• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Underneath the Undeath [DM: Voda Vosa; Judge: ?]


log in or register to remove this ad

BedLlama

First Post
Zaroch fires off a magic missile towards one of the rock hurling skeletons. The blast of arcane energy consumes the fallen miner completely, leaving only dust in its wake. As the foe crumbles and the shadows subside, the enchanter dives behind a wall for safety.

OOC: Standard: Magic Missile to SR3, dealing 7 damage and killing it
Move: K7 to K9
Grasping Shadows ends
 

Voda Vosa

First Post
The tides of battle finally swing to our hero's favour, and only two skeletons remains standing on the wake of the group's attacks.
However the undead have no where to run to, and with soulless determination, they both attack Boris, the most impending threat, landing two solid hits. The Blazing skeletons connecs with an orb of fire square to the warrior''s chest, and the rock thrower smashes a rock at Boris's helmet.

[sblock=Mining problems]

Heroes are up

Please, whoever put the total damage on the enemies as a whole number, remember I want you to add it like in a formula (=X1+X2+X3) Otherwise I can't track individual damage.
What do I mean with that? Let Phoenix8008 explain it to you:
Phoenix8008 said:
He means that if you click on the 'Total Damage' box for any creature then look up near the top of the page, there is a line for the formulas beside where it says "fx". Click on the 'Total Damage' for Skeletal Rock Thrower 3 for example and the 'formula line' shows "=10+12+19". The program then adds these together to make the total damage and automatically subtracts it from the total hp's to fill in the current hp's. This lets the DM see that it took 10 damage from one attack, 12 damage from another, and 19 damage from a third attack. This helps him keep track of who did what if there are any questions, problems, or retcons that need to happen. So if the blazing skeleton already had 19 damage before Boris hit it for 22 more, you should change the 'Total Damage' from "19" to "=19+22" instead of just changing it to "41".

MAP and COMBAT Mining problems!! sheet contains the map and references are found scrolling down a bit.

Monsters' actions

Blazing skeleton and rock thrower attack Boris and both hit and hit Boris for 7 each, reduced to 6. Boris is now on fire! Taking 5 ongoing fire damage.

Questions? Doubts? How are you feeling so far?
I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION]
[/sblock]
 

jbear

First Post
Boris paused for a moment as the flames heated his armour, long enough for Logan's bat swarm to engulf the remaining skeletons once more. At that precise moment another streaking star of white light flew from his blade towards the blazing skeleton. The effect is even more spectacular than the first devastating impact as it smashes into the pitiful creature's forehead causing it to explode in a blind flash of divine power and pulverised bone chips. When the light clears, nothing remains except a pair of bony legs which remain upright, smouldering like two macabre candles. The soul of the cursed creature, a vile writhing shadow of hatred, staggers towards Boris, screaming with silent impotence as it is drawn inexorably into the legionary's dark helm of damned.

Boris then charges down the hallway at the lone skeleton that remains, flames streaking off his body as he does so. His forces beginning to flag, his blade is knocked aside by the leering skeleton rock chucker.

[sblock=Actions] Turn taken AFTER Logan repositions his Bat Swarm to gain CAdv:
Start: Take 5 fire dmg; reduced to 4

Minor: Sustain Blazing Starfall: Ranged atk vs Will of Blazing Skeleton: 28 vs Will=Hit; rolled a 19: With Bless weapon Active this is another CRIT!! (18-20 crit range vs creatures with Radiant Vulnerability).
Crit DMG: 4 radiant + 5 vulnerable + 6 curse dmg +6 Bless dmg +1d6 Crit dmg= Minimum 22 dmg
Blazing Skeleton is DEAD!! (Added dmg as a formula W00t!)
Free. Capture Soul
Move: Forward
Standard: Charge SR2 16 vs AC=Miss Sigh...
End turn: Save vs Ongoing 6=fail
[/sblock]

[sblock=The Cursed One]
The Cursed One aka Boris
Human Hybrid Paladin | Warlock 3
Passive Perception/Insight 10
AC:20, Fort:17, Reflex:16, Will:17, Speed:5
HP: (+0 THP) 17/39, Bloodied:19, Surge Value:9, Surges left:8/11
Initiative +2
Action Points: 1 (encounter): USED

Conditions: Ongoing 5 Fire dmg (save ends)
Buffs: Bless Weapon: +1 power bonus to atks & +1d6 radiant dmg; crits 18-20 til end of encounter


Powers:
MBA: Eldritch Strike +9 vs AC, 1d12+5 damage (+1d6 dmg if cursed)

Divine Challenge:

Divine Sanction:
Warlock's Curse:

Eldritch Strike, Ardent Strike, Dire Radiance
Helm of Seven Deaths: Souls Captured 6/7

Blade of Crimson: USED
Valorous Smite:
Otherwind Stride: USED
Helm of Seven Deaths: USED
Second Wind

Crown of Stars: USED; Active
Bless Weapon: ACTIVE
Fullblade of Defense:
Dazzling Plate Armour:
Helm of Seven Deaths: Unavailable


Consumables:
Potions of Healing: 0/1:
Augmenting Whetstone: 2/2

Combat notes:
Dazzling Plate: TCO gains +2 to all defenses vs Charm, Fear and Psychic attacks.
Gauntlets of Arcane Might: TCO gains 2 THP when he hits an enemy he marks with an arcane attack.
Fullblade of Defense: Resist 1 vs All dmg;
TCO will use his Fullblade of Defense Daily power to halve damage of an attack will reduce him below 0.
[/sblock]
 
Last edited:

WEContact

First Post
Chambers chases down the last of the undead and delivers a devastating blow with a thrown javelin. The creature is on its last legs.

