I've tried this before and it was awful, largely because I was working without having seen (or heard of) the original Dragon Fist.
I've drastically simplified the classes, cutting down to the Basic Four and limiting them to a handful of class features each.
Each class gets a Martial Arts die, which doubles both as unarmed damage like a Monk and the Superiority Dice value for Battlemaster Maneuvers, and a number of Maneuvers Known; available Maneuvers include all Battlemaster Maneuvers, all Elemental Monk disciplines, and a smattering of class features from Fighter, Rogue, Ranger, and especially Monk.
The main problem I'm having is in making sure that class features and the like are "small" enough to fit into this maneuver system.
Does anyone have any ideas on how to make this work, or any interest in seeing it?
I've drastically simplified the classes, cutting down to the Basic Four and limiting them to a handful of class features each.
Each class gets a Martial Arts die, which doubles both as unarmed damage like a Monk and the Superiority Dice value for Battlemaster Maneuvers, and a number of Maneuvers Known; available Maneuvers include all Battlemaster Maneuvers, all Elemental Monk disciplines, and a smattering of class features from Fighter, Rogue, Ranger, and especially Monk.
The main problem I'm having is in making sure that class features and the like are "small" enough to fit into this maneuver system.
Does anyone have any ideas on how to make this work, or any interest in seeing it?