assist in the assault. They chose to stand against the red wizards.
So the scenario was they had to hold against waves of enemies forces as they stormed up to the second floor. I meant for this to be a climatic confrontation for the players leading up to a longer break, but unfortunately due to my lack of planning...we only got halfway through it. Its understandable that such a large fight is going to take some time but I thought I could just wing the details like I usually do depending on the encounter. There were a lot of moving parts which caused things to move slowly, meaning players were individually less involved over longer spaces of time. There were multiple large enemy units supported by golems attempting to smash through barriers, while friendly NPCs helped the players.
So going into next session I want to be more prepared for moving things along quickly to keep the energy level up. I WANT to get better at running these larger battle scenarios because stories may organically grow towards larger confrontations and its cool from a story point of view. Middle(15-25 pieces) and large(armies) scale battles are a perfect way to amp up the stakes and tension.
So for anyone who has successfully run these types of battles...what were your strategies for making larger battles more fun? How do you keep things moving at a snappy pace without everything grinding to a halt due to so many factors? Making custom minion groups?
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