[sblock=Actions]
Minor: Sustain Swarming Bats
Move: move six squares east
Standard: Clever Shot (Grasping Spirits) HIT SR2 AC 22 for 9 damage
No Action: Surprise Strike
Result: SR2 takes 9 damage and is dazed and prone and slowed
[/sblock]

[sblock=Statblock]Logan Chambers - Male Human Seeker|Ranger 1
Status:
Initiative: 24, Passive perception: 19, Passive Insight: 14
AC:16 Fort:12 Ref:15 Will:16
HP: 5/22 Bloodied: 11 Surge value: 5 Surges/day: 4/6
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +4 vs AC, 1d4
Powers:Clever Shot, Tidal Spirit Shot, Grappling Spirits, Hunter's Quarry, Fox's Cunning, Inevitable Shot, Surprise Strike, Swarming Bats, Spirits' Rebuke[/sblock]
 

Dekana

Explorer
Ilse charges forward to dispatch the last of the skeletons, but it sees her coming and has ample time to prepare itself for the attack. The undead dodges Ilse's naginata without much effort.

[sblock=Ilse actions / stats]Move: Walk to V7.

Standard: Charge! Ilse moves to AA7. MBA vs SR3 misses AC 7. (1d20+3+1+1=7)

PC:Ilse (Dekana) - L4W Wiki- Female Tiefling, 1 Ardent
Passive Perception: 10, Passive Insight: 10
AC:17, Fort:14, Reflex:11, Will:16, Resist 5 fire, Speed:6
HP:19/28, Bloodied:14, Surge Value:7, Surges left:8/10
Initiative +0
Power Points: 0/2, Action Points: 1 (encounter)

Conditions

Powers
MBA: +3 vs AC, 2d4+1
RBA: +3 vs AC, 1d4, range 5/10
Energizing Strike, Demoralizing Strike
Ardent Outrage, Ardent Surge x2, Infernal Wrath, Second Wind, Takedown Strike
Battleborn Acuity

Combat notes
+1 attack rolls vs bloodied foes
+3 damage rolls on OAs for Ilse and allies within 5 squares
+2 diplomacy and intimidate for allies within 5 squares.
[/sblock]
 


Grimmjow

First Post
Alek, determined to finish off the last skeleton again calls on ice to assist him. The shard off ice flies between Boris and Ilse and catches in the skeleton's skull. As the skeleton falls to the ground Alek smiles, ​"Boo-yeah"

[sblock=actions]move from N6 to T6
Standard action= Dragon Frost vs rock thrower 2 hit[/sblock]
 

jbear

First Post
As the final skeleton clatters to the ground and the dust settles Boris drops to one knee and his head lowers. The flames continue to burn but the legionary remains calm. "Pelor, drink these flames that scourge our body, stamp out the fires of hell..." In response to his words the flames sputter and die out. He remains in that position for some time before standing, at which point he begins to search the fallen and the now empty room for loot of any kind that might hold them in good stead as they advance further into the mine.

[sblock=OOC] Start: Takes 5 ongoing fire dmg reduced to 4.
Standard: Makes heal check on self to put out the flames (take a save): Heal 13 vs DC 15; Fail: but if someone aids Boris successfully he will make it.
End of Turn: Save vs Fire dmg: save = 14 Success! (Don't worry about using Heal)

Short Rest: Spent in Prayer
Spend 3 Healing Surges (heals 27 Hps): Boris is Back to MAX with 5 surges remaining
Then search the dead and the room we ran from.

How many fights have we had today? Is that a milestone? Also, have the lvl 1 PCs levelled up yet?

If we continue we should use stealth (who would be best at that? Not Boris for sure!) to gauge the difficulty of the challenge we will face if we proceed. We can probably handle another couple of easy fights, or another medium fight. A hard fight ... I think we'd get slaughtered.
[/sblock]

[sblock=The Cursed One]
The Cursed One aka Boris
Human Hybrid Paladin | Warlock 3
Passive Perception/Insight 10
AC:20, Fort:17, Reflex:16, Will:17, Speed:5
HP: (+0 THP) 39/39, Bloodied:19, Surge Value:9, Surges left:5/11
Initiative +2
Action Points: 1? (encounter):

Conditions:
Buffs:

Powers:
MBA: Eldritch Strike +9 vs AC, 1d12+5 damage (+1d6 dmg if cursed)

Divine Challenge:

Divine Sanction:
Warlock's Curse:

Eldritch Strike, Ardent Strike, Dire Radiance
Helm of Seven Deaths: Souls Captured 6/7

Blade of Crimson:
Valorous Smite:
Otherwind Stride:
Helm of Seven Deaths:
Second Wind

Crown of Stars: USED
Bless Weapon: USED
Fullblade of Defense:
Dazzling Plate Armour:
Helm of Seven Deaths: Unavailable


Consumables:
Potions of Healing: 0/1:
Augmenting Whetstone: 2/2

Combat notes:
Dazzling Plate: TCO gains +2 to all defenses vs Charm, Fear and Psychic attacks.
Gauntlets of Arcane Might: TCO gains 2 THP when he hits an enemy he marks with an arcane attack.
Fullblade of Defense: Resist 1 vs All dmg;
TCO will use his Fullblade of Defense Daily power to halve damage of an attack will reduce him below 0.
[/sblock]
 

BedLlama

First Post
With heaving gasps, Zaroch slumps against a wall to regain his breath.

"Nasty fight." He manages to croak out between gulps of air. "I've got one heck of stitch in my side. Everyone is in one piece, I assume?"

OOC: I'm going out of town. I may not have Internet access until next Saturday.
 

Remove ads

Top