I am trying to organize a game with 3 of my gaming buddies.
We haven't played for a year or 2, mostly because of lack of time/real life on my friends' part and the fact that none of us want to GM.
Now one of them stepped up to the task, one how has never been the GM before. And it's up to me to organize everything (I'll be lucky if I don't end up running the game as well).
His system of choice is GURPS, for which I have the 2 core books and there's also the basic rules for free downloading. 3 of us, including me and the GM, are somewhat familiar with the rules. The last player, although willing to play in this system, has informed me that he is not even going to look at the basic rules.
His setting of choice is Earth Dawn, a setting only he is familiar with. Which is all fine and good, nobody knew anything about my made-up setting when I was the GM. The problem is that he seems to be too attached to the details of this world, so much so that I fear we will be listening to him telling stories about the world rather than playing in it.
Lack of time is still an issue for them; we would only be able to play every 2nd or 3rd weekend at the best of circumstances. And the GM does not have much time to prepare between sessions.
Another problem is the lack of cooperation from one of the players (who used to be the GM in the past). In addition to his refusal to learn the rules he refuses to do any game related homework, like making a character.
This seems like a desperate attempt on my part to start a game; they are not nearly as thrilled as I am about the idea. The last 2 times I tried to start a game (with me as GM) it ended prematurely after 1 or 2 sessions.
I would very much like to receive some feedback and suggestions.
Should I drop this? Should I kick the uncooperative player? Anything else?
Thanks in advance.
We haven't played for a year or 2, mostly because of lack of time/real life on my friends' part and the fact that none of us want to GM.
Now one of them stepped up to the task, one how has never been the GM before. And it's up to me to organize everything (I'll be lucky if I don't end up running the game as well).
His system of choice is GURPS, for which I have the 2 core books and there's also the basic rules for free downloading. 3 of us, including me and the GM, are somewhat familiar with the rules. The last player, although willing to play in this system, has informed me that he is not even going to look at the basic rules.
His setting of choice is Earth Dawn, a setting only he is familiar with. Which is all fine and good, nobody knew anything about my made-up setting when I was the GM. The problem is that he seems to be too attached to the details of this world, so much so that I fear we will be listening to him telling stories about the world rather than playing in it.
Lack of time is still an issue for them; we would only be able to play every 2nd or 3rd weekend at the best of circumstances. And the GM does not have much time to prepare between sessions.
Another problem is the lack of cooperation from one of the players (who used to be the GM in the past). In addition to his refusal to learn the rules he refuses to do any game related homework, like making a character.
This seems like a desperate attempt on my part to start a game; they are not nearly as thrilled as I am about the idea. The last 2 times I tried to start a game (with me as GM) it ended prematurely after 1 or 2 sessions.
I would very much like to receive some feedback and suggestions.
Should I drop this? Should I kick the uncooperative player? Anything else?
Thanks in advance